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megademo: update rocket sprites
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parent
5abe785b49
commit
6de8d73824
@ -1,5 +1,4 @@
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TODO TODO:
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+ back-and-forth space_bars
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+ Add in fly off scene
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+ Moving heart
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+ Get timing right
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@ -204,7 +204,7 @@ heart_sprite:
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; = 33 + 2*52 + 30*2 + 64*1 + 69*1 + 54*2 - 2
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; = 436
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.if 0
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flame1:
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.byte $7,$5
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.byte $dd,$dd,$dd,$dd,$dd,$dd,$dd
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@ -257,6 +257,63 @@ flame4:
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; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y
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; = 33 + 5*52 + 30*0 + 64*0 + 69*0 + 54*35 - 5
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; = 2178
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.endif
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; yellow = d green=4 pale-blue=e
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; orange = 9 aqua=e
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flame1:
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.byte $7,$5
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.byte $9d,$99,$dd,$d4,$d4,$dd,$dd
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.byte $dd,$dd,$ed,$fd,$dd,$de,$dd
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.byte $dd,$de,$ef,$ff,$df,$dd,$dd
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.byte $9d,$9d,$9d,$dd,$dd,$de,$dd
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.byte $4d,$49,$4d,$44,$44,$4d,$4d
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; 00=0 0X=0 X0=0 XX=35
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; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y
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; = 33 + 5*52 + 30*0 + 64*0 + 69*0 + 54*35 - 5
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; = 2178
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flame2:
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.byte $7,$5
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.byte $99,$99,$d9,$d4,$d4,$d9,$d9
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.byte $d9,$dd,$ed,$fd,$e7,$dd,$dd
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.byte $da,$de,$ef,$ff,$df,$dd,$dd
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.byte $99,$9d,$9d,$dd,$d7,$dd,$dd
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.byte $49,$49,$49,$44,$44,$49,$49
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; 00=0 0X=0 X0=0 XX=30
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; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y
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; = 33 + 5*52 + 30*0 + 64*0 + 69*0 + 54*35 - 5
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; = 2178
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flame3:
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.byte $7,$5
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.byte $94,$d1,$d9,$94,$94,$dd,$dd
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.byte $dd,$dd,$ed,$f7,$dd,$dd,$dd
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.byte $de,$de,$ef,$ff,$ef,$dd,$dd
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.byte $9d,$dd,$9d,$97,$9d,$dd,$dd
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.byte $44,$41,$49,$44,$44,$4d,$4d
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; 00=0 0X=0 X0=0 XX=30
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; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y
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; = 33 + 5*52 + 30*0 + 64*0 + 69*0 + 54*35 - 5
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; = 2178
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flame4:
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.byte $7,$5
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.byte $1d,$d9,$9d,$d4,$d4,$dd,$dd
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.byte $dd,$dd,$7d,$f7,$dd,$dd,$dd
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.byte $dd,$d7,$7f,$ff,$df,$dd,$dd
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.byte $1d,$dd,$9d,$d7,$dd,$dd,$dd
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.byte $4d,$49,$4d,$44,$44,$4d,$4d
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; 00=0 0X=0 X0=0 XX=30
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; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y
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; = 33 + 5*52 + 30*0 + 64*0 + 69*0 + 54*35 - 5
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; = 2178
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