peasant: hook up the map

This commit is contained in:
Vince Weaver 2021-11-07 14:01:30 -05:00
parent c75dffc7ed
commit 72b4c5475b
6 changed files with 24 additions and 107 deletions

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@ -27,7 +27,6 @@ the_map:
;=============================
;=============================
new_location:
lda #0
sta LEVEL_OVER
@ -48,119 +47,19 @@ new_location:
jsr decompress_lzsa2_fast
; put peasant text
; lda #<peasant_text
; sta OUTL
; lda #>peasant_text
; sta OUTH
; jsr hgr_put_string
; put score
; jsr print_score
;=====================
; move peasant
; FIXME: don't do this if loading game
; lda #20
; sta PEASANT_X
; lda #150
; sta PEASANT_Y
;====================
; save background
; lda PEASANT_X
; sta CURSOR_X
; lda PEASANT_Y
; sta CURSOR_Y
;=======================
; draw initial peasant
; jsr save_bg_1x28
; jsr draw_peasant
game_loop:
; jsr move_peasant
bit KEYRESET
inc FRAME
jsr wait_until_keypress
jsr check_keyboard
lda PREVIOUS_LOCATION
lda LEVEL_OVER
bmi oops_new_location
bne game_over
jmp update_map_location
; delay
lda #200
jsr wait
jmp game_loop
oops_new_location:
jmp new_location
;************************
; exit level
;************************
game_over:
rts
.include "draw_peasant.s"
.include "gr_copy.s"
.include "new_map_location.s"
.include "peasant_move.s"
;.include "parse_input.s"
;.include "inventory.s"
.include "score.s"
.include "keyboard.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "version.inc"
; Moved to qload
;.include "decompress_fast_v2.s"
;.include "hgr_font.s"
;.include "draw_box.s"
;.include "hgr_rectangle.s"
;.include "hgr_1x28_sprite_mask.s"
;.include "hgr_1x5_sprite.s"
;.include "hgr_partial_save.s"
;.include "hgr_input.s"
;.include "hgr_tables.s"
;.include "hgr_text_box.s"
;.include "clear_bottom.s"
;.include "hgr_hgr2.s"
;.include "loadsave_menu.s"
;.include "wait_keypress.s"
.include "graphics_map/map_graphics.inc"
;.include "graphics_cliff/priority_cliff.inc"

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@ -335,6 +335,23 @@ trees_look:
; map
;================
parse_common_map:
lda INVENTORY_3
and #INV3_MAP
beq dont_have_map
do_have_map:
lda MAP_LOCATION
sta PREVIOUS_LOCATION
lda #LOAD_MAP
sta WHICH_LOAD
lda #LOCATION_MAP
sta MAP_LOCATION
lda #1
sta LEVEL_OVER
jmp done_parse_message
dont_have_map:
ldx #<map_message
ldy #>map_message
jmp finish_parse_message

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@ -5,13 +5,13 @@
; want to load this to address $90
;
.byte LOAD_PEASANT2 ; WHICH_LOAD = $90
.byte LOAD_PEASANT3 ; WHICH_LOAD = $90
.byte 10 ; PEASANT_X = $91
.byte 100 ; PEASANT_Y = $92
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
.byte 0 ; MAP_X = $94
.byte 1 ; MAP_Y = $95
.byte LOCATION_HAY_BALE ; MAP_LOCATION = $96
.byte LOCATION_YOUR_COTTAGE ; MAP_LOCATION = $96
.byte GARY_SCARED|TALKED_TO_MENDELEV
; GAME_STATE_0 = $97
.byte $00 ; GAME_STATE_1 = $98

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@ -100,6 +100,7 @@ DONE_PLAYING = $89
DONE_SONG = $8A
APPLEII_MODEL = $8B
ESC_PRESSED = $8C
PREVIOUS_LOCATION= $8D
;=======================
; savegame state