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tfv: also play victory music
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@ -85,7 +85,7 @@ tfv_world.o: tfv_world.s zp.inc \
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graphics_map/tfv_backgrounds.inc \
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graphics_battle/battle_graphics.inc \
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tfv_sprites.inc battle_sprites.inc \
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play_music.s music/fighting.pt3
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play_music.s music/fighting.pt3 music/victory.pt3 music/battle_music.inc
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ca65 -o tfv_world.o tfv_world.s -l tfv_world.lst
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graphics_map/tfv_backgrounds.inc:
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@ -94,6 +94,9 @@ graphics_map/tfv_backgrounds.inc:
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graphics_battle/battle_graphics.inc:
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cd graphics_battle && make
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music/battle_music.inc:
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cd battle_music && make
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###
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@ -101,3 +104,4 @@ graphics_battle/battle_graphics.inc:
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clean:
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rm -f *~ TITLE.GR *.o *.lst TFV_CREDITS TFV_TITLE TFV_FLYING TFV_WORLD HELLO LOADER
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cd graphics_battle && make clean
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cd music && make clean
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@ -29,9 +29,12 @@ $04-$07 lores page 1
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$08-$0b lores page 2
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$0c-$0f background graphics
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$10-$1f ??
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$20-??? code B6-20 = 38.4k
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$B6-$BD multiply tables
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$20-??? code AE-20 = 36.4k
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$AE-$B5 music buffer 2k
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$B6-$BD multiply tables 2k
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$BE-$BF ??
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$C0-$CF I/O
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$D0-$FF ROM
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28
games/tfv/music/Makefile
Normal file
28
games/tfv/music/Makefile
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@ -0,0 +1,28 @@
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#include ../Makefile.inc
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PNG2RLE = ../../../utils/gr-utils/png2rle
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PNG2GR = ../../../utils/gr-utils/png2gr
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LZSA = ~/research/lzsa/lzsa/lzsa
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all: battle_music.inc
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####
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battle_music.inc: \
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fighting.lzsa victory.lzsa
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echo "fighting_lzsa: .incbin \"fighting.lzsa\"" > battle_music.inc
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echo "victory_lzsa: .incbin \"victory.lzsa\"" >> battle_music.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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%.lzsa: %.pt3
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$(LZSA) -r -f2 $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.gr *.lzsa battle_music.inc
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@ -5,6 +5,7 @@ setup_music:
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;===================================
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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; detect mockingboard
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@ -37,6 +38,7 @@ mockingboard_found:
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; init song
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;==================
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jsr music_load_fighting
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jsr pt3_init_song
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jmp done_setup_sound
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@ -50,6 +52,33 @@ done_setup_sound:
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rts
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music_load_fighting:
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lda #<(fighting_lzsa)
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sta getsrc_smc+1
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lda #>(fighting_lzsa)
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sta getsrc_smc+2
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lda #$AE
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jsr decompress_lzsa2_fast
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rts
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music_load_victory:
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lda #<(victory_lzsa)
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sta getsrc_smc+1
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lda #>(victory_lzsa)
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sta getsrc_smc+2
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lda #$AE
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jsr decompress_lzsa2_fast
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rts
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;==========================
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; includes
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;==========================
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@ -62,9 +91,6 @@ done_setup_sound:
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.include "pt3_lib_mockingboard_setup.s"
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PT3_LOC = still_more_fighting
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.align $100
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still_more_fighting:
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.incbin "music/fighting.pt3"
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PT3_LOC = $AE00
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.include "music/battle_music.inc"
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@ -45,6 +45,7 @@ do_battle:
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and #SOUND_MOCKINGBOARD
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beq no_mockingboard
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jsr music_load_fighting
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jsr pt3_init_song
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cli
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@ -381,6 +382,29 @@ battle_game_over:
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victory_dance:
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; start music
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lda SOUND_STATUS
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and #SOUND_MOCKINGBOARD
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beq no_mockingboard_victory
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sei
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jsr clear_ay_both
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jsr music_load_victory
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jsr pt3_init_song
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cli
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no_mockingboard_victory:
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lda #34
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sta HERO_X
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lda #20
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