mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-31 18:31:48 +00:00
peasant: up through grease on head
This commit is contained in:
parent
703ee06884
commit
7529336ee0
@ -197,8 +197,9 @@ POINTS IMPLEMENTED: (in order of implementation)
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+ 1 (close drawer)
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+ 10 (get robe)
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+ 3 (wear robe)
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+ 2 (get grease)
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======
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110 points
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112 points
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deaths/endings implemented
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@ -27,6 +27,8 @@ inside_inn_verb_table:
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.word inside_inn_sleep-1
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.byte VERB_OPEN
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.word inside_inn_open-1
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.byte VERB_LIGHT
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.word inside_inn_light-1
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.byte 0
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;=================
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@ -34,7 +36,13 @@ inside_inn_verb_table:
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;=================
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inside_inn_look:
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lda GAME_STATE_1
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and #NIGHT
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beq inside_inn_look_day
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jmp inside_inn_look_night
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inside_inn_look_day:
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lda CURRENT_NOUN
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cmp #NOUN_PILLOW
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@ -67,6 +75,8 @@ inside_inn_look:
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beq inn_look_at_bell
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cmp #NOUN_DESK
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beq inn_look_at_desk
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cmp #NOUN_DOOR
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beq inn_look_at_door
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cmp #NOUN_NONE
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beq inn_look_at
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@ -123,6 +133,79 @@ inn_look_at_desk:
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ldy #>inside_inn_look_desk_message
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jmp finish_parse_message
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inn_look_at_door:
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ldx #<inside_inn_open_door_message
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ldy #>inside_inn_open_door_message
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jmp finish_parse_message
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inside_inn_look_night:
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lda CURRENT_NOUN
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cmp #NOUN_PILLOW
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beq inn_look_at_pillow
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cmp #NOUN_NOTE
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beq inn_look_at_paper
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cmp #NOUN_PAPER
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beq inn_look_at_paper
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cmp #NOUN_PAINTING
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beq inn_look_at_painting
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cmp #NOUN_DUDE
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beq inn_look_at_man_night
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cmp #NOUN_GUY
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beq inn_look_at_man_night
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cmp #NOUN_MAN
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beq inn_look_at_man_night
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cmp #NOUN_WINDOW
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beq inn_look_at_window
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cmp #NOUN_PILLOW
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beq inn_look_at_pillow
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cmp #NOUN_RUG
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beq inn_look_at_rug
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cmp #NOUN_CARPET
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beq inn_look_at_rug
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cmp #NOUN_BED
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beq inn_look_at_bed
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cmp #NOUN_MATTRESS
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beq inn_look_at_bed
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cmp #NOUN_BELL
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beq inn_look_at_bell
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cmp #NOUN_DESK
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beq inn_look_at_desk
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cmp #NOUN_POT
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beq inn_look_at_pot_night
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cmp #NOUN_NONE
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beq inn_look_at_night
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jmp parse_common_look
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inn_look_at_night:
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ldx #<inside_inn_look_night_message
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ldy #>inside_inn_look_night_message
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jmp finish_parse_message
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inn_look_at_man_night:
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ldx #<inside_inn_look_man_night_message
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ldy #>inside_inn_look_man_night_message
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jmp finish_parse_message
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inn_look_at_pot_night:
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ldx #<inside_inn_look_pot_night_message
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ldy #>inside_inn_look_pot_night_message
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jmp finish_parse_message
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inn_look_at_desk_night:
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ldx #<inside_inn_look_desk_night_message
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ldy #>inside_inn_look_desk_night_message
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jmp finish_parse_message
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inn_look_at_candle_night:
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ldx #<inside_inn_look_candle_night_message
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ldy #>inside_inn_look_candle_night_message
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jmp finish_parse_message
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;=================
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; talk
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@ -130,6 +213,12 @@ inn_look_at_desk:
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inside_inn_talk:
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; no talking at night
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lda GAME_STATE_1
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and #NIGHT
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bne inn_talk_no_one
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lda CURRENT_NOUN
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cmp #NOUN_NONE
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@ -140,7 +229,7 @@ inside_inn_talk:
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beq inn_talk_man
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cmp #NOUN_DUDE
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beq inn_talk_man
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inn_talk_no_one:
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jmp parse_common_talk
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inn_talk_man:
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@ -154,11 +243,17 @@ inn_talk_man:
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inside_inn_give:
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; no giving at night
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lda GAME_STATE_1
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and #NIGHT
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bne inn_give_no_one
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lda CURRENT_NOUN
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cmp #NOUN_BABY
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beq inn_give_baby
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inn_give_no_one:
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jmp parse_common_give
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inn_give_baby:
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@ -210,8 +305,6 @@ inside_inn_get:
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lda CURRENT_NOUN
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cmp #NOUN_ROOM
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beq inn_get_room
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cmp #NOUN_PAPER
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beq inn_get_paper
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cmp #NOUN_NOTE
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@ -232,37 +325,20 @@ inside_inn_get:
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beq inn_get_bell
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cmp #NOUN_BED
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beq inn_get_bed
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cmp #NOUN_POT
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beq inn_get_pot
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cmp #NOUN_GREASE
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beq inn_get_grease
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cmp #NOUN_CANDLE
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beq inn_get_candle
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cmp #NOUN_RUB
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beq inn_get_rub
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cmp #NOUN_ROOM
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beq inn_get_room
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jmp parse_common_get
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inn_get_room:
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lda GAME_STATE_1
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and #WEARING_ROBE ; check if wearing robe
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bne inn_get_room_have_robe
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inn_get_room_no_robe:
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ldx #<inside_inn_get_room_no_robe_message
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ldy #>inside_inn_get_room_no_robe_message
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jmp finish_parse_message
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inn_get_room_have_robe:
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ldx #<inside_inn_get_room_message
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ldy #>inside_inn_get_room_message
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jsr partial_message_step
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; add 3 points to score
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lda #3
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jsr score_points
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ldx #<inside_inn_get_room2_message
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ldy #>inside_inn_get_room2_message
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jsr partial_message_step
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ldx #<inside_inn_get_room3_message
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ldy #>inside_inn_get_room3_message
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jmp finish_parse_message
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inn_get_paper:
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ldx #<inside_inn_get_paper_message
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ldy #>inside_inn_get_paper_message
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@ -298,6 +374,112 @@ inn_get_bed:
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ldy #>inside_inn_get_bed_message
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jmp finish_parse_message
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inn_get_pot:
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inn_get_grease:
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lda GAME_STATE_1
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and #NIGHT
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bne inn_do_get_grease
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jmp parse_common_get
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inn_do_get_grease:
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lda GAME_STATE_2
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and #GREASE_ON_HEAD
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beq inn_finally_get_grease
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inn_grease_already:
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ldx #<inside_inn_grease_already_message
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ldy #>inside_inn_grease_already_message
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jmp finish_parse_message
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inn_finally_get_grease:
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ldx #<inside_inn_get_grease_message
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ldy #>inside_inn_get_grease_message
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jsr partial_message_step
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lda #2
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jsr score_points
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lda GAME_STATE_2
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ora #GREASE_ON_HEAD
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sta GAME_STATE_2
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lda GAME_STATE_1
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ora #POT_ON_HEAD
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sta GAME_STATE_1
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ldx #<inside_inn_get_grease_message2
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ldy #>inside_inn_get_grease_message2
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jmp finish_parse_message
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inn_get_candle:
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ldx #<inside_inn_get_candle_message
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ldy #>inside_inn_get_candle_message
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jmp finish_parse_message
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inn_get_rub:
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ldx #<inside_inn_get_rub_message
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ldy #>inside_inn_get_rub_message
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jmp finish_parse_message
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inn_get_room:
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lda GAME_STATE_1
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and #WEARING_ROBE ; check if wearing robe
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bne inn_get_room_have_robe
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inn_get_room_no_robe:
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ldx #<inside_inn_get_room_no_robe_message
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ldy #>inside_inn_get_room_no_robe_message
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jmp finish_parse_message
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inn_get_room_on_fire:
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ldx #<inside_inn_get_room_no_robe_message
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ldy #>inside_inn_get_room_no_robe_message
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jmp finish_parse_message
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inn_get_room_have_robe:
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lda GAME_STATE_1
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and #NIGHT
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beq inn_get_room_have_room_day
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jmp parse_common_get
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inn_get_room_have_room_day:
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lda GAME_STATE_2
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and #ON_FIRE ; check if on fire
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bne inn_get_room_on_fire
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ldx #<inside_inn_get_room_message
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ldy #>inside_inn_get_room_message
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jsr partial_message_step
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; add 3 points to score
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; only do this once though
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lda GAME_STATE_1
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and #ALREADY_GOT_ROOM
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bne inn_get_room_skip_points
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lda #3
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jsr score_points
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inn_get_room_skip_points:
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; Make it night
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lda GAME_STATE_1
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ora #(NIGHT|ALREADY_GOT_ROOM)
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sta GAME_STATE_1
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ldx #<inside_inn_get_room2_message
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ldy #>inside_inn_get_room2_message
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jsr partial_message_step
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ldx #<inside_inn_get_room3_message
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ldy #>inside_inn_get_room3_message
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jmp finish_parse_message
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;=================
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; ask about
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@ -305,6 +487,14 @@ inn_get_bed:
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inside_inn_ask:
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lda GAME_STATE_1
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and #NIGHT
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beq inn_ask_day
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jmp parse_common_ask
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inn_ask_day:
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lda CURRENT_NOUN
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cmp #NOUN_FIRE
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@ -373,6 +563,10 @@ inn_ring_bell:
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inside_inn_sleep:
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lda GAME_STATE_1
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and #NIGHT
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bne inn_sleep_no_one
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lda CURRENT_NOUN
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cmp #NOUN_BED
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@ -380,6 +574,7 @@ inside_inn_sleep:
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cmp #NOUN_NONE
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beq inn_sleep_bed
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inn_sleep_no_one:
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jmp parse_common_unknown
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inn_sleep_bed:
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@ -405,6 +600,29 @@ inn_open_door:
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ldy #>inside_inn_open_door_message
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jmp finish_parse_message
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;=================
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; light
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;=================
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inside_inn_light:
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lda GAME_STATE_1
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and #NIGHT
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beq inn_light_day
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lda CURRENT_NOUN
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cmp #NOUN_CANDLE
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beq inn_light_candle
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inn_light_day:
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jmp parse_common_unknown
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inn_light_candle:
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ldx #<inside_inn_get_candle_message
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ldy #>inside_inn_get_candle_message
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jmp finish_parse_message
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@ -977,6 +977,7 @@ noun_lookup_again:
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.byte "GAME",NOUN_GAME|$80
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.byte "GARY",NOUN_GARY|$80
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.byte "GOLD",NOUN_GOLD|$80
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.byte "GREASE",NOUN_GREASE|$80
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.byte "GREEN",NOUN_GREEN|$80
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.byte "GROUND",NOUN_GROUND|$80
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.byte "GUY",NOUN_GUY|$80
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@ -28,6 +28,7 @@ inside_inn_look_message:
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.byte "that's closed.",0
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; + look (night)
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inside_inn_look_night_message:
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.byte "It's still dark out. The",13
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.byte "grimey old Innkeeper is",13
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.byte "gone and he left the",13
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@ -46,6 +47,7 @@ inside_inn_look_man_message:
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.byte "are nose hairs. Grody.",0
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; + look man (night) not in wiki?
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inside_inn_look_man_night_message:
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.byte "He gone.",0
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; + look painting (day/night)
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@ -66,6 +68,7 @@ inside_inn_look_pillow_message:
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.byte "head on that nasty pillow.",0
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; + look pot (night)
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inside_inn_look_pot_night_message:
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.byte "It's full of horse grease.",13
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.byte "I guess that sounds useful.",0
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@ -93,14 +96,21 @@ inside_inn_look_desk_message:
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.byte "guy behind it.",0
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; + look desk (night)
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inside_inn_look_desk_night_message:
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.byte "There's a broken bell and",13
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.byte "a piece of parchment on",13
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.byte "there.",0
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; + look candle (night)
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inside_inn_look_candle_night_message:
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.byte "That candle's not at all on",13
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.byte "fire.",0
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; + look/open door (day)
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inside_inn_open_door_message:
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.byte 34,"That's the pantry,",34," says",13
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.byte "the Innkeeper. ",34,"Employees",13
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.byte "only.",34,0
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;==========
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; talk
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@ -156,7 +166,7 @@ inside_inn_get_room_no_robe_message:
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; + get room (with robe) (day) (at night gives default)
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inside_inn_get_room_message:
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.byte 34,"Okay, youngster,",34," says",13
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.byte "the decrepit old person.",
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.byte "the decrepit old person.",13
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.byte 34,"Just bed on down for the",13
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.byte "night and I'm sure I'll",13
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.byte "remember to collect the fee",13
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@ -225,13 +235,15 @@ inside_inn_get_bell_message:
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.byte "the desk.",0
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; +2 POINTS
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; + get/take/steal pot/grease
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; + get/take/steal pot/grease (night)
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inside_inn_get_grease_message:
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.byte "You reach way up to the top",13
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.byte "shelf.",0
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; points actually happen here
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; falls on your head
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inside_inn_get_grease_message2:
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.byte "Oh great! Now you can't see",13
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.byte "a thing and your head is",13
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.byte "covered in highly",13
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@ -240,17 +252,20 @@ inside_inn_get_bell_message:
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.byte "before that disgusting old",13
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.byte "man comes back.",0
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; + get pot/greaste (at night, already have it)
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; + get pot/grease (at night, already have it)
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inside_inn_grease_already_message:
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.byte "You already have a nice",13
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.byte "greasy swab of it on the",13
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.byte "corner of your hood.",0
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; + get/light candle (night)
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inside_inn_get_candle_message:
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.byte "It seems like you should be",13
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.byte "able to do that, doesn't",13
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.byte "it? Sorry. No dice.",0
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; + get old man rub (day/night) (after getting pills?)
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inside_inn_get_rub_message:
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.byte "You disgust me.",0
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@ -314,11 +329,7 @@ inside_inn_ring_bell_message:
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.byte "dinging, it just goes",13
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.byte "'DUNG.'",0
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; + open door (day)
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inside_inn_open_door_message:
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.byte 34,"That's the pantry,",34," says",13
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.byte "the Innkeeper. ",34,"Employees",13
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.byte "only.",34,0
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||||
|
||||
inn_dialog_end:
|
||||
|
@ -117,81 +117,82 @@ NOUN_FOOD = 34
|
||||
NOUN_FOOTPRINTS = 35
|
||||
NOUN_GAME = 36
|
||||
NOUN_GARY = 37
|
||||
NOUN_GREEN = 38
|
||||
NOUN_GROUND = 39
|
||||
NOUN_GUY = 40
|
||||
NOUN_HAY = 41
|
||||
NOUN_HOLE = 42
|
||||
NOUN_HORSE = 43
|
||||
NOUN_INN = 44
|
||||
NOUN_JHONKA = 45
|
||||
NOUN_KERREK = 46
|
||||
NOUN_KNIGHT = 47
|
||||
NOUN_LADY = 48
|
||||
NOUN_LAKE = 49
|
||||
NOUN_LANTERN = 50
|
||||
NOUN_LEG = 51
|
||||
NOUN_LIGHTNING = 52
|
||||
NOUN_MAN = 53
|
||||
NOUN_MAP = 54
|
||||
NOUN_MASK = 55
|
||||
NOUN_MUD = 56
|
||||
NOUN_NED = 57
|
||||
NOUN_NOTE = 58
|
||||
NOUN_OPENINGS = 59
|
||||
NOUN_PAINTING = 60
|
||||
NOUN_PAPER = 61
|
||||
NOUN_PEASANT = 62
|
||||
NOUN_PEBBLES = 63
|
||||
NOUN_PILLOW = 64
|
||||
NOUN_PILLS = 65
|
||||
NOUN_PLAGUE = 66
|
||||
NOUN_PLAQUE = 67
|
||||
NOUN_POT = 68
|
||||
NOUN_RICHES = 69
|
||||
NOUN_ROBE = 70
|
||||
NOUN_ROCK = 71
|
||||
NOUN_ROOM = 72
|
||||
NOUN_RUB = 73
|
||||
NOUN_RUG = 74
|
||||
NOUN_SAND = 75
|
||||
NOUN_SANDWICH = 76
|
||||
NOUN_SHELF = 77
|
||||
NOUN_SIGN = 78
|
||||
NOUN_SKELETON = 79
|
||||
NOUN_SKULL = 80
|
||||
NOUN_SMELL = 81
|
||||
NOUN_SODA = 82
|
||||
NOUN_STUFF = 83
|
||||
NOUN_STUMP = 84
|
||||
NOUN_SUB = 85
|
||||
NOUN_TARGET = 86
|
||||
NOUN_TRACKS = 87
|
||||
NOUN_TREE = 88
|
||||
NOUN_TRINKET = 89
|
||||
NOUN_TROGDOR = 90
|
||||
NOUN_WATER = 91
|
||||
NOUN_WATERFALL = 92
|
||||
NOUN_WELL = 93
|
||||
NOUN_WINDOW = 94
|
||||
NOUN_WOMAN = 95
|
||||
NOUN_RIVER = 96
|
||||
NOUN_STONE = 97
|
||||
NOUN_IN_HAY = 98
|
||||
NOUN_PUDDLE = 99
|
||||
NOUN_MENDELEV = 100
|
||||
NOUN_BLEED = 101
|
||||
NOUN_IN_WELL = 102
|
||||
NOUN_BUCKET = 103
|
||||
NOUN_WISH = 104
|
||||
NOUN_ARMS = 105
|
||||
NOUN_GOLD = 106
|
||||
NOUN_MONEY = 107
|
||||
NOUN_CARPET = 108
|
||||
NOUN_BED = 109
|
||||
NOUN_MATTRESS = 110
|
||||
NOUN_PARCHMENT = 111
|
||||
NOUN_DONGOLEV = 112
|
||||
NOUN_HALDO = 113
|
||||
NOUN_GREASE = 38
|
||||
NOUN_GREEN = 39
|
||||
NOUN_GROUND = 40
|
||||
NOUN_GUY = 41
|
||||
NOUN_HAY = 42
|
||||
NOUN_HOLE = 43
|
||||
NOUN_HORSE = 44
|
||||
NOUN_INN = 45
|
||||
NOUN_JHONKA = 46
|
||||
NOUN_KERREK = 47
|
||||
NOUN_KNIGHT = 48
|
||||
NOUN_LADY = 49
|
||||
NOUN_LAKE = 50
|
||||
NOUN_LANTERN = 51
|
||||
NOUN_LEG = 52
|
||||
NOUN_LIGHTNING = 53
|
||||
NOUN_MAN = 54
|
||||
NOUN_MAP = 55
|
||||
NOUN_MASK = 56
|
||||
NOUN_MUD = 57
|
||||
NOUN_NED = 58
|
||||
NOUN_NOTE = 59
|
||||
NOUN_OPENINGS = 60
|
||||
NOUN_PAINTING = 61
|
||||
NOUN_PAPER = 62
|
||||
NOUN_PEASANT = 63
|
||||
NOUN_PEBBLES = 64
|
||||
NOUN_PILLOW = 65
|
||||
NOUN_PILLS = 66
|
||||
NOUN_PLAGUE = 67
|
||||
NOUN_PLAQUE = 68
|
||||
NOUN_POT = 69
|
||||
NOUN_RICHES = 70
|
||||
NOUN_ROBE = 71
|
||||
NOUN_ROCK = 72
|
||||
NOUN_ROOM = 73
|
||||
NOUN_RUB = 74
|
||||
NOUN_RUG = 75
|
||||
NOUN_SAND = 76
|
||||
NOUN_SANDWICH = 77
|
||||
NOUN_SHELF = 78
|
||||
NOUN_SIGN = 79
|
||||
NOUN_SKELETON = 80
|
||||
NOUN_SKULL = 81
|
||||
NOUN_SMELL = 82
|
||||
NOUN_SODA = 83
|
||||
NOUN_STUFF = 84
|
||||
NOUN_STUMP = 85
|
||||
NOUN_SUB = 86
|
||||
NOUN_TARGET = 87
|
||||
NOUN_TRACKS = 88
|
||||
NOUN_TREE = 89
|
||||
NOUN_TRINKET = 90
|
||||
NOUN_TROGDOR = 91
|
||||
NOUN_WATER = 92
|
||||
NOUN_WATERFALL = 93
|
||||
NOUN_WELL = 94
|
||||
NOUN_WINDOW = 95
|
||||
NOUN_WOMAN = 96
|
||||
NOUN_RIVER = 97
|
||||
NOUN_STONE = 98
|
||||
NOUN_IN_HAY = 99
|
||||
NOUN_PUDDLE = 100
|
||||
NOUN_MENDELEV = 101
|
||||
NOUN_BLEED = 102
|
||||
NOUN_IN_WELL = 103
|
||||
NOUN_BUCKET = 104
|
||||
NOUN_WISH = 105
|
||||
NOUN_ARMS = 106
|
||||
NOUN_GOLD = 107
|
||||
NOUN_MONEY = 108
|
||||
NOUN_CARPET = 109
|
||||
NOUN_BED = 110
|
||||
NOUN_MATTRESS = 111
|
||||
NOUN_PARCHMENT = 112
|
||||
NOUN_DONGOLEV = 113
|
||||
NOUN_HALDO = 114
|
||||
;
|
||||
NOUN_UNKNOWN = 114
|
||||
NOUN_UNKNOWN = 115
|
||||
|
@ -137,7 +137,7 @@ GAME_STATE_1 = $98
|
||||
FISH_FED=$01 ; also implies man gone and inn open
|
||||
PUDDLE_WET=$02
|
||||
IN_HAY_BALE=$04
|
||||
; JHONKA_OUT=$08 ; implied by KERREK_STATE & $0f !=0
|
||||
ALREADY_GOT_ROOM=$08
|
||||
RAINING=$10
|
||||
NIGHT=$20
|
||||
POT_ON_HEAD=$40
|
||||
@ -150,6 +150,7 @@ GAME_STATE_2 = $99
|
||||
TALKED_TO_KNIGHT = $10
|
||||
COVERED_IN_MUD = $20
|
||||
GOT_MUDDY_ALREADY = $40
|
||||
GREASE_ON_HEAD =$80
|
||||
|
||||
NED_STATUS = $9A
|
||||
BUSH_STATUS = $9B ; status of bush search
|
||||
|
Loading…
x
Reference in New Issue
Block a user