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tfv: add support for printing flashing characters
still doesn't flash though
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parent
783fbb573a
commit
774bac66c2
@ -1667,3 +1667,13 @@ void print_inverse(char *string) {
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}
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ram[BASL]+=strlen(string);
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}
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void print_flash(char *string) {
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for(y=0;y<strlen(string);y++) {
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a=string[y];
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a=(a&0x3f)|0x40;
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ram[y_indirect(BASL,y)]=a;
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}
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ram[BASL]+=strlen(string);
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}
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@ -45,6 +45,7 @@ void move_and_print(char *string);
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void print(char *string);
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void print_both_pages(char *string);
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void print_inverse(char *string);
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void print_flash(char *string);
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int plot(unsigned char xcoord, unsigned char ycoord);
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#define APPLE_UP 11
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@ -346,18 +346,12 @@ static int draw_battle_bottom(int enemy_type) {
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vtab(21);
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htab(36);
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move_cursor();
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if (limit<5) {
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if (limit<4) {
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print("LIMIT");
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}
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else {
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/* Make if flash? */
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char limit_string[6]="LIMIT";
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limit_string[0]|=0x40;
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limit_string[1]|=0x40;
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limit_string[2]|=0x40;
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limit_string[3]|=0x40;
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limit_string[4]|=0x40;
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print(limit_string);
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/* Make if flash? set bit 0x40 */
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print_flash("LIMIT");
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}
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vtab(22);
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@ -522,7 +516,7 @@ int do_battle(void) {
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// attack and decrement HP
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hp-=enemy_attack(enemy_x,enemy_type,ax);
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// update limit count
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if (limit<5) limit++;
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if (limit<4) limit++;
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// redraw bottom
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draw_battle_bottom(enemy_type);
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// reset enemy time. FIXME: variable?
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