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peasant: hook up mud puddle dialog
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@ -52,6 +52,44 @@ Map:
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- implement map
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Peasantry:
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- Gary
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- Kerrek 1
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- Well
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- Yellow Tree
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- Waterfall
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+ Waterfall animation
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- Haystack
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+ Hook up dialog for mud
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+ Hook up sprites for walking hay
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- Puddle
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+ Hook up responses when mud is wet
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- Archery
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+ Archer animations
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- River/Rock
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+ River animation
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- Mountain Pass
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+ Knight animations
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+ hook up/fix dialog when you have various items
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+ be sure to fix the "talk knight" dialog for robe/fire etc
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+ Block path unless you have all three items
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- Jhonka
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- Cottage
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- West Lake
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+ Water animations
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- East Lake
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+ Boat animations
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+ Water animations
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- Inn
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- Ned Cottage
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- Ned
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- Kerrek2
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+ See Kerrek1
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- Lady Cottage
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- Burnt trees
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- animation for the boat
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- animation of River
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- animation of waterfall
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@ -71,6 +109,4 @@ Ending:
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Modify sprite routine to auto-shift colors so we can have more
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of an arc on baby trajectory?
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Pass:
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- hook up/fix dialog when you have various items
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- be sure to fix the "talk knight" dialog for robe/fire etc
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@ -898,6 +898,7 @@ noun_lookup:
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.byte "RIVER",NOUN_RIVER|$80
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.byte "STONE",NOUN_STONE|$80
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.byte "IN HAY",NOUN_IN_HAY|$80
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.byte "PUDDLE",NOUN_PUDDLE|$80
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.byte $00
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@ -263,14 +263,14 @@ map_priority_hi:
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verb_tables_low:
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.byte <hay_bale_verb_table ; 5 -- haystack
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.byte <river_stone_verb_table ; 6 -- puddle
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.byte <puddle_verb_table ; 6 -- puddle
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.byte <river_stone_verb_table ; 7 -- archery
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.byte <river_stone_verb_table ; 8 -- river
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.byte <mountain_pass_verb_table ; 9 -- knight
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verb_tables_hi:
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.byte >hay_bale_verb_table ; 5 -- haystack
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.byte >river_stone_verb_table ; 6 -- puddle
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.byte >puddle_verb_table ; 6 -- puddle
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.byte >river_stone_verb_table ; 7 -- archery
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.byte >river_stone_verb_table ; 8 -- river
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.byte >mountain_pass_verb_table ; 9 -- knight
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@ -3,7 +3,7 @@
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;=======================
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;=======================
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;=======================
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; Thay Hay Bale
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; That Hay Bale
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;=======================
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;=======================
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;=======================
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@ -137,6 +137,86 @@ hug_tree:
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;=======================
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;=======================
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;=======================
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; Puddle
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;=======================
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;=======================
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;=======================
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puddle_verb_table:
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.byte VERB_GET
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.word puddle_get-1
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.byte VERB_TAKE
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.word puddle_take-1
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.byte VERB_STEAL
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.word puddle_steal-1
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.byte VERB_LOOK
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.word puddle_look-1
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.byte 0
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;================
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; get
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;================
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puddle_get:
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puddle_steal:
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puddle_take:
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lda CURRENT_NOUN
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cmp #NOUN_ROCK
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beq puddle_get_rock
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cmp #NOUN_STONE
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beq puddle_get_rock
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; else "probably wish" message
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jmp parse_common_get
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puddle_get_rock:
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ldx #<puddle_get_rock_message
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ldy #>puddle_get_rock_message
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jmp finish_parse_message
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;=================
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; look
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;=================
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puddle_look:
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lda CURRENT_NOUN
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cmp #NOUN_ROCK
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beq puddle_look_at_rock
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cmp #NOUN_STONE
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beq puddle_look_at_rock
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cmp #NOUN_MUD
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beq puddle_look_at_mud
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cmp #NOUN_PUDDLE
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beq puddle_look_at_mud
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cmp #NOUN_NONE
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beq puddle_look_at
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jmp parse_common_look
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puddle_look_at:
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ldx #<puddle_look_at_message
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ldy #>puddle_look_at_message
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jmp finish_parse_message
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puddle_look_at_mud:
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ldx #<puddle_look_mud_message
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ldy #>puddle_look_mud_message
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jmp finish_parse_message
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puddle_look_at_rock:
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ldx #<puddle_get_rock_message
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ldy #>puddle_get_rock_message
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jmp finish_parse_message
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;=======================
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;=======================
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;=======================
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@ -71,6 +71,7 @@ hay_get_hay_message:
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.byte "Now you've done it! You're covered in sticky, albeit fine smelling, mud. Your ",34,"Scalding Lake",34," T-shirt is all soiled, too. You just washed it last harvest!",0
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; + look (dry)
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puddle_look_at_message:
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.byte "There's a dried out mud",13
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.byte "puddle. It's all caked and",13
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.byte "cracked like the kind",13
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@ -80,7 +81,14 @@ hay_get_hay_message:
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; + look (wet)
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.byte "Not much to see. 'Sides that big mud puddle.",0
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; + look mud / puddle ; NOT IN WIKI?
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puddle_look_mud_message:
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.byte "The bone-dry mud puddle is",13
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.byte "cracked and caked.",0
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; + get / look rock
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puddle_get_rock_message:
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.byte "That rock's not doin' a",13
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.byte "whole lot for me.",0
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@ -174,5 +174,6 @@ NOUN_WOMAN = 95
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NOUN_RIVER = 96
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NOUN_STONE = 97
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NOUN_IN_HAY = 98
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NOUN_PUDDLE = 99
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;
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NOUN_UNKNOWN = 99
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NOUN_UNKNOWN = 100
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