hgr: wires: finally get it more or less working

This commit is contained in:
Vince Weaver 2021-10-07 15:13:07 -04:00
parent 6060bb7a01
commit 7c680e4b56
6 changed files with 542 additions and 99 deletions

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@ -7,10 +7,12 @@ EMPTY_DISK = ../../../empty_disk
all: wires.dsk
wires.dsk: HELLO WIRES BLUEORANGE BLUEORANGEZ
wires.dsk: HELLO WIRES CYCLE STAGGERED BLUEORANGE BLUEORANGEZ
cp $(EMPTY_DISK)/empty.dsk wires.dsk
$(DOS33) -y wires.dsk SAVE A HELLO
$(DOS33) -y wires.dsk BSAVE -a 0x0C00 WIRES
$(DOS33) -y wires.dsk BSAVE -a 0x0C00 CYCLE
$(DOS33) -y wires.dsk BSAVE -a 0x0C00 STAGGERED
$(DOS33) -y wires.dsk BSAVE -a 0x0373 BLUEORANGE
$(DOS33) -y wires.dsk BSAVE -a 0x0C00 BLUEORANGEZ
@ -29,6 +31,23 @@ wires.o: wires.s
####
STAGGERED: staggered.o
ld65 -o STAGGERED staggered.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
staggered.o: staggered.s
ca65 -o staggered.o staggered.s -l staggered.lst
####
CYCLE: cycle.o
ld65 -o CYCLE cycle.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
cycle.o: cycle.s
ca65 -o cycle.o cycle.s -l cycle.lst
####
BLUEORANGE: blueorange.o
ld65 -o BLUEORANGE blueorange.o -C $(LINKER_SCRIPTS)/apple2_373.inc
@ -44,4 +63,4 @@ BLUEORANGEZ: blueorange.o
######
clean:
rm -f *~ *.o *.lst WIRES
rm -f *~ *.o *.lst WIRES CYCLE

143
graphics/hgr/wires/cycle.s Normal file
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@ -0,0 +1,143 @@
; wires -- Apple II Hires
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
D = $F9
XX = $FA
YY = $FB
R = $FC
CX = $FD
CY = $FE
FRAME = $FF
; soft-switches
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
COLORTBL = $F6F6
PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
NEXTCOL = $F85F ; COLOR=COLOR+3
SETCOL = $F864 ; COLOR=A
SETGR = $FB40 ; set graphics and clear LO-RES screen
BELL2 = $FBE4
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
wires:
jsr HGR2
ol:
ldx #0
line_loop:
lda #$D5
ll_smc1:
sta $4000,X
inx
lda #$AA
ll_smc2:
sta $4000,X
inx
; cpx #40
bne line_loop
inc ll_smc1+2
inc ll_smc2+2
lda ll_smc2+2
cmp #$60
bne ol
reset_loop:
ldy #0
outer_loop:
ldx #0
move_line_loop:
ml_smc1:
lda $4000,X
eor pulse_even,Y
ml_smc2:
sta $4000,X
inx
ml_smc3:
lda $4000,X
eor pulse_odd,Y
ml_smc4:
sta $4000,X
inx
; cpx #40
bne move_line_loop
; lda #100
; jsr WAIT
inc ml_smc1+2
inc ml_smc2+2
inc ml_smc3+2
inc ml_smc4+2
lda ml_smc2+2
cmp #$60
bne move_line_loop
lda #$40
sta ml_smc1+2
sta ml_smc2+2
sta ml_smc3+2
sta ml_smc4+2
iny
cpy #21
bne outer_loop
beq reset_loop
game_over:
jmp game_over
; all
pulse_even:
.byte $03,$0C,$30,$40,$00,$00,$00
.byte $01,$04,$10,$00,$00,$00,$00
.byte $02,$08,$20,$00,$00,$00,$00
pulse_odd:
.byte $00,$00,$00,$01,$06,$18,$60
.byte $00,$00,$00,$00,$02,$08,$20
.byte $00,$00,$00,$01,$04,$10,$40
; blue/orange
;pulse_even:
; .byte $03,$0C,$30,$40,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$01,$06,$18,$60
; blue/black
;pulse_even:
; .byte $01,$04,$10,$00,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$00,$02,$08,$20
; blue/white
;pulse_even:
; .byte $02,$08,$20,$00,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$01,$04,$10,$40

80
graphics/hgr/wires/grid.s Normal file
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@ -0,0 +1,80 @@
; wires -- Apple II Hires
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
GBASL = $26
GBASH = $27
D = $F9
XX = $FA
YY = $FB
R = $FC
CX = $FD
CY = $FE
FRAME = $FF
; soft-switches
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
COLORTBL = $F6F6
PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
NEXTCOL = $F85F ; COLOR=COLOR+3
SETCOL = $F864 ; COLOR=A
SETGR = $FB40 ; set graphics and clear LO-RES screen
BELL2 = $FBE4
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
wires:
jsr HGR2
lda #$00
sta GBASL
lda #$40
sta GBASH
lda #$81
vert_loop:
smc:
sta $4000
eor #$1
inc smc+1
bne noflo
inc smc+2
noflo:
ldy smc+2
cpy #$60
bne vert_loop
ldy #0
horiz_loop:
lda #$D5
sta (GBASL),Y
iny
lda #$AA
sta (GBASL),Y
iny
bne horiz_loop
inc GBASH
lda GBASH
cmp #$44
bne horiz_loop
end:
jmp end

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@ -0,0 +1,82 @@
; wires -- Apple II Hires
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
GBASL = $26
GBASH = $27
COUNT = $FE
FRAME = $FF
; soft-switches
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
COLORTBL = $F6F6
PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
NEXTCOL = $F85F ; COLOR=COLOR+3
SETCOL = $F864 ; COLOR=A
SETGR = $FB40 ; set graphics and clear LO-RES screen
BELL2 = $FBE4
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
wires:
jsr HGR2
; pulse loop horizontal
lda #$00
tay
tax
sta GBASL
outer_loop:
lda #$40
sta GBASH
inner_loop:
lda even_lookup,X
sta (GBASL),Y
iny
lda odd_lookup,X
sta (GBASL),Y
iny
bne inner_loop
inc GBASH
inx
txa
and #$7
tax
lda #$60
cmp GBASH
bne inner_loop
; lda #100
jsr WAIT
inx
jmp outer_loop
even_lookup:
.byte $D7,$DD,$F5,$D5, $D5,$D5,$D5,$D5
odd_lookup:
.byte $AA,$AA,$AA,$AB, $AB,$AE,$BA,$EA

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@ -6,12 +6,10 @@
HGR_COLOR = $E4
HGR_PAGE = $E6
D = $F9
XX = $FA
YY = $FB
R = $FC
CX = $FD
CY = $FE
GBASL = $26
GBASH = $27
COUNT = $FE
FRAME = $FF
; soft-switches
@ -34,110 +32,94 @@ wires:
jsr HGR2
ol:
ldx #0
line_loop:
lda #$D5
ll_smc1:
sta $4000,X
inx
lda #$AA
ll_smc2:
sta $4000,X
inx
; cpx #40
bne line_loop
inc ll_smc1+2
inc ll_smc2+2
lda ll_smc2+2
cmp #$60
bne ol
reset_loop:
ldy #0
ldx #$0
outer_loop:
ldx #0
move_line_loop:
ml_smc1:
lda $4000,X
eor pulse_even,Y
ml_smc2:
sta $4000,X
inx
ml_smc3:
lda $4000,X
eor pulse_odd,Y
ml_smc4:
sta $4000,X
inx
; pulse loop horizontal
; cpx #40
bne move_line_loop
lda #$00
tay
; lda #100
; jsr WAIT
inc ml_smc1+2
inc ml_smc2+2
inc ml_smc3+2
inc ml_smc4+2
lda ml_smc2+2
cmp #$60
bne move_line_loop
sta GBASL
lda #$40
sta ml_smc1+2
sta ml_smc2+2
sta ml_smc3+2
sta ml_smc4+2
sta GBASH
horiz_loop:
lda even_lookup,X
sta (GBASL),Y
iny
lda odd_lookup,X
sta (GBASL),Y
iny
cpy #21
bne outer_loop
beq reset_loop
bne noflo2
inc GBASH
noflo2:
game_over:
jmp game_over
; all
pulse_even:
.byte $03,$0C,$30,$40,$00,$00,$00
.byte $01,$04,$10,$00,$00,$00,$00
.byte $02,$08,$20,$00,$00,$00,$00
pulse_odd:
.byte $00,$00,$00,$01,$06,$18,$60
.byte $00,$00,$00,$00,$02,$08,$20
.byte $00,$00,$00,$01,$04,$10,$40
; blue/orange
;pulse_even:
; .byte $03,$0C,$30,$40,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$01,$06,$18,$60
; blue/black
;pulse_even:
; .byte $01,$04,$10,$00,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$00,$02,$08,$20
; blue/white
;pulse_even:
; .byte $02,$08,$20,$00,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$01,$04,$10,$40
lda #$44
cmp GBASH
bne horiz_loop
lda #$44
sta smc+2
vert_loop:
txa
clc
adc #2
asl
asl
adc #$40
sbc smc+2
cmp #8
lda #$81
bcs noeor
ora #$02
noeor:
smc:
sta $4400
inc smc+1
inc smc+1
bne noflo
inc smc+2
noflo:
ldy smc+2
cpy #$60
bne vert_loop
inx
cpx #7
bne noreset
ldx #0
noreset:
; wait
lda #100
jsr WAIT
jmp outer_loop
even_lookup:
;.byte $D7
.byte $D7,$DD,$F5, $D5,$D5,$D5,$D5
odd_lookup:
;.byte $AA
.byte $AA,$AA,$AA, $AB,$AE,$BA,$EA

137
graphics/hgr/wires/worm.s Normal file
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@ -0,0 +1,137 @@
; wires -- Apple II Hires
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
GBASL = $26
GBASH = $27
COUNT = $FE
FRAME = $FF
; soft-switches
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
COLORTBL = $F6F6
PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
NEXTCOL = $F85F ; COLOR=COLOR+3
SETCOL = $F864 ; COLOR=A
SETGR = $FB40 ; set graphics and clear LO-RES screen
BELL2 = $FBE4
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
wires:
jsr HGR2
lda #$00
sta GBASL
lda #$40
sta GBASH
lda #$81
vert_loop:
smc:
sta $4000
eor #$1
inc smc+1
bne noflo
inc smc+2
noflo:
ldy smc+2
cpy #$60
bne vert_loop
; pulse loop horizontal
ldy #0
ldx #0
lda #$00
sta GBASL
outer_loop:
lda #$40
sta GBASH
inner_loop:
lda even_lookup,X
sta (GBASL),Y
iny
lda odd_lookup,X
sta (GBASL),Y
iny
bne noflo2
inc GBASH
noflo2:
lda #$44
cmp GBASH
bne inner_loop
; pulse loop vertical
lda #0
sta GBASL
lda addr_lookup,X
sta GBASH
ldy #0
sty COUNT
vouter:
vinner:
lda (GBASL),Y
eor #$1
sta (GBASL),Y
iny
iny
bne vinner
blargh:
inc GBASH
inc COUNT
lda COUNT
cmp #4
bne vouter
inx
txa
and #$7
tax
lda #100
jsr WAIT
jmp outer_loop
even_lookup:
.byte $D7,$DD,$F5,$D5, $D5,$D5,$D5,$D5
odd_lookup:
.byte $AA,$AA,$AA,$AB, $AB,$AE,$BA,$EA
addr_lookup:
.byte $44,$48,$4C,$50, $54,$58,$5C,$20