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sundae: add new videlectrix game prototype
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@ -183,10 +183,10 @@ submit: driven.zip
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driven.zip: driven.dsk file_id.diz
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mkdir -p demosplash2024_driven
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cp file_id.diz ./demosplash2024_driven
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cp second_d1.dsk ./demosplash2024_driven
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cp second_d2.dsk ./demosplash2024_driven
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cp driven.dsk ./demosplash2024_driven
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# cp second_d2.dsk ./demosplash2024_driven
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# cp a2r_720p.mp4 ./demosplash2024_driven
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cp a2r_screen.png ./demosplash2024_driven
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zip -r a2_reality.zip demosplash2024_driven
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cp driven_screenshot.png ./demosplash2024_driven
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zip -r driven.zip demosplash2024_driven
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####
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42
games/sb/sundae/Makefile
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42
games/sb/sundae/Makefile
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@ -0,0 +1,42 @@
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include ../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02
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PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr
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LINKER_SCRIPTS = ../../../linker_scripts
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DOS33 = ../../../utils/dos33fs-utils/dos33
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DOS33_RAW = ../../../utils/dos33fs-utils/dos33_raw
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EMPTY_DISK = ../../../empty_disk/empty.dsk
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TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
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all: sundae.dsk
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####
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sundae.dsk: HELLO SUNDAE
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cp $(EMPTY_DISK) sundae.dsk
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$(DOS33) -y sundae.dsk SAVE A HELLO
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$(DOS33) -y sundae.dsk BSAVE -a 0x2000 SUNDAE
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###
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SUNDAE: sundae.o
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ld65 -o SUNDAE sundae.o -C $(LINKER_SCRIPTS)/apple2_2000.inc
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sundae.o: sundae.s ../zx02_optim.s \
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../zp.inc ../hardware.inc
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ca65 -o sundae.o sundae.s -l sundae.lst
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duck_graphics/duck_sprites.inc:
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cd duck_graphics && make
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####
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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####
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clean:
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rm -f *.lst *.o HELLO SUNDAE
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40
games/sb/sundae/graphics/Makefile
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40
games/sb/sundae/graphics/Makefile
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@ -0,0 +1,40 @@
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include ../../../../Makefile.inc
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ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
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PNG2GR = ../../../../utils/gr-utils/png2gr
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PNG2SPRITES = ../../../../utils/gr-utils/png2sprites
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all: a2_sundae_title.gr.zx02 \
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a2_sundae_gameplay.gr.zx02 \
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a2_sundae_james.gr.zx02
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####
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a2_sundae_title.gr.zx02: a2_sundae_title.gr
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$(ZX02) a2_sundae_title.gr a2_sundae_title.gr.zx02
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a2_sundae_title.gr: a2_sundae_title.png
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$(PNG2GR) a2_sundae_title.png a2_sundae_title.gr
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####
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a2_sundae_gameplay.gr.zx02: a2_sundae_gameplay.gr
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$(ZX02) a2_sundae_gameplay.gr a2_sundae_gameplay.gr.zx02
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a2_sundae_gameplay.gr: a2_sundae_gameplay.png
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$(PNG2GR) a2_sundae_gameplay.png a2_sundae_gameplay.gr
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####
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a2_sundae_james.gr.zx02: a2_sundae_james.gr
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$(ZX02) a2_sundae_james.gr a2_sundae_james.gr.zx02
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a2_sundae_james.gr: a2_sundae_james.png
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$(PNG2GR) a2_sundae_james.png a2_sundae_james.gr
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####
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clean:
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rm -f *~ *.o *.lst *.zx02 *.gr
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BIN
games/sb/sundae/graphics/a2_sundae_gameplay.png
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BIN
games/sb/sundae/graphics/a2_sundae_gameplay.png
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Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
games/sb/sundae/graphics/a2_sundae_james.png
Normal file
BIN
games/sb/sundae/graphics/a2_sundae_james.png
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Binary file not shown.
After Width: | Height: | Size: 776 B |
BIN
games/sb/sundae/graphics/a2_sundae_title.png
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BIN
games/sb/sundae/graphics/a2_sundae_title.png
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Binary file not shown.
After Width: | Height: | Size: 933 B |
2
games/sb/sundae/hello.bas
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2
games/sb/sundae/hello.bas
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@ -0,0 +1,2 @@
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5 HOME
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10 PRINT CHR$(4);"CATALOG"
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98
games/sb/sundae/sundae.s
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98
games/sb/sundae/sundae.s
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@ -0,0 +1,98 @@
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; Sundae Driver
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; more Videlectrix nonsense
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;
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; by deater (Vince Weaver) <vince@deater.net>
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.include "../zp.inc"
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.include "../hardware.inc"
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sundae_driver:
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;===================
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; set graphics mode
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;===================
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jsr HOME
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bit LORES
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bit FULLGR
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bit SET_GR
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bit PAGE1
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lda #$4
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sta DRAW_PAGE
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lda #$0
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sta FRAME
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sta FRAMEH
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sta DISP_PAGE
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;===================
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; TITLE SCREEN
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;===================
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title_screen:
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lda #<title_data
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sta ZX0_src
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lda #>title_data
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sta ZX0_src+1
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lda #$4 ; load at $400
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jsr full_decomp
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jsr wait_until_keypress
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gameplay_screen:
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lda #<gameplay_data
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sta ZX0_src
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lda #>gameplay_data
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sta ZX0_src+1
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lda #$4 ; load at $400
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jsr full_decomp
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jsr wait_until_keypress
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james_screen:
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lda #<james_data
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sta ZX0_src
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lda #>james_data
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sta ZX0_src+1
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lda #$4 ; load at $400
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jsr full_decomp
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jsr wait_until_keypress
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done:
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jmp done
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wait_until_keypress:
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lda KEYPRESS ; 4
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bpl wait_until_keypress ; 3
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bit KEYRESET ; clear the keyboard buffer
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.include "../zx02_optim.s"
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title_data:
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.incbin "graphics/a2_sundae_title.gr.zx02"
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gameplay_data:
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.incbin "graphics/a2_sundae_gameplay.gr.zx02"
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james_data:
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.incbin "graphics/a2_sundae_james.gr.zx02"
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