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ksp: running out of space, loading high now
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@ -28,12 +28,19 @@ PHYSICS.BAS: physics.bas
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VAB.BAS: vab.bas
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$(TXT2BAS) < vab.bas > VAB.BAS
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LOAD_DEMO.BAS: load_demo.bas
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$(TXT2BAS) < load_demo.bas > LOAD_DEMO.BAS
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ROCKET.SHAPE: ship2.table
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../hgr-utils/shape_table -b < ship2.table > ROCKET.SHAPE
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ksp.dsk: ACMPLX.BAS \
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CONTRACT.BAS \
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FLIGHT.BAS \
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KSP.BAS \
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ROCKET.SHAPE \
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LOAD_DEMO.BAS \
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LAUNCH.BAS GLOBE.HGR LAUNCHPAD.HGR ORBIT_TOP.HGR ORBIT_RIGHT.HGR \
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LOADING.BAS LOADING.HGR SQUAD.HGR TITLE.HGR \
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PHYSICS.BAS \
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@ -54,6 +61,8 @@ ksp.dsk: ACMPLX.BAS \
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$(DOS33) -y ksp.dsk SAVE A FLIGHT.BAS
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$(DOS33) -y ksp.dsk SAVE A CONTRACT.BAS
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$(DOS33) -y ksp.dsk SAVE A KSP.BAS
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$(DOS33) -y ksp.dsk SAVE A LOAD_DEMO.BAS
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$(DOS33) -y ksp.dsk SAVE B ROCKET.SHAPE
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LAUNCHPAD.HGR: launchpad.pcx
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88
ksp/ksp.bas
88
ksp/ksp.bas
@ -1,15 +1,13 @@
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7 TEXT:HOME
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10 REM PRINT CHR$(4);"BLOAD GLOBE.HGR,A$2000"
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20 AN$="ZURGTROYD":S=3
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95 G=-9.8
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20 AN$="ZURGTROYD":SS=3
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100 EN(1)=1:ST(1)=1:FT(1)=1
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101 EN(2)=2:ST(2)=2:FT(2)=1
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102 EN(3)=3:ST(3)=3:FT(3)=1
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103 LN=0:CQ=0:OM=0
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110 HIMEM:7925
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120 POKE 232,245:POKE 233,30
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130 FOR L=7925 TO 8175: READ B:POKE L,B:NEXT L
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125 POKE 232,0:POKE 233,16
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127 PRINT CHR$(4);"BLOAD ROCKET.SHAPE,A$1000"
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130 REM FOR L=7925 TO 8175: READ B:POKE L,B:NEXT L
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1000 PRINT "ROCKET SUMMARY:":PRINT
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1002 G=-9.8:LN=0:CQ=0:OM=0:S=SS
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1005 FOR I=1 TO S
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1010 EM(I)=EN(I)*1.5+ST(I)*FT(I)*0.5
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1012 IF I=1 THEN EM(I)=EM(I)+1.0
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@ -32,7 +30,7 @@
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2000 NEXT I
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2999 GET A$
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3000 AN=0:GX=0:GY=-9.8:GA=0:V=0:VX=0:VY=0:AX=0:AY=0:KR=600000
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3016 RX=0:RY=KR+10:RA=KR+10:TR=0:T=0:BF=0
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3016 RX=0:RY=KR+10:RA=KR+10:TR=0:T=0:BF=0:MX=0
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3020 HGR:ROT=0:SCALE=2:H=0
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3030 REM ** LAUNCHPAD **
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3035 PRINT:PRINT CHR$(4);"BLOAD LAUNCHPAD.HGR,A$2000"
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@ -41,7 +39,7 @@
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3040 XDRAW 1+((S-1)*2)+TR AT 140,80
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4000 REM ** LOOP **
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4002 IF LN=0 GOTO 5032
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4003 RR=RA-KR
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4003 RR=RA-KR:IF RR>MX THEN MX=RR
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4004 IF OM=1 GOTO 4018
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4005 IF RR>1800 OR OM=1 THEN GOTO 4012
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4007 HCOLOR=0:HPLOT 1,80+H TO 132,80+H:HPLOT 148,80+H TO 247,80+H
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@ -71,7 +69,7 @@
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5115 Q=PEEK(-16384):IF Q<128 THEN GOTO 6095
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5222 A$=CHR$(Q-128):POKE 49168,0
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5555 IF OM<>1 THEN XDRAW 1+((S-1)*2)+TR AT 140,80
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6060 IF A$="Q" THEN END
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6060 IF A$="Q" THEN GOTO 9000
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6061 IF A$="A" THEN R=R-8:AN=AN-0.7853
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6062 IF A$="D" THEN R=R+8:AN=AN+0.7853
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6063 IF A$="C" THEN GOTO 8000
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@ -116,7 +114,8 @@
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8060 HPLOT 140,80 TO 100+X,40+Y
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8070 XX=PEEK(-16336)
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8080 NEXT I
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8090 END
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8085 AD(W)=1
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8090 GOTO 9000
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8100 REM *** KERBAL EYES ***
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8105 HCOLOR=3:HPLOT 258,150 TO 263,150:HPLOT 265,150 TO 270,150
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8110 KE=INT(RND(1)*3)
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@ -135,29 +134,44 @@
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8225 HCOLOR=1:HPLOT 259,155 TO 271,155:HPLOT 259,156 TO 271,156
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8226 HCOLOR=0:HPLOT 259,155 TO 271,155:HPLOT 261,156 TO 269,156
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8227 RETURN
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9200 DATA 6,0,14,0,42,0,77,0,113,0
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9201 DATA 156,0,200,0,219,36,36,44,44,44
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9202 DATA 53,53,53,54,54,54,54,63,63,45
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9203 DATA 46,46,62,63,63,39,37,37,63,36
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9204 DATA 36,0,219,36,36,44,44,44,53,53
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9205 DATA 53,54,54,54,54,63,63,45,46,46
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9206 DATA 62,63,127,73,62,54,62,39,36,39
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9207 DATA 39,37,37,63,36,36,0,219,36,36
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9208 DATA 36,36,44,44,44,53,53,53,54,54
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9209 DATA 54,54,54,54,54,54,63,63,45,46
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9210 DATA 46,62,63,63,39,37,37,63,36,36
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9211 DATA 36,36,0,219,36,36,36,36,44,44
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9212 DATA 44,53,53,53,54,54,54,54,54,54
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9213 DATA 54,54,63,63,45,46,46,62,63,127
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9214 DATA 73,62,54,62,39,36,39,39,37,37
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9215 DATA 63,36,36,36,36,0,219,36,36,36
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9216 DATA 36,36,36,44,44,44,53,53,53,54
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9217 DATA 54,54,54,54,54,54,54,54,54,54
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9218 DATA 54,63,63,45,46,46,62,63,63,39
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9219 DATA 37,37,63,36,36,36,36,36,36,0
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9220 DATA 219,36,36,36,36,36,36,44,44,44
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9221 DATA 53,53,53,54,54,54,54,54,54,54
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9222 DATA 54,54,54,54,54,63,63,45,46,46
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9223 DATA 62,63,127,73,62,54,62,39,36,39
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9224 DATA 39,37,37,63,36,36,36,36,36,36
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9225 DATA 0
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9000 REM *** CONTRACT COMPLETE ***
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9005 IF MX<40000 THEN C$="CRASH SHIP":F$="0.30":E$="-1":GOTO 9010
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9007 C$="REACH SPACE":F$="200":E$="20"
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9010 TEXT:HOME
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9020 HTAB 10:VTAB 9
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9021 FOR I=1 TO 20: PRINT "*";: NEXT I: PRINT "*"
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9023 HTAB 10: PRINT "* ";:INVERSE: PRINT "CONTRACT COMPLETE";:NORMAL: PRINT " *"
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9024 HTAB 10: PRINT "* ";
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9026 L=10-(LEN(C$))/2
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9027 HTAB 10+L:PRINT C$;:HTAB 30: PRINT "*"
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9030 HTAB 10:PRINT "* FUNDS ";F$;:HTAB 30: PRINT "*"
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9030 HTAB 10:PRINT "* EXPERIENCE ";E$;:HTAB 30: PRINT "*"
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9040 HTAB 10
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9042 FOR I=1 TO 20: PRINT "*";: NEXT I:PRINT "*"
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9100 VTAB 16
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9110 PRINT "NOW WHAT?"
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9120 PRINT " 1. RETURN TO THE VAB"
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9130 PRINT " 2. RETURN TO ASTRO COMPLEX"
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9140 PRINT " 3. RETURN TO LAUNCH"
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9145 PRINT " 4. HELP"
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9150 PRINT " 5. QUIT GAME"
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9160 PRINT "---> ";
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9170 GET A$
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9171 IF A$="1" GOTO 1
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9172 IF A$="2" GOTO 2
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9173 IF A$="3" GOTO 1000
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9174 IF A$="4" OR A$="H" GOTO 9200
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9175 IF A$="5" OR A$="Q" THEN TEXT:HOME:END
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9176 GOTO 9160
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9200 REM *** HELP ***
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9210 HOME
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9220 PRINT "KSP-APPLE-II BY VINCE WEAVER"
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9230 PRINT " APPLE II FOREVER"
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9240 PRINT " A,D - STEER SHIP LEFT/RIGHT"
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9250 PRINT " Z - START ENGINES"
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9260 PRINT " X - CUT ENGINES"
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9270 PRINT " SPACE - LAUNCH,STAGE"
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9275 PRINT " M - SWITCH TO ORBITAL VIEW"
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9280 PRINT " ESC - QUIT"
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9300 GET A$
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9320 GOTO 9010
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5
ksp/load_demo.bas
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5
ksp/load_demo.bas
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@ -0,0 +1,5 @@
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10 REM LOAD BASIC PROGRAM INTO HGR2 AREA
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15 PRINT "LOADING PRESENTER DEMO TO A$4000"
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20 POKE 104,64
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30 POKE 16384,0
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40 PRINT CHR$(4);"LOAD KSP.BAS"
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