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tfv: update boss battle
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parent
950ed72e82
commit
73e3998e7c
@ -71,7 +71,7 @@ List hits
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*/
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static int battle_bar=0;
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static int susie_out=0;
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/* Background depend on map location? */
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/* Room for guinea pig in party? */
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@ -92,7 +92,7 @@ struct enemy_type {
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unsigned char *sprite;
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};
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static struct enemy_type enemies[8]={
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static struct enemy_type enemies[9]={
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[0]= {
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.name="Killer Crab",
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.hp_base=50,
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@ -165,6 +165,15 @@ static struct enemy_type enemies[8]={
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.resist=MAGIC_ICE,
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.sprite=evil_penguin,
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},
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[8]= {
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.name="Act.Principl",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="BIRDIE",
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.weakness=MAGIC_NONE,
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.resist=MAGIC_ICE|MAGIC_FIRE,
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.sprite=roboknee1,
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},
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};
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static int gr_put_num(int xx,int yy,int number) {
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@ -252,8 +261,15 @@ static int draw_battle_bottom(int enemy_type) {
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// print("DEATER");
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print(nameo);
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vtab(23);
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htab(15);
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move_cursor();
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print("SUSIE");
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if (menu_state==MENU_NONE) {
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/* TFV Stats */
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vtab(21);
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htab(25);
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move_cursor();
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@ -307,6 +323,37 @@ static int draw_battle_bottom(int enemy_type) {
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ram[COLOR]=0x20;
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if (limit) hlin_double(ram[DRAW_PAGE],35,35+limit,42);
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/* Susie Stats */
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if (susie_out) {
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vtab(23);
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htab(24);
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move_cursor();
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print_byte(255);
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vtab(23);
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htab(27);
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move_cursor();
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print_byte(0);
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#if 0
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/* Draw Time bargraph */
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ram[COLOR]=0xa0;
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hlin_double(ram[DRAW_PAGE],30,34,42);
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ram[COLOR]=0x20;
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if (battle_bar) {
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hlin_double(ram[DRAW_PAGE],30,30+(battle_bar-1),42);
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}
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/* Draw Limit break bargraph */
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ram[COLOR]=0xa0;
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hlin_double(ram[DRAW_PAGE],35,39,42);
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ram[COLOR]=0x20;
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if (limit) hlin_double(ram[DRAW_PAGE],35,35+limit,42);
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#endif
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}
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}
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if (menu_state==MENU_MAIN) {
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@ -1473,10 +1520,16 @@ int boss_battle(void) {
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int enemy_count=30;
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int old;
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susie_out=1;
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rotate_intro();
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battle_count=20;
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enemy_type=8;
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enemy_hp=255;
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saved_drawpage=ram[DRAW_PAGE];
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@ -1492,8 +1545,8 @@ int boss_battle(void) {
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}
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/* Draw horizon */
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color_equals(COLOR_GREY);
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hlin_double(ram[DRAW_PAGE],0,39,10);
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// color_equals(COLOR_GREY);
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// hlin_double(ram[DRAW_PAGE],0,39,10);
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ram[DRAW_PAGE]=saved_drawpage;
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@ -1519,7 +1572,12 @@ int boss_battle(void) {
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grsim_put_sprite(tfv_led_sword,ax-5,20);
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}
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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if ((enemy_count&0xf)<4) {
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grsim_put_sprite(roboknee1,enemy_x,16);
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}
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else {
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grsim_put_sprite(roboknee2,enemy_x,16);
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}
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draw_battle_bottom(enemy_type);
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@ -1568,6 +1626,7 @@ int boss_battle(void) {
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if (enemy_hp==0) {
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// FIXME?
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victory_dance();
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break;
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}
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@ -386,6 +386,21 @@ unsigned char roboknee1[]={
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0x88,0x88,0x88,0x88,0x00,0x00,0x00,0x00,0x00,
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};
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unsigned char roboknee2[]={
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0x9,0xb,
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0x55,0x55,0xb5,0x00,0x00,0x50,0xd5,0x05,0x50,
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0x55,0xbb,0xbb,0x0b,0x00,0x55,0xd0,0x0d,0x55,
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0x05,0xb5,0x0b,0x00,0x00,0x50,0x05,0x05,0x00,
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0x88,0x88,0x88,0x80,0xb0,0x05,0x00,0x00,0x00,
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0x88,0x88,0x88,0x08,0x0b,0x00,0x00,0x00,0x00,
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0x88,0x88,0x88,0x00,0x00,0x00,0x00,0x00,0x00,
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0x58,0x78,0x78,0x00,0x00,0x00,0x00,0x00,0x00,
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0x55,0xe1,0x17,0xe0,0x00,0x00,0x00,0x00,0x00,
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0x55,0x7e,0x0e,0x7e,0x2e,0x00,0x00,0x00,0x00,
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0xf5,0x07,0x00,0x87,0x87,0x00,0x00,0x00,0x00,
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0x88,0x88,0x00,0x08,0x08,0x00,0x00,0x00,0x00,
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};
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