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update README to have some more keyboard gameplay hints
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6
ootw/FAQ
6
ootw/FAQ
@ -142,8 +142,10 @@ A13. Yes, in theory. You would have needed a 48k model which would
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have been expensive at the time ($2638). Also the disk image
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have been expensive at the time ($2638). Also the disk image
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will fail to auto-boot and HELLO won't run as it's in Applesoft
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will fail to auto-boot and HELLO won't run as it's in Applesoft
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BASIC (not the Integer BASIC that came with the original II).
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BASIC (not the Integer BASIC that came with the original II).
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You'll have to manually type C600G and then POKE 0,1 or 2
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You'll have to manually type C600G and then POKE the level you
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to address 5 (to select intro, level1 or level2) and then
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want to address 5 (0 for intro, 1 for LEVEL 1, etc)
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POKE 5,2
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then
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BRUN LOADER
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BRUN LOADER
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67
ootw/README
67
ootw/README
@ -21,13 +21,9 @@ Another / Out-of-This World Demake for Apple II+
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==================
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==================
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Game controls:
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Game controls:
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==================
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==================
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Keyboard:
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Note, Apple II has simplistic keyboard support.
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This info appears while loading too, but if you are in an emulator with
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In general it's not possible to read more than one key at a time.
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fast disk access it might not be on the screen long enough to see.
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Additionally, on older models there's no auto-repeat unless you
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hold down the REPT key, which makes running difficult.
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This means it's really not possible to use the keyboard the
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same way as the original game.
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D -> - move right (twice to run)
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D -> - move right (twice to run)
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A <- - move left (twice to run)
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A <- - move left (twice to run)
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@ -38,8 +34,44 @@ Game controls:
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During the intro, you can press R to make it repeat forever.
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During the intro, you can press R to make it repeat forever.
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Joystick support: none yet?
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Hints for those who have never actually played the original game:
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+ At initial arrival, hit up a bunch of times to escape the
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tentacle monster. On an original II w/o autorepeat
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you might have to bang on the keyboard a lot.
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+ You can kick some enemies. Crouch-kicking is sometimes
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a bit easier than stand-kicking.
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+ When running (i.e. after pressing left or right twice)
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you can press "up" to run-jump which is faster than
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plain running. That might be useful if you need
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to out-run something.
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+ When you get the gun, use space to fire the laser.
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You can use "L" to charge your gun for special actions.
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Charge a little bit then press "L" (or any key)
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to create a shield.
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Charge a longer time (a few seconds, when the charge
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ball gets bigger) and it will make a giant blast capable
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of destroying doors and shields.
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Note: the original Apple II had no up/down buttons, which is why
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you can also use WASD for movement. Different emulators handle
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this differently, but if for some reason up/down is not working
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try using W/S instead.
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Joystick support: none yet?
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It should be possible, I just haven't had time to implement yet.
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Keyboard Limitations:
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Note, Apple II has simplistic keyboard support.
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In general it's not possible to read more than one key at a time.
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Additionally, on older models there's no auto-repeat unless you
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hold down the REPT key, which makes running difficult.
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This means it's really not possible to use the keyboard the
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same way as the original game (which had you do things
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like holding down spacebar to charge the gun and then
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firing when you release it. Same for running faster
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by holding left/right and space at the same time).
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==================
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==================
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Development notes:
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Development notes:
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@ -127,3 +159,22 @@ ootw memory squeeze:
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ootw2 memory squeeze:
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ootw2 memory squeeze:
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before intro 3872
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before intro 3872
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after intro 9234
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after intro 9234
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L2 Memory map:
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00 zero page
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01 stack
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02 ????
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03 nibble table/disk data
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04-07 GR page0
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08-0b GR page1
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0c-0f offscreen data ($c00 = disk load buffer)
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10-13 offscreen data2
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14-16 loader
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c0-cf I/O
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d0-ff ROM
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