From 76ef58f65ef9bb6d488c70805c721b368965480c Mon Sep 17 00:00:00 2001 From: Vince Weaver Date: Fri, 16 Aug 2019 16:59:59 -0400 Subject: [PATCH] ootw: have guard facing right direction --- ootw/TODO | 10 ++-------- ootw/ootw_c2_jail.s | 2 +- 2 files changed, 3 insertions(+), 9 deletions(-) diff --git a/ootw/TODO b/ootw/TODO index e68f4d68..da6f59c7 100644 --- a/ootw/TODO +++ b/ootw/TODO @@ -62,7 +62,8 @@ door behavior: + L2 - gun movement: gun is held by head when running - separate left facing vs right facing sprites - + - Level end: you should fall/scroll halfway down the shaft, then roll + a bit before falling into L3 KNOWN BUGS: @@ -76,17 +77,12 @@ General: * Movement: + running: Missing one running frame (?) + ability to run+jump - + ability to kick while crouching - + ability to shoot while crouching + running then crouch, you slide a bit * sprites_to_draw: - + physicist crouch-kicking - + physicist crouch-shooting + physicist run+jumping + physicist swimming + beast tripping - + physicist shot + alien running + friend walking + friend running @@ -129,7 +125,6 @@ Level/Checkpoint #2: + in game, after some time the guard calms down * Jail: - + Doors that open/blast? + flashes from gunfire in neighboring room + Implement enemies + death animation @@ -150,7 +145,6 @@ Level/Checkpoint #4: + Disable keyboard while in the recharger Level/Checkpoint #5: - + Falling as enter level + Allow falling into first pit Pictures/Ending diff --git a/ootw/ootw_c2_jail.s b/ootw/ootw_c2_jail.s index 226451c9..5610a763 100644 --- a/ootw/ootw_c2_jail.s +++ b/ootw/ootw_c2_jail.s @@ -66,7 +66,7 @@ ootw_jail_init: lda #A_STANDING sta alien0_state - lda #1 + lda #0 sta alien0_direction rts