riven_hgr: hook up new graphics

This commit is contained in:
Vince Weaver 2024-05-16 13:48:17 -04:00
parent 6d17af62aa
commit 70d383d498
11 changed files with 209 additions and 64 deletions

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@ -12,12 +12,13 @@ EMPTY_DISK = ../../empty_disk/empty.dsk
all: riven_hgr.dsk
riven_hgr.dsk: HELLO LOADER TITLE \
LEVEL_PROJECTOR DOME
LEVEL_PROJECTOR LEVEL_MAGSTEPS DOME
cp $(EMPTY_DISK) riven_hgr.dsk
$(DOS33) -y riven_hgr.dsk SAVE A HELLO
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x1000 LOADER
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x4000 TITLE
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x4000 LEVEL_PROJECTOR
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x4000 LEVEL_MAGSTEPS
$(DOS33) -y riven_hgr.dsk BSAVE -a 0x4000 DOME
###
@ -74,12 +75,28 @@ level_projector.o: level_projector.s zp.inc hardware.inc \
graphics_projector/projector_graphics.inc
ca65 -o level_projector.o level_projector.s -l level_projector.lst
####
LEVEL_MAGSTEPS: level_magsteps.o
ld65 -o LEVEL_MAGSTEPS level_magsteps.o -C ../../linker_scripts/apple2_4000.inc
level_magsteps.o: level_magsteps.s zp.inc hardware.inc \
zx02_optim.s \
hgr_sprite.s hgr_tables.s \
keyboard.s \
hgr_14x14_sprite.s \
leveldata_magsteps.inc \
graphics_sprites/pointer_sprites.inc \
graphics_magsteps/magsteps_graphics.inc
ca65 -o level_magsteps.o level_magsteps.s -l level_magsteps.lst
####
clean:
rm -f *~ *.o *.lst HELLO LOADER TITLE \
LEVEL_PROJECTOR DOME
LEVEL_PROJECTOR LEVEL_MAGSTEPS DOME
# cd graphics && make clean
# cd maps && make clean
# cd title && make clean

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@ -1,6 +1,7 @@
LOAD_TITLE = 0
LOAD_DOME = 1
LOAD_PROJECTOR = 2
LOAD_MAGSTEPS = 3
div7_table = $BC00
@ -50,11 +51,14 @@ LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
; Dome
RIVEN_MAGLEV1 = 0
RIVEN_MAGLEV2 = 1
RIVEN_MAGLEV3 = 2
; Projector
RIVEN_PROJECTOR = 0
RIVEN_PROJ_DOOR = 1
; Magsteps
RIVEN_MAGSTEPS2 = 0
RIVEN_MAGSTEPS3 = 1

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@ -2,26 +2,17 @@ include ../../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../../linker_scripts
DOS33 = ../../../utils/dos33fs-utils/dos33
EMPTY_DISK = ../../../empty_disk/empty.dsk
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
PNG2GR = ../../../utils/gr-utils/png2gr
PNG2SPRITES = ../../../utils/gr-utils/png2sprites
HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
all: dome_graphics.inc
all: magsteps_graphics.inc
magsteps_graphics.inc: \
magsteps2_n.hgr.zx02 magsteps2_s.hgr.zx02 \
magsteps3_n.hgr.zx02 magsteps3_s.hgr.zx02
echo "magsteps2_n_zx02: .incbin \"magsteps2_n.hgr.zx02\"" > magsteps_graphics.inc
echo "magsteps2_s_zx02: .incbin \"magsteps2_s.hgr.zx02\"" >> magsteps_graphics.inc
echo "magsteps3_n_zx02: .incbin \"magsteps3_n.hgr.zx02\"" >> magsteps_graphics.inc
echo "magsteps3_s_zx02: .incbin \"magsteps3_s.hgr.zx02\"" >> magsteps_graphics.inc
dome_graphics.inc: \
maglev1_n.hgr.zx02 maglev1_s.hgr.zx02 maglev1_e.hgr.zx02 maglev1_w.hgr.zx02 \
maglev2_n.hgr.zx02 \
maglev3_n.hgr.zx02
echo "maglev1_n_zx02: .incbin \"maglev1_n.hgr.zx02\"" > dome_graphics.inc
echo "maglev1_s_zx02: .incbin \"maglev1_s.hgr.zx02\"" >> dome_graphics.inc
echo "maglev1_e_zx02: .incbin \"maglev1_e.hgr.zx02\"" >> dome_graphics.inc
echo "maglev1_w_zx02: .incbin \"maglev1_w.hgr.zx02\"" >> dome_graphics.inc
echo "maglev2_n_zx02: .incbin \"maglev2_n.hgr.zx02\"" >> dome_graphics.inc
echo "maglev3_n_zx02: .incbin \"maglev3_n.hgr.zx02\"" >> dome_graphics.inc
####
@ -35,5 +26,5 @@ dome_graphics.inc: \
####
clean:
rm -f *~ *.o *.lst *.zx02 *.hgr dome_graphics.inc
rm -f *~ *.o *.lst *.zx02 *.hgr magsteps_graphics.inc

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@ -0,0 +1,123 @@
; Riven -- Dome Island, Steps to Maglev
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
riven_magsteps:
;===================
; init screen
;===================
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE1
bit HIRES
bit FULLGR
;========================
; set up location
;========================
lda #<locations
sta LOCATIONS_L
lda #>locations
sta LOCATIONS_H
lda #0
sta DRAW_PAGE
sta LEVEL_OVER
lda #0
sta JOYSTICK_ENABLED
sta UPDATE_POINTER
lda #1
sta CURSOR_VISIBLE
lda #20
sta CURSOR_X
sta CURSOR_Y
;===================================
; init
;===================================
; done in title
; lda #$20
; sta HGR_PAGE
; jsr hgr_make_tables
jsr change_location
jsr save_bg_14x14 ; save old bg
game_loop:
;===================================
; draw pointer
;===================================
jsr draw_pointer
;===================================
; handle keypress/joystick
;===================================
jsr handle_keypress
;===================================
; increment frame count
;===================================
inc FRAMEL
bne frame_no_oflo
inc FRAMEH
frame_no_oflo:
;====================================
; check level over
;====================================
lda LEVEL_OVER
bne really_exit
jmp game_loop
really_exit:
rts
;==========================
; includes
;==========================
.include "zx02_optim.s"
.include "keyboard.s"
.include "hgr_14x14_sprite.s"
.include "draw_pointer.s"
.include "log_table.s"
.include "graphics_magsteps/magsteps_graphics.inc"
;.include "common_sprites.inc"
.include "graphics_sprites/pointer_sprites.inc"
.include "leveldata_magsteps.inc"

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@ -3,11 +3,11 @@
;===============================================
locations:
.word location0,location1,location2
.word location0
; RIVEN_MAGLEV1 -- maglev steps
location0:
.byte RIVEN_MAGLEV2 ; north exit
.byte LOAD_MAGSTEPS<<4|RIVEN_MAGSTEPS2 ; north exit
.byte LOAD_PROJECTOR<<4|RIVEN_PROJ_DOOR ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
@ -25,43 +25,4 @@ location0:
.byte 2,46 ; special y
.word location0-1 ; FIXME
; RIVEN_MAGLEV2 -- maglev steps
location1:
.byte RIVEN_MAGLEV3 ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word maglev2_n_zx02 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte DIRECTION_E ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word location1-1 ; special function FIXME
; RIVEN_MAGLEV3 -- maglev inside
location2:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word maglev3_n_zx02 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte DIRECTION_E ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word location2-1 ; FIXME

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@ -0,0 +1,46 @@
;===============================================
; level data for Maglev Steps on Dome Island
;===============================================
locations:
.word location0,location1
; RIVEN_MAGSTEPS2 -- meglev steps middle
location0:
.byte RIVEN_MAGSTEPS3 ; north exit
.byte LOAD_DOME<<4|RIVEN_MAGLEV1 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word magsteps2_n_zx02 ; north bg
.word magsteps2_s_zx02 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_E ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word location0-1 ; FIXME
; RIVEN_MAGSTEPS3 -- maglev steps top
location1:
.byte RIVEN_MAGSTEPS3 ; north exit
.byte RIVEN_MAGSTEPS2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word magsteps3_n_zx02 ; north bg
.word magsteps3_s_zx02 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte DIRECTION_E ; special exit
.byte 9,29 ; special x
.byte 2,46 ; special y
.word location1-1 ; special function FIXME

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@ -196,6 +196,7 @@ filenames:
.word title_filename
.word dome_filename
.word projector_filename
.word magsteps_filename
title_filename:
.byte "TITLE",0
@ -203,6 +204,8 @@ dome_filename:
.byte "DOME",0
projector_filename:
.byte "LEVEL_PROJECTOR",0
magsteps_filename:
.byte "LEVEL_MAGSTEPS",0
;===================================================
;===================================================