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peasant: work on archery area
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@ -332,11 +332,88 @@ archery_verb_table:
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; ask
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;================
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archery_ask:
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; TODO
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lda GAME_STATE_0
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and #HALDO_TO_DONGOLEV
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bne archery_ask_after_haldo
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jmp parse_common_ask
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archery_ask_after_haldo:
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lda CURRENT_NOUN
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cmp #NOUN_FIRE
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beq archery_ask_about_fire
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cmp #NOUN_NED
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beq archery_ask_about_ned
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cmp #NOUN_SMELL
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beq archery_ask_about_smell
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cmp #NOUN_ROBE
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beq archery_ask_about_robe
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cmp #NOUN_TROGDOR
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beq archery_ask_about_trogdor
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archery_ask_about_unknown:
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ldx #<archery_ask_about_unknown_message
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ldy #>archery_ask_about_unknown_message
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jmp finish_parse_message
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archery_ask_about_fire:
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ldx #<archery_ask_about_fire_message
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ldy #>archery_ask_about_fire_message
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jsr partial_message_step
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ldx #<archery_ask_about_fire_message2
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ldy #>archery_ask_about_fire_message2
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jsr partial_message_step
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ldx #<archery_ask_about_fire_message3
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ldy #>archery_ask_about_fire_message3
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jsr partial_message_step
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ldx #<archery_ask_about_fire_message4
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ldy #>archery_ask_about_fire_message4
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jmp finish_parse_message
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archery_ask_about_ned:
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ldx #<archery_ask_about_ned_message
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ldy #>archery_ask_about_ned_message
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jmp finish_parse_message
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archery_ask_about_robe:
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ldx #<archery_ask_about_robe_message
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ldy #>archery_ask_about_robe_message
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jmp finish_parse_message
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archery_ask_about_smell:
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ldx #<archery_ask_about_smell_message
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ldy #>archery_ask_about_smell_message
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jmp finish_parse_message
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archery_ask_about_trogdor:
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ldx #<archery_ask_about_trogdor_message
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ldy #>archery_ask_about_trogdor_message
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jsr partial_message_step
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ldx #<archery_ask_about_trogdor_message2
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ldy #>archery_ask_about_trogdor_message2
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jsr partial_message_step
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ldx #<archery_ask_about_trogdor_message3
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ldy #>archery_ask_about_trogdor_message3
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jsr partial_message_step
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ldx #<archery_ask_about_trogdor_message4
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ldy #>archery_ask_about_trogdor_message4
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jsr partial_message_step
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ldx #<archery_ask_about_trogdor_message5
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ldy #>archery_ask_about_trogdor_message5
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jsr partial_message_step
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ldx #<archery_ask_about_trogdor_message6
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ldy #>archery_ask_about_trogdor_message6
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jmp finish_parse_message
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;================
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; get
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@ -410,10 +487,31 @@ archery_look_at:
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jmp finish_parse_message
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archery_look_at_archer:
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; first check if we've talked to mendelev
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lda GAME_STATE_0
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and #TALKED_TO_MENDELEV
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beq archery_look_at_archer_before
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lda GAME_STATE_0
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and #HALDO_TO_DONGOLEV
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beq archery_look_at_archer_after
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archery_look_at_otherwise:
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ldx #<archery_look_at_archer_otherwise_message
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ldy #>archery_look_at_archer_otherwise_message
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jmp finish_parse_message
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archery_look_at_archer_before:
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ldx #<archery_look_at_archer_message
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ldy #>archery_look_at_archer_message
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jmp finish_parse_message
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archery_look_at_archer_after:
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ldx #<archery_look_at_archer_sponge_message
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ldy #>archery_look_at_archer_sponge_message
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jmp finish_parse_message
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archery_look_at_target:
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ldx #<archery_look_at_target_message
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ldy #>archery_look_at_target_message
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@ -445,6 +543,10 @@ archery_play_game:
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; talk
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;================
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archery_talk:
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; before talk, only will talk if close enough
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; after talk mendelev, gives talk to brother message
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; after dongolev back, ???
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; only talk if close
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lda PEASANT_X
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@ -159,11 +159,16 @@ archery_look_at_archer_message:
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.byte "to ask about it.",0
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; + look archer (after talk but before saying haldo to Dongolev)
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archery_look_at_archer_sponge_message:
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.byte "He looks depressed. Jeez,",13
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.byte "who invited the fun sponge?",0
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; + look archer(s)/(anything not covered elsewhere) (after saying haldo to Dongolev)
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.byte "You've come across some kind of shooting gallery. A pair of twin brothers seem to be running the place.",0
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archery_look_at_archer_otherwise_message:
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.byte "You've come across some",13
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.byte "kind of shooting gallery. A",13
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.byte "pair of twin brothers seem",13
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.byte "to be running the place.",0
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; + look target
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archery_look_at_target_message:
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@ -208,6 +213,16 @@ archery_talk_mendelev3_message:
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.byte "'haldo.' Tell him I said",13
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.byte "'haldo.'",34,0
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; + talk (after talking to him before) NOT IN WIKI
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.byte 34,"Tell my bro I said 'haldo'",13
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.byte "if you see him,",34," he says",13
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.byte "and goes back to pouting.",0
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; + talk (after beating the minigame)
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.byte 34,"Go away!",34," says Dongolev.",13
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.byte 34,"We're arguing about who's",13
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.byte "hotter,",34," adds Mendelev.",0
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; + 2 POINTS
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; + give super trinket
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.byte 34,"That'll work,",34," says Mendelev. Just hit 3 bullseyes and you win the SuperTime FunBow TM!",0
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@ -215,28 +230,78 @@ archery_talk_mendelev3_message:
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; (get [X]=3-5 bullseyes)
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.byte 34,"Nice shootin! [X] hits.",34," Says Mendelev. ",34,"Here's your prize!",34," You got the SuperTime FunBow TM! We don't sell ammo, so you'll have to find your own arrows for it.",0
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;=======
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; ask
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; + ask about fire (all ask abouts m&d must both be there)
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.byte 34,"Trogdor just burned down some idiot peasant's cottage. You should ask him,",34," says Mendelev. / ",34,"Yeah, this jerk goes on vacation to some prancey lake and...",34," / They see you staring daggers at them and turn bright red. / ",34,"Oh. Nevermind,",34," says Dongolev. ",34,"Um, yeah. What's a fire?",34," adds Mendelwhatever.",0
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archery_ask_about_fire_message:
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.byte 34,"Trogdor just burned down",13
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.byte "some idiot peasant's",13
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.byte "cottage. You should ask",13
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.byte "him,",34," says Mendelev.",0
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archery_ask_about_fire_message2:
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.byte 34,"Yeah, this jerk goes on",13
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.byte "vacation to some prancey",13
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.byte "lake and...",34,0
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archery_ask_about_fire_message3:
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.byte "They see you staring",13
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.byte "daggers at them and turn",13
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.byte "bright red.",0
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archery_ask_about_fire_message4:
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.byte 34,"Oh. Nevermind,",34," says",13
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.byte "Dongolev. ",34,"Um, yeah.",13
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.byte "What's a fire?",34," adds",13
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.byte "Mendelwhatever.",0
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; + ask about naked ned
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.byte "That guy creeps us out. In fact, shut up about him.",0
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archery_ask_about_ned_message:
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.byte "That guy creeps us out. In",13
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.byte "fact, shut up about him.",0
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; + ask about robe
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.byte "We wouldn't know. We only wear archer clothes. You just can't arch real well in a robe, y'know?",0
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archery_ask_about_robe_message:
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.byte 34,"We wouldn't know. We only",13
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.byte "wear archer clothes. You",13
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.byte "just can't arch real well",13
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.byte "in a robe, y'know?",34,0
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; + ask about smell
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.byte "That giant pig running around sure smells bad. Maybe talk to him.",0
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archery_ask_about_smell_message:
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.byte 34,"That giant pig running",13
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.byte "around sure smells bad. Maybe",13
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.byte "talk to him.",34,0
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; + ask about trogdor
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.byte 34,"Oh man, there was this one time when I came THIS close to having Trogdor ARROWED!",34," says Dongolev. / ",34,"Hey, shut up! That was me!",34," interrupts Mendelev, ",34,"YOU almost arrowed that blue baby!",34," says Dongolev. / ",34,"Did not!",34," / ",34,"Did so!",34," / ",34,"Did not!",34," / (You see where this is going.)",0
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archery_ask_about_trogdor_message:
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.byte 34,"Oh man, there was this one",13
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.byte "time when I came THIS close",13
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.byte "to having Trogdor",13
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.byte "ARROWED!",34," says Dongolev.",0
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archery_ask_about_trogdor_message2:
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.byte 34,"Hey, shut up! That was me!",34,13
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.byte "interrupts Mendelev, ",34,"YOU",13
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.byte "almost arrowed that blue",13
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.byte "baby!",34," says Dongolev.",0
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archery_ask_about_trogdor_message3:
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.byte 34,"Did not!",34,0
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archery_ask_about_trogdor_message4:
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.byte 34,"Did so!",34,0
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archery_ask_about_trogdor_message5:
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.byte 34,"Did not!",34,0
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archery_ask_about_trogdor_message6:
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.byte "(You see where this is",13
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.byte "going.)",0
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; + ask about (unknown)
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.byte "Either we don't know anything about that, or you're real boring.",0
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archery_ask_about_unknown_message:
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.byte 34,"Either we don't know",13
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.byte "anything about that, or",13
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.byte "you're real boring.",34,0
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; + haldo (after Dongolev has returned)
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.byte "HALDO!!",0
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; + play game (before saying haldo to Dongolev)
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; + play game (before saying haldo to Dongolev) (before trinket?)
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archery_play_game_message:
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.byte "The gallery's not open and",13
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.byte "you got no bow or arrows,",13
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@ -259,13 +324,7 @@ archery_get_arrow_message:
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.byte "Also, that guy over there",13
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.byte "is giving you the evil eye.",0
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; + talk (after talking to him before) NOT IN WIKI
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.byte 34,"Tell my bro I said 'haldo'",13
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.byte "if you see him,",34," he says",13
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.byte "and goes back to pouting.",0
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; + talk (after beating the minigame)
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.byte 34,"Go away!",34," says Dongolev. ",34,"We're arguing about who's hotter,",34," adds Mendelev.",0
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;=================
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