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peasant: split out the draw peasant routine
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@ -71,7 +71,7 @@ PEASANT: peasant.o
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peasant.o: peasant.s graphics/graphics.inc sprites/peasant_sprite.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x30_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s \
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wait_a_bit.s draw_peasant.s \
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title.s directions.s \
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cottage.s lake_w.s lake_e.s river.s knight.s \
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ending.s
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@ -246,65 +246,6 @@ display_cottage_text3:
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rts
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;============================
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; draw peasant
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;============================
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draw_peasant:
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lda PEASANT_X
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sta CURSOR_X
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lda PEASANT_Y
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sta CURSOR_Y
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lda PEASANT_DIR
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cmp #PEASANT_DIR_RIGHT
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beq peasant_right
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;=====================
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; up up up up
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peasant_up:
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lda FRAME
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and #1
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beq peasant_up1
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peasant_up2:
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lda #<peasant_up2_sprite
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sta INL
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lda #>peasant_up2_sprite
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jmp done_pick_draw
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peasant_up1:
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lda #<peasant_up1_sprite
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sta INL
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lda #>peasant_up1_sprite
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jmp done_pick_draw
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peasant_right:
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lda CURSOR_X
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and #1
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bne draw_right1
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draw_right2:
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lda #<peasant_right2_sprite
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sta INL
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lda #>peasant_right2_sprite
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jmp done_pick_draw
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draw_right1:
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lda #<peasant_right1_sprite
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sta INL
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lda #>peasant_right1_sprite
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done_pick_draw:
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sta INH
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jsr hgr_draw_sprite_7x30
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rts
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peasant_text:
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.byte 25,2,"Peasant's Quest",0
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@ -338,9 +279,6 @@ cottage_text3:
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; Walk to edge of screen
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.include "sprites/peasant_sprite.inc"
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cottage_path:
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.byte 10,117 ; 0 ; 5s, text 1
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61
games/peasant/draw_peasant.s
Normal file
61
games/peasant/draw_peasant.s
Normal file
@ -0,0 +1,61 @@
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;============================
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; draw peasant
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;============================
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draw_peasant:
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lda PEASANT_X
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sta CURSOR_X
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lda PEASANT_Y
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sta CURSOR_Y
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lda PEASANT_DIR
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cmp #PEASANT_DIR_RIGHT
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beq peasant_right
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;=====================
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; up up up up
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peasant_up:
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lda FRAME
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and #1
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beq peasant_up1
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peasant_up2:
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lda #<peasant_up2_sprite
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sta INL
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lda #>peasant_up2_sprite
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jmp done_pick_draw
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peasant_up1:
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lda #<peasant_up1_sprite
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sta INL
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lda #>peasant_up1_sprite
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jmp done_pick_draw
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peasant_right:
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lda CURSOR_X
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and #1
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bne draw_right1
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draw_right2:
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lda #<peasant_right2_sprite
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sta INL
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lda #>peasant_right2_sprite
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jmp done_pick_draw
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draw_right1:
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lda #<peasant_right1_sprite
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sta INL
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lda #>peasant_right1_sprite
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done_pick_draw:
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sta INH
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jsr hgr_draw_sprite_7x30
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rts
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.include "sprites/peasant_sprite.inc"
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@ -87,6 +87,8 @@ peasant_quest:
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.include "river.s"
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.include "knight.s"
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.include "draw_peasant.s"
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.include "hgr_font.s"
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.include "draw_box.s"
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.include "hgr_rectangle.s"
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