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interlace: move some code around
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@ -5,13 +5,6 @@
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;=====================================
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; Set Pattern
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;=====================================
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; FIXME: inline this? we do call it from outside
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; in the player note length code
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is_done:
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; done with song, set it to non-zero
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sta DONE_SONG ; 3
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rts ; 6
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pt3_set_pattern:
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@ -22,7 +15,12 @@ current_pattern_smc:
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; if value is $FF we are at the end of the song
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cmp #$ff ; 2
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beq is_done ; 2/3
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bne not_done ; 3
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is_done:
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; done with song, set it to non-zero
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sta DONE_SONG ; 3
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rts ; 6
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;============
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; 20 if end
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@ -81,18 +79,6 @@ not_done:
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rts ; 6
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;=====================================
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; pt3 make frame
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;=====================================
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; update pattern or line if necessary
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; then calculate the values for the next frame
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; 8+373=381
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;==========================
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; pattern done early!
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@ -122,22 +108,41 @@ set_pattern:
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;==========================================
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; real entry point
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;=====================================
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;=====================================
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;=====================================
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; pt3 make frame
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;=====================================
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;=====================================
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;=====================================
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; update pattern or line if necessary
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; then calculate the values for the next frame
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; 8+373=381
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; Paths
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;
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; current_line=0
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; current_line=1
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pt3_make_frame:
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; see if we need a new pattern
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; we do if line==0 and subframe==0
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; allow fallthrough where possible
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current_line_smc:
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lda #$d1 ; 2
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beq check_subframe ; 2/3
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beq check_subframe ; 3
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; -1
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pattern_good:
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; see if we need a new line
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current_subframe_smc:
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lda #$d1 ; 2
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bne line_good ; 2/3
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pt3_new_line:
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@ -182,4 +187,5 @@ next_pattern:
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;==============================================
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; falls through to do_frame
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