mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-07 21:30:39 +00:00
thick_cos: update optimization
This commit is contained in:
parent
d8fa3729a1
commit
7639719242
@ -7,7 +7,8 @@ EMPTYDISK = ../../../empty_disk/empty.dsk
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all: plasma_hgr.dsk
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plasma_hgr.dsk: HELLO APPROX_SINE THICK_SINE THICK_COS TABLE_SINE ROM_SINE
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plasma_hgr.dsk: HELLO APPROX_SINE THICK_SINE THICK_COS TABLE_SINE ROM_SINE \
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OOPS_COS OOPS2_COS
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cp $(EMPTYDISK) plasma_hgr.dsk
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$(DOS33) -y plasma_hgr.dsk SAVE A HELLO
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$(DOS33) -y plasma_hgr.dsk BSAVE -a 0xc00 APPROX_SINE
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@ -15,6 +16,8 @@ plasma_hgr.dsk: HELLO APPROX_SINE THICK_SINE THICK_COS TABLE_SINE ROM_SINE
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$(DOS33) -y plasma_hgr.dsk BSAVE -a 0xc00 ROM_SINE
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$(DOS33) -y plasma_hgr.dsk BSAVE -a 0xc00 THICK_SINE
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$(DOS33) -y plasma_hgr.dsk BSAVE -a 0xc00 THICK_COS
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$(DOS33) -y plasma_hgr.dsk BSAVE -a 0xc00 OOPS_COS
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$(DOS33) -y plasma_hgr.dsk BSAVE -a 0xc00 OOPS2_COS
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###
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@ -47,6 +50,25 @@ thick_cos.o: thick_cos.s
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ca65 -o thick_cos.o thick_cos.s -l thick_cos.lst
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###
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OOPS_COS: oops_cos.o
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ld65 -o OOPS_COS oops_cos.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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oops_cos.o: oops_cos.s
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ca65 -o oops_cos.o oops_cos.s -l oops_cos.lst
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###
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OOPS2_COS: oops2_cos.o
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ld65 -o OOPS2_COS oops2_cos.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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oops2_cos.o: oops2_cos.s
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ca65 -o oops2_cos.o oops2_cos.s -l oops2_cos.lst
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###
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TABLE_SINE: table_sine.o
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@ -67,5 +89,5 @@ rom_sine.o: rom_sine.s
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clean:
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rm -f *~ *.o *.lst THICK_SINE THICK_COS \
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TABLE_SINE ROM_SINE APPROX_SINE
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TABLE_SINE ROM_SINE APPROX_SINE OOPS_COS OOPS2_COS
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132
graphics/hgr/sine/oops2_cos.s
Normal file
132
graphics/hgr/sine/oops2_cos.s
Normal file
@ -0,0 +1,132 @@
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; thick sine
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; 105 bytes -- original with table sine
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; 89 bytes -- use ROM cosine table to generate sine table
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; 86 bytes -- put sine table in zero page
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; 89 bytes -- adjust to add #1 to avoid thick line at middle
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; 87 bytes -- Y is 0 after HGR2
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; zero page
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sinetable=$70
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HGR_X = $E0
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HGR_XH = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_PAGE = $E6
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SAVEX = $FE
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SAVEY = $FF
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; ROM routines
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HGR2 = $F3D8
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HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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costable_base = $F5BA
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;================================
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; Clear screen and setup graphics
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;================================
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thick_sine:
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jsr HGR2 ; set hi-res 140x192, page2, fullscreen
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; A and Y both 0 at end
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; try to get sine table from ROM
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rom_sine:
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;==========================================
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; create sinetable using ROM cosine table
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; ldy #0
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ldx #$f
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sinetable_loop:
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lda costable_base+1,Y
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force_zero:
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lsr ; rom value is *256
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lsr ; we want *32
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lsr
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sta sinetable+$10,Y
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sta sinetable+$00,X
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eor #$FF
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sec
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adc #$0
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sta sinetable+$30,Y
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sta sinetable+$20,X
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lda #0 ; hack, ROM cosine table doesn't
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; have a good zero for some reason
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iny
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dex
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beq force_zero
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bpl sinetable_loop
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; x is FF at this point
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;============================
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; main loop
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;============================
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; dex
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stx HGR_COLOR ; required
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; though in emulator it defaults to $FF
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draw_circle:
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ldy #0
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sty SAVEY
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blah_smc:
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ldx #0
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stx SAVEX
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circle_loop:
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lda SAVEX
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and #$3f
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tax
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lda sinetable,X
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; clc
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asl
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; $60 is midscreen
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adc #$60
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ldx SAVEY
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ldy #0
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jsr HPLOT0 ; plot at (Y,X), (A)
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inc SAVEX
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inc SAVEY
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bne circle_loop
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done:
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inc blah_smc+1
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; 14 bytes to flip color
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; lda SAVEX
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; and #$3f
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; cmp #$3f
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; bne blah
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bit SAVEX
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bvc blah
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lda #$FF
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blah:
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eor #$FF
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sta HGR_COLOR
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; lda HGR_COLOR ; flip draw color $ff/$00/$ff
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; eor #$ff
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; sta HGR_COLOR
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;blah:
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jmp draw_circle
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125
graphics/hgr/sine/oops_cos.s
Normal file
125
graphics/hgr/sine/oops_cos.s
Normal file
@ -0,0 +1,125 @@
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; thick sine
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; 105 bytes -- original with table sine
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; 89 bytes -- use ROM cosine table to generate sine table
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; 86 bytes -- put sine table in zero page
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; 89 bytes -- adjust to add #1 to avoid thick line at middle
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; 87 bytes -- Y is 0 after HGR2
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; zero page
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sinetable=$70
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HGR_X = $E0
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HGR_XH = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_PAGE = $E6
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SAVEX = $FE
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SAVEY = $FF
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; ROM routines
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HGR2 = $F3D8
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HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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costable_base = $F5BA
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;================================
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; Clear screen and setup graphics
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;================================
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thick_sine:
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jsr HGR2 ; set hi-res 140x192, page2, fullscreen
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; A and Y both 0 at end
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; try to get sine table from ROM
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rom_sine:
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;==========================================
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; create sinetable using ROM cosine table
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; ldy #0
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ldx #$f
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sinetable_loop:
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lda costable_base+1,Y
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force_zero:
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lsr ; rom value is *256
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lsr ; we want *32
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lsr
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sta sinetable+$10,Y
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sta sinetable+$00,X
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eor #$FF
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sec
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adc #$0
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sta sinetable+$30,Y
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sta sinetable+$20,X
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lda #0 ; hack, ROM cosine table doesn't
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; have a good zero for some reason
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iny
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dex
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beq force_zero
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bpl sinetable_loop
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; x is FF at this point
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;============================
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; main loop
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;============================
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; dex
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stx HGR_COLOR ; required
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; though in emulator it defaults to $FF
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draw_circle:
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ldy #0
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sty SAVEY
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blah_smc:
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ldx #0
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stx SAVEX
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circle_loop:
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lda SAVEX
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and #$3f
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tax
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lda sinetable,X
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; clc
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asl
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; $60 is midscreen
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adc #$60
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ldx SAVEY
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ldy #0
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jsr HPLOT0 ; plot at (Y,X), (A)
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inc SAVEX
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inc SAVEY
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bne circle_loop
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done:
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inc blah_smc+1
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; lda SAVEX
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; and #$3f
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; cmp #$3f
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; bne blah
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bit SAVEX
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bvc blah
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lda HGR_COLOR ; flip draw color $ff/$00/$ff
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eor #$ff
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sta HGR_COLOR
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blah:
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jmp draw_circle
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@ -21,6 +21,10 @@ force_zero:
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sta sinetable+$10,X
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sta sinetable+$00,Y
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eor #$FF
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sec ; these aren't strictly necessary
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adc #$0 ; depending how accurate you want it
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sta sinetable+$30,X
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sta sinetable+$20,Y
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@ -3,6 +3,12 @@
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; 105 bytes -- original with table sine
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; 89 bytes -- use ROM cosine table to generate sine table
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; 86 bytes -- put sine table in zero page
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; 89 bytes -- adjust to add #1 to avoid thick line at middle
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; 87 bytes -- Y is 0 after HGR2
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; 83 bytes -- optimize color flip
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; 79 bytes -- use X
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; 74 bytes -- optimize frame
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; 72 bytes -- depend on X being 0 at end of loop
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; zero page
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sinetable=$70
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@ -12,8 +18,8 @@ HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_PAGE = $E6
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SAVEX = $FE
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SAVEY = $FF
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FRAME = $FF
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; ROM routines
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@ -37,87 +43,85 @@ rom_sine:
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;==========================================
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; create sinetable using ROM cosine table
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ldx #0
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ldy #$f
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; ldy #0
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ldx #$f
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sinetable_loop:
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lda costable_base+1,X
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lda costable_base+1,Y
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force_zero:
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lsr ; rom value is *256
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lsr ; we want *32
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lsr
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sta sinetable+$10,X
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sta sinetable+$00,Y
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sta sinetable+$10,Y
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sta sinetable+$00,X
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eor #$FF
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sta sinetable+$30,X
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sta sinetable+$20,Y
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sec
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adc #$0
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sta sinetable+$30,Y
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sta sinetable+$20,X
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lda #0
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lda #0 ; hack, ROM cosine table doesn't
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; have a good zero for some reason
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inx
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dey
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iny
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dex
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beq force_zero
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bpl sinetable_loop
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; y is FF at this point
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; x is FF at this point
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;============================
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; main loop
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;============================
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; dey
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sty HGR_COLOR ; required
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; though in emulator it defaults to $FF
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inx
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draw_sine:
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; X is 0 here, either from above, or from end of loop
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draw_circle:
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; ldx #0 ; HGR_X
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ldy #0
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sty SAVEY
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; offset next time through
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inc FRAME
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; X is zero here
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; 10 bytes to flip color (was 14)
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txa
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; lda #$FF
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bit FRAME
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bvs color_white
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eor #$FF
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color_white:
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sta HGR_COLOR
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blah_smc:
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ldx #0
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stx SAVEX
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circle_loop:
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lda SAVEX
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and #$3f
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tax
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lda sinetable,X
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; clc
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; get sine value
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lda FRAME
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and #$3f ; wrap value to 0..63
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tay
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lda sinetable,Y
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; multiply by 2 and center on screen $60 is midscreen
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asl
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; $60 is midscreen
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adc #$60
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ldx SAVEY
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ldy #0
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; ldx HGR_X ; saved in HGR_X
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ldy #0 ; saved in HGR_XH
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jsr HPLOT0 ; plot at (Y,X), (A)
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inc SAVEX
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inc FRAME
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ldx HGR_X
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inx ; HGR_X
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inc SAVEY
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bne circle_loop
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done:
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inc blah_smc+1
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lda SAVEX
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and #$3f
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cmp #$3f
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bne blah
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lda HGR_COLOR
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eor #$ff
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sta HGR_COLOR
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blah:
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jmp draw_circle
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beq draw_sine
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