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https://github.com/deater/dos33fsprogs.git
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ds: more tracking down the issue
did find two more uninitialized variables, but not sure if they were the issue
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@ -10,7 +10,8 @@ demosplash2019:
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; clear zp
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; shouldn't have to do this, but uninit memory bugs
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;==================================================
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lda #0
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lda #$38
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ldy #$20
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zp_clear_loop:
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sta $0,y
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@ -26,6 +27,7 @@ zp_clear_loop:
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sta FRAME_PLAY_PAGE
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sta FRAME_OFFSET
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sta FRAME_PAGE
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sta SOUND_WHILE_DECODE
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jsr update_pt3_play
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jsr pt3_set_pages
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@ -35,6 +37,8 @@ zp_clear_loop:
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jsr clear_ay_both
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jsr pt3_init_song
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;====================================
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; turn on language card
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; enable read/write, use 1st 4k bank
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@ -13,19 +13,21 @@ escape:
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; we are roughly at the beginning of pattern 0x18
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; pattern $18, line $00
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lda #$18
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sta current_pattern_smc+1
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lda #0
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sta current_line_smc+1
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; lda #$18
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; sta current_pattern_smc+1
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; lda #0
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; sta current_line_smc+1
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; lda #1
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; sta current_subframe_smc+1
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lda #0
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sta FRAME_PLAY_PAGE
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sta FRAME_OFFSET
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sta FRAME_PAGE
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sta FRAME_PLAY_PAGE
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sta FRAME_PLAY_OFFSET
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jsr update_pt3_play
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lda #$0 ; assume on line $15, speed=3
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sta FRAME_PLAY_OFFSET
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; lda #$0 ; assume on line $15, speed=3
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lda #1
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sta SOUND_WHILE_DECODE
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@ -52,6 +54,8 @@ escape:
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sta SPRITE_YPOS
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sta FIRE_Y
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sta KEYPTR
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sta FRAME
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sta RANDOM_PTR
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lda #$44
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sta GREEN0
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78
demosplash2019/zp.bug
Normal file
78
demosplash2019/zp.bug
Normal file
@ -0,0 +1,78 @@
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glitchy:
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pattern -> 625E -> 765E -> 18
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line -> 62C0 -> 76c0 -> 0
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subf -> 62c4 -> 76c4 -> 02
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stop at beginning
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4e/4f
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0228 0268
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0a28 0a68
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0e28 0e68
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9428 9468
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9828 9868
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stop after song int
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0228/0229, 0268/0269
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0A28 0A68
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0E28 0E68
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9428 9468
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9828 9868
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stop at escape
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diff: 38 vs ff
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75,76,77,7B
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stack
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0260?
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1401 has zp address? (oh, loader for what to write to it)
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7130 =
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5d30 = NOTE SAMPLE POSITION
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9428 = 8028
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/////////
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replace with 3, escape fails
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$20 bad
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$48 bad
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$50 bad was RANDOM_PTR
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$60 good
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$80 good
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ZP at escape, ZP init to $ff
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00: 4c 3c d4 4c 3a db 00 00 ff ff 4c 99 e1 22 22 00
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10: ff ff 00 00 00 ff 00 00 ff ff 00 00 ff ff 00 00
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20: ff ff ff ff 28 fe e5 2c a5 f9 ff ff ff ff 0f ff
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30: 00 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
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40: ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
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50: 0d ff ff ff ff ff 00 04 ff ff ff ff ff ff ff ff
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60: 00 00 ff ff ff ff ff ff ff ff ff ff ff ff ff ff
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70: 52 04 9d 00 a2 03 0e 30 00 1f 0e 28 00 ff b1 89
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80: 30 93>da<91 01 00 ff ff 00 00 01 ff ff ff ff ff
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90: 4c 38 64 ff 26 ff ff ff ff ff ff ff ff ff ff ff
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a0: ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
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b0: f5 33>f6<33 f9 33 f7 33 f8 33 ff ff 01 ff 09 1e
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c0: ff ff ff ff ff ff>3f<00 b1 04 10 00 00 1e 03 20
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d0: 10 7c a7 10 0c 00 00 00 00 00 00 00 3c ff ff 00
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e0: 7c a7 ff 05 ff 00 ff ff fc c0 a5 02 ff 00 04 ff
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f0: 52 34 ff 0c 1a 01 00 15 ff ff 0c 28 00 10 00 04
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82 = SAMPLE_L DA on FF
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B2 = DOOR_X (maybe this one is OK)
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C6 = WASTE_CYCLES (OK)
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B3/B2 -- first room, 33CA (-1400 = 1FCA = door c4_r0_x)
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second room 33DF (-1400 = 1FDF = door c4_r1_x)
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third room 33DF
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fourth room 33F6 (-1400 = 1FF6 = door_c4_r3_x)
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@ -49,14 +49,6 @@ BLAST2 = $5F
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FRAMEL = $60
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FRAMEH = $61
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WAITING = $62
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LETTERL = $63
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LETTERH = $64
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LETTERX = $65
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LETTERY = $66
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LETTERD = $67
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LETTER = $68
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BLARGH = $69
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FIRE = $6A
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ASTEROID_EXPLODE = $6B
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