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cliff: update priority background
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demos/second/TODO
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demos/second/TODO
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music:
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good ay-3-8910 track from ZX, though missing the rumble of
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opening credits. Full thing annoyingly just above 8k
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(x compressed) though I've been sticking it in the language card
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(16k expansion)
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opening space scroll/credits
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theoretically possible though horizontal scrolling on an Apple II
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is next to impossible to do smoothly.
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the spaceships can be done with hires software sprites
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explosion?
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title card
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I think the ii-pix version turned out really nice
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though as always highly dithered stuff like this
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doesn't compress well (8k down to ?)
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chess board transition
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probably possible?
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transparent polyhedron bouncing
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no idea
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dot tunnel
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something similar probably possible
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moire circles
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probably not at that framerate
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falling block transition
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yes
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moire lines
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probably not
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gorilla looking guy
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decent dithered version. horizontal slide transition
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is harder
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fading tv transition
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yes possible
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leaves with message
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leaves look OK. mapping text...?
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head
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ok in lo-res
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bouncing sphere/lens
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something can probably be approximated
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rotozoom
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do have rotozoom code but currently wrapping not implemented,
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that really needs to be a power of 2 not 40x48 as current lores
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pre-existing fine tune code with complicated fixed point multiply
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plasma
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never have had much luck with good plasma effect on Apple II
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plasma cube
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ha
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bouncing dot string
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hmmmm
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trnasmission
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should try art. weird pixelated sprite might be possible
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3d plasma
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urgh
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polar bear
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OK graphics, vertical bounce effect might be harder
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3d town
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blah
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nuts picture
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probably possible
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credits
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c64:
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intro, scrolling OK
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they actually managed bouncing polyhedron
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they did the particle tunnel
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limited sort of circles, I prob have code that does that
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tree, they manage the message
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lens, rotozoom, plasma
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even manage the spinning cube
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and the string
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their transmission, the sword is black and white
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3d plasma is less impressive
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bouncing polar bear black+white
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3d is more limited/black white
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