peasant: update TODO
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@ -1,6 +1,7 @@
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TODO:
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General:
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~~~~~~~~
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+ make text every 9th row so descenders don't interfere?
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+ background priority mask not working when at far top of screen
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+ fix issue where walking stops when you cross to screen w priority
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@ -11,11 +12,21 @@ General:
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LDA $C08B,X to select second drive
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Peasant sprites:
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~~~~~~~~~~~~~~~~
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+ Need some generic way of handling this/location in RAM to hold this?
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+ Wearing robe
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+ Wearing robe and on fire
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+ Wearing haystack
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+ Muddy
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Text parsing:
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~~~~~~~~~~~~~
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+ always load CURERENT_NOUN into A before calling into parsing
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routines
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Each time enter room:
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~~~~~~~~~~~~~~~~~~~~~
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+ Have kerrek decay more
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+ Check for night being over
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+ Check for rain being done
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@ -23,23 +34,28 @@ Each time enter room:
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+ Blow away haystack if applicable
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Title:
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~~~~~~
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+ print warning message on 48k systems that we need at least 64k
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+ Better electric duet music?
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Intro:
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~~~~~~
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+ Use string compression
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+ Use common sprite interface
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+ Use walkto interface
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Map:
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~~~~
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+ Blot out areas you haven't been to
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+ Draw current location on map
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Game Over:
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~~~~~~~~~~
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+ more frames in animation for game_over
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+ better music for game over
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Loading Screen:
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~~~~~~~~~~~~~~~
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+ Move all save games into one sector
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+ After loading, no need to clear text before moving to next level
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+ After loading, clear xadd/yadd so not walking
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@ -68,6 +84,7 @@ Peasant1:
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+ Animate getting mask
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+ Animate baby in well
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- Yellow Tree
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+ adjust enter/leaving x/y co-ordinates?
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- Waterfall
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+ Waterfall animation
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