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mist: meche: some more stuff in blue room
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@ -26,7 +26,7 @@ mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON VIEWER \
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$(DOS33) -y mist.dsk BSAVE -a 0x2000 SHIP
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mist_side2.dsk: HELLO_DISK2 CHANNEL ARBOR NIBEL CABIN GENERATOR
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cp empty.dsk mist_side2.dsk
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cp extra_empty.dsk mist_side2.dsk
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$(DOS33) -y mist_side2.dsk SAVE A HELLO_DISK2 HELLO
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$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 CHANNEL
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$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 ARBOR
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@ -34,17 +34,16 @@ mist_side2.dsk: HELLO_DISK2 CHANNEL ARBOR NIBEL CABIN GENERATOR
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$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 CABIN
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$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 GENERATOR
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mist_side3.dsk: HELLO_DISK2 MECHE SELENA STONEY SUB
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cp empty.dsk mist_side3.dsk
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$(DOS33) -y mist_side3.dsk SAVE A HELLO_DISK2 HELLO
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cp extra_empty.dsk mist_side3.dsk
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# $(DOS33) -y mist_side3.dsk SAVE A HELLO_DISK2 HELLO
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$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 MECHE
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$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 SELENA
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$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 STONEY
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$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 SUB
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###
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LOADER: loader.o
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@ -67,9 +67,9 @@ New disk1:
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======== ===
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414+5= 419 = 104k 30
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disk3:
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MECHE 32004 -> 32256 -> 126 8
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MECHE 39629 -> 39629 -> 155 10
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SELENA 36912 -> 37120 -> 145 10
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STONEY 40195 -> 40448 -> 158 10
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SUB 13786 -> 13824 -> 54 4
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======== ====
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503+5=508 = 127k 32
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503+5=508 = 127k 34
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@ -215,6 +215,7 @@ MECHE_TELESCOPE_SKELETON= 50
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MECHE_TELESCOPE_PLAIN = 51
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MECHE_BLUE_THRONE = 52
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MECHE_BLUE_THRONE_OPEN = 53
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MECHE_BLUE_ROOM_SOUTH = 54
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; Selena Age
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BIN
mist/extra_empty.dsk
Normal file
BIN
mist/extra_empty.dsk
Normal file
Binary file not shown.
@ -68,7 +68,8 @@ meche_graphics.inc: \
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red_throne_s.lzsa \
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red_room_east_e.lzsa red_room_east_n.lzsa red_room_east_w.lzsa \
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red_skeleton.lzsa red_no_skeleton.lzsa \
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blue_throne_open_w.lzsa blue_throne_closed_w.lzsa
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blue_throne_open_w.lzsa blue_throne_closed_w.lzsa \
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blue_room_south_s.lzsa blue_room_south_n.lzsa blue_room_south_e.lzsa
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echo "departure_e_lzsa: .incbin \"departure_e.lzsa\"" > meche_graphics.inc
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echo "arrival_w_lzsa: .incbin \"arrival_w.lzsa\"" >> meche_graphics.inc
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echo "entrance_e_lzsa: .incbin \"entrance_e.lzsa\"" >> meche_graphics.inc
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@ -188,8 +189,9 @@ meche_graphics.inc: \
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echo "red_no_skeleton_lzsa: .incbin \"red_no_skeleton.lzsa\"" >> meche_graphics.inc
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echo "blue_throne_open_w_lzsa: .incbin \"blue_throne_open_w.lzsa\"" >> meche_graphics.inc
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echo "blue_throne_closed_w_lzsa: .incbin \"blue_throne_closed_w.lzsa\"" >> meche_graphics.inc
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echo "blue_room_south_n_lzsa: .incbin \"blue_room_south_n.lzsa\"" >> meche_graphics.inc
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echo "blue_room_south_s_lzsa: .incbin \"blue_room_south_s.lzsa\"" >> meche_graphics.inc
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echo "blue_room_south_e_lzsa: .incbin \"blue_room_south_e.lzsa\"" >> meche_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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BIN
mist/graphics_meche/blue_room_south_e.png
Normal file
BIN
mist/graphics_meche/blue_room_south_e.png
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Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
mist/graphics_meche/blue_room_south_n.png
Normal file
BIN
mist/graphics_meche/blue_room_south_n.png
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Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
mist/graphics_meche/blue_room_south_s.png
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BIN
mist/graphics_meche/blue_room_south_s.png
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Binary file not shown.
After Width: | Height: | Size: 780 B |
@ -17,7 +17,7 @@ locations:
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.word location40,location41,location42,location43
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.word location44,location45,location46,location47
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.word location48,location49,location50,location51
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.word location52,location53
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.word location52,location53,location54
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; MECHE_INSIDE_GEAR -- Inside gear on Mist
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location0:
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@ -440,11 +440,11 @@ location22:
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; MECHE_BLUE_ROOM_CENTER -- center of blue room
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location23:
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.byte MECHE_CENTER_HALL2 ; north exit
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.byte MECHE_RIGHT_HALL_CORNER ; south exit
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.byte MECHE_BLUE_ROOM_SOUTH ; south exit
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.byte $ff ; east exit
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.byte MECHE_BLUE_THRONE ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word blue_room_center_n_lzsa ; north bg
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@ -462,7 +462,7 @@ location23:
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; MECHE_CENTER_HALL2 -- center hall 2
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location24:
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.byte MECHE_CENTER_HALL2 ; north exit
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.byte MECHE_BLUE_ROOM_CENTER ; south exit
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.byte MECHE_BLUE_ROOM_SOUTH ; south exit
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.byte $ff ; east exit
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.byte MECHE_RED_BUTTON ; west exit
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.byte DIRECTION_W ; north exit_dir
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@ -1000,5 +1000,23 @@ location53:
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.byte 16,40 ; special y
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.word enter_blue_secret-1 ; special function
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; MECHE_BLUE_ROOM_SOUTH -- south side of blue room
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location54:
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.byte MECHE_BLUE_ROOM_CENTER ; north exit
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.byte MECHE_RIGHT_HALL_CORNER ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word blue_room_south_n_lzsa ; north bg
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.word blue_room_south_s_lzsa ; south bg
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.word blue_room_south_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST
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.byte $ff
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.byte DIRECTION_E
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.byte 21,30 ; special x
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.byte 34,46 ; special y
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.word touch_blue_box-1 ; special function
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@ -1,3 +1,8 @@
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touch_blue_box:
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lda #1
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sta ANIMATE_FRAME
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rts
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;===============================
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; draw hover crystals
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;===============================
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