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peasant: update text line breaks
This commit is contained in:
parent
ed2a0b1971
commit
7ab84fb95b
@ -236,9 +236,8 @@ inside_inn_get:
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jmp parse_common_get
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inn_get_room:
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lda INVENTORY_2
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and #INV2_ROBE ; check if have robe
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lda GAME_STATE_1
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and #WEARING_ROBE ; check if wearing robe
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bne inn_get_room_have_robe
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inn_get_room_no_robe:
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@ -5,9 +5,21 @@ inn_dialog_start:
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;==================
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; Type any command while the pot of horse grease is on your head
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.byte "You need to get out of there before that smelly octogenarian gets back.",0
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.byte "You need to get out of",13
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.byte "there before that smelly",13
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.byte "octogenarian gets back.",0
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; + look
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; + (exiting inn with pot on head)
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.byte "Phew! You discard the big",13
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.byte "black pot and wipe the",13
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.byte "horse grease from your",13
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.byte "eyes. The hood of your robe",13
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.byte "is still covered in highly",13
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.byte "flammable horse grease,",13
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.byte "though.",0
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; + look (day)
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inside_inn_look_message:
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.byte "What a dump! Only one bed",13
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.byte "and no minibar? The",13
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@ -15,85 +27,100 @@ inside_inn_look_message:
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.byte "desk and there's a door",13
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.byte "that's closed.",0
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; + look window
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; + look (night)
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.byte "It's still dark out. The",13
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.byte "grimey old Innkeeper is",13
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.byte "gone and he left the",13
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.byte "pantry open.",0
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; + look window (day/night)
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inside_inn_look_window_message:
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.byte "Check it out! There's a",13
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.byte "Peasantry out there!",0
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; + look man
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; + look man (day)
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inside_inn_look_man_message:
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.byte "He's an older peasant with",13
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.byte "big cotton swabs stuffed up",13
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.byte "his nose. Oh wait. Those",13
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.byte "are nose hairs. Grody.",0
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; + look painting
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; + look man (night) not in wiki?
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.byte "He gone.",0
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; + look painting (day/night)
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inside_inn_look_painting_message:
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.byte "It's a painting of dogs",13
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.byte "playing 'Magic: The",13
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.byte "Nerdening.'",0
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; + look paper / note / parchment
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; + look paper / note / parchment (day/night)
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inside_inn_look_paper_message:
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.byte "It says, ",34,"Note to self:",13
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.byte "Wave arms wildly!",34,0
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; + look pillow
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; + look pillow (day/night)
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inside_inn_look_pillow_message:
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.byte "If you sleep in that bed,",13
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.byte "you're NOT putting your",13
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.byte "head on that nasty pillow.",0
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; + look pot (after getting a room)
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.byte "It's full of horse grease. I guess that sounds useful.",0
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; + look pot (night)
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.byte "It's full of horse grease.",13
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.byte "I guess that sounds useful.",0
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; + look rug
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; + look rug (day/night)
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inside_inn_look_rug_message:
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.byte "Maybe that used to be a",13
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.byte "magic carpet. But it's sure",13
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.byte "a cat pee-stained carpet",13
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.byte "now.",0
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; + look bed
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; + look bed (day/night)
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inside_inn_look_bed_message:
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.byte "Is that just a fitted sheet",13
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.byte "over a slab of concrete?",0
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; + look bell
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; + look bell (day/note)
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inside_inn_look_bell_message:
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.byte "Tis broked.",0
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; + look desk (man there)
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; + look desk (day)
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inside_inn_look_desk_message:
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.byte "There's a broken bell and",13
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.byte "a piece of parchment on",13
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.byte "there. And some crazy old",13
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.byte "guy behind it.",0
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; + look (night)
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.byte "It's still dark out. The grimey old Innkeeper is gone and he left the pantry open.",0
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; + look desk (night?)
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; + look desk (night)
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.byte "There's a broken bell and",13
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.byte "a piece of parchment on",13
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.byte "there.",0
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; + look candle (after getting a room)
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.byte "That candle's not at all on fire.",0
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; + look candle (night)
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.byte "That candle's not at all on",13
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.byte "fire.",0
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; + talk man
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;==========
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; talk
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; + talk man (day)
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inside_inn_talk_man_message:
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.byte 34,"If you're interested in",13
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.byte "staying the night, just",13
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.byte "type 'get a room.'",34,0
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; + give/use baby (before you get the baby)
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;==========
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; give
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; + give/use baby (before you get the baby) (day) (at night says default)
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inside_inn_give_baby_before_message:
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.byte "You have no baby nor any",13
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.byte "immediate prospects.",0
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; +5 POINTS
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; + give/use baby (by desk)
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; + give/use baby (by desk) (day)
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inside_inn_give_baby_message:
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.byte 34,"Well lookit that little",13
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.byte "guy!",34," says the Innkeeper.",13
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@ -115,6 +142,9 @@ inside_inn_give_baby_already_message:
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.byte "fogey for all the pills",13
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.byte "he's worth.",0
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;=================
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; get
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; + get a room (without robe) (do you need to be wearing it?)
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inside_inn_get_room_no_robe_message:
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.byte 34,"I only serve peasants",13
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@ -123,89 +153,134 @@ inside_inn_get_room_no_robe_message:
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.byte "robe?",34,0
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; +3 POINTS
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; + get room (with robe)
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; + get room (with robe) (day) (at night gives default)
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inside_inn_get_room_message:
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.byte 34,"Okay, youngster,",34," says the decrepit old person. ",34,"Just bed on down for the night and I'm sure I'll remember to collect the fee come morning.",34,0
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inside_inn_get_room2_message:
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.byte "Night falls like a bad power point presentation.",0
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inside_inn_get_room3_message:
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.byte "What an uncomfortable bed! You sleep for maybe 20 minutes before the extreme pain in your spine forces you to get up.",0
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.byte 34,"Okay, youngster,",34," says",13
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.byte "the decrepit old person.",
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.byte 34,"Just bed on down for the",13
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.byte "night and I'm sure I'll",13
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.byte "remember to collect the fee",13
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.byte "come morning.",34,0
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; + get paper
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; walk over to bed
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; square transition
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inside_inn_get_room2_message:
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.byte "Night falls like a bad",13
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.byte "power point presentation.",0
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; un-transition
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; rolling around
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inside_inn_get_room3_message:
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.byte "What an uncomfortable bed!",13
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.byte "You sleep for maybe 20",13
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.byte "minutes before the extreme",13
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.byte "pain in your spine forces",13
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.byte "you to get up.",0
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; + get a room (when on fire)
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.byte 34,"Board of Peasant Health",13 ; [sic] in game says \oard
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.byte "says I can't serve any folk",13
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.byte "that's on fire. Nothing",13
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.byte "personal. Well, I mean, I",13
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.byte "don't like you much",13
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.byte "anyway.",34,0
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; + get paper (day/night)
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inside_inn_get_paper_message:
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.byte "Naw, it might be important",13
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.byte "to that wrinkly old loon.",0
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; + get painting ; WIKI IS WRONG
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; + get painting (day/night) ; WIKI IS WRONG
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inside_inn_get_painting_message:
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.byte "Weird. It's actually just",13
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.byte "painted right onto the",13
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.byte "wall. Like, the frame and",13
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.byte "everything.",0
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; + get rug
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; + get rug (day/night)
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inside_inn_get_rug_message:
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.byte "You're not touching that",13
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.byte "thing. Too many",13
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.byte "questionable stains on it.",0
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; + get doing-sproings
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; + get doing-sproings (day/night)
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inside_inn_get_doing_message:
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.byte "That's the worst thing",13
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.byte "anyone has ever tried to",13
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.byte "type in this game. Ever.",0
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; + get pillow
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; + get pillow (day/night)
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inside_inn_get_pillow_message:
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.byte "Not a chance. There's even",13
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.byte "more questionable stains",13
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.byte "on that pillow than there",13
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.byte "are on that rug.",0
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; + get bell
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; + get bell (day/night)
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inside_inn_get_bell_message:
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.byte "You can't. It looks like",13
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.byte "it's been somehow olded to",13
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.byte "the desk.",0
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; + get a room (when on fire)
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.byte 34,"Board of Peasant Health says I can't serve any folk that's on fire. Nothing personal. Well, I mean, I don't like you much anyway.",34,0
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; +2 POINTS
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; + get/take/steal pot
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.byte "You reach way up to the top shelf.",0
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.byte "Oh great! Now you can't see a thing and your head is covered in highly flammable horse grease. You better get out of here before that disgusting old man comes back.",0
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; + get/take/steal pot/grease
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.byte "You reach way up to the top",13
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.byte "shelf.",0
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; + get pot (if you already have it)
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.byte "You already have a nice greasy swab of it on the corner of your hood.",0
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; points actually happen here
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; falls on your head
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; + get candle (at night)
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.byte "It seems like you should be able to do that, doesn't it? Sorry. No dice.",0
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.byte "Oh great! Now you can't see",13
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.byte "a thing and your head is",13
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.byte "covered in highly",13
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.byte "flammable horse grease.",13
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.byte "You better get out of here",13
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.byte "before that disgusting old",13
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.byte "man comes back.",0
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; + get grease (at night, already have it)
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.byte "You already have a nice greasy swab of it on the corner of your hood.",0
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; + get pot/greaste (at night, already have it)
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.byte "You already have a nice",13
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.byte "greasy swab of it on the",13
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.byte "corner of your hood.",0
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; + get old man rub (in the inn ?? when) (after getting pills?)
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; + get/light candle (night)
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.byte "It seems like you should be",13
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.byte "able to do that, doesn't",13
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.byte "it? Sorry. No dice.",0
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; + get old man rub (day/night) (after getting pills?)
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.byte "You disgust me.",0
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; + (exiting inn with pot on head)
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.byte "Phew! You discard the big black pot and wipe the horse grease from your eyes. The hood of your robe is still covered in highly flammable horse grease, though.",0
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; + ask about fire
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; + get bed, sleep/sleep on bed (day)
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inside_inn_get_bed_message:
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inside_inn_sleep_bed_message:
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.byte "You probably want to talk",13
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.byte "to that stinky old guy over",13
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.byte "there about that.",0
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;==============
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; ask
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; + ask about fire (day)
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inside_inn_ask_about_fire_message:
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.byte 34,"I've always preferred",13
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.byte "being on fire at night.",13
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.byte "Looks prettier and keeps",13
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.byte "the butterflies away.",34,0
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; + ask about naked ned
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; + ask about naked ned (day)
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inside_inn_ask_about_ned_message:
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.byte 34,"He used to be such a nice,",13
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.byte "clothed young man. Wonder",13
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.byte "what he's done with all his",13
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.byte "old clothes?",34,0
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; + ask about robe
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; + ask about robe (day)
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inside_inn_ask_about_robe_message:
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.byte 34,"I wear my robe hood-down",13
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.byte "so it's easier to trim my",13
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@ -213,14 +288,14 @@ inside_inn_ask_about_robe_message:
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.byte "robe, maybe try someone",13
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.byte "that's not using theirs.",34,0
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; + ask about smell
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; + ask about smell (day)
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inside_inn_ask_about_smell_message:
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.byte 34,"Well, if you don't stink,",13
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.byte "maybe find something that",13
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.byte "does and wear it. Like a",13
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.byte "dead carcass or summat.",34,0
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; + ask about trogdor
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; + ask about trogdor (day)
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inside_inn_ask_about_trogdor_message:
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.byte 34,"Are you talking about that",13
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.byte "young green boy that lives",13
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@ -228,32 +303,23 @@ inside_inn_ask_about_trogdor_message:
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.byte "tearing my roof off and",13
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.byte "eating my customers.",34,0
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; + ask about (unknown)
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; + ask about (unknown) (day)
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inside_inn_ask_about_unknown_message:
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.byte 34,"I don't know nothing about",13
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.byte "no whatever you just said.",34,0
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; + ring bell
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; + ring bell (day/night)
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inside_inn_ring_bell_message:
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.byte "Instead of ringing or",13
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.byte "dinging, it just goes",13
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.byte "'DUNG.'",0
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; + light candle (at night)
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.byte "It seems like you should be able to do that, doesn't it? Sorry. No dice.",0
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; + open door (before getting room)
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; + open door (day)
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inside_inn_open_door_message:
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.byte 34,"That's the pantry,",34," says",13
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.byte "the Innkeeper. ",34,"Employees",13
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.byte "only.",34,0
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; + get bed, sleep/sleep on bed (man is there)
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inside_inn_get_bed_message:
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inside_inn_sleep_bed_message:
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.byte "You probably want to talk",13
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.byte "to that stinky old guy over",13
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.byte "there about that.",0
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inn_dialog_end:
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@ -362,7 +362,9 @@ crooked_look_day_message:
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.byte "burninated tree.",0
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; + look (night)
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.byte "A burning signal lantern hangs from a severely burninated tree. ",0
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.byte "A burning signal lantern",13
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.byte "hangs from a severely",13
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.byte "burninated tree. ",0
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; + look lantern (unlit)
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crooked_look_lantern_message:
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@ -373,7 +375,8 @@ crooked_look_lantern_message:
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.byte "the prowl.",0
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; + look lantern (lit)
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.byte "It's lit! Musta been a Trogdor sighting tonight.",0
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.byte "It's lit! Musta been a",13
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.byte "Trogdor sighting tonight.",0
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; + look stump
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crooked_look_stump_message:
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@ -387,10 +390,14 @@ crooked_look_tree_message:
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; +10 POINTS
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; + (walking under candle in burninated trees)
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.byte "Whoa! The horse grease on your robe caught fire! You're a for-real peasant now.",0
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.byte "Whoa! The horse grease on",13
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.byte "your robe caught fire!",13
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.byte "You're a for-real peasant",13
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.byte "now.",0
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; + (exiting on fire)
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.byte "Man, screens sure get light fast around here.",0
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.byte "Man, screens sure get light",13
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.byte "fast around here.",0
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; + light lantern (before lit)
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crooked_tree_light_lantern_message:
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@ -407,7 +414,9 @@ crooked_tree_light_lantern_message:
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.byte "You don't need to get IT. Just let IT get YOU.",0
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; + get fire (at night, after getting on fire)
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.byte "You're already on fire! What? You want to be MORE on fire?",0
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.byte "You're already on fire!",13
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.byte "What? You want to be MORE",13
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.byte "on fire?",0
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; + get lantern
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crooked_tree_get_lantern_message:
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