mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
graphics: add xdraw category
This commit is contained in:
parent
ef3c30c42f
commit
865dfbcb99
74
graphics/hgr/xdraw/Makefile
Normal file
74
graphics/hgr/xdraw/Makefile
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@ -0,0 +1,74 @@
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include ../../../Makefile.inc
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DOS33 = ../../../utils/dos33fs-utils/dos33
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TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
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EMPTYDISK = ../../../empty_disk/empty.dsk
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LINKERSCRIPTS = ../../../linker_scripts
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all: xdraw.dsk
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xdraw.dsk: HELLO TINY_XDRAW TINY_COOL TINY_LINES TINY_CENTER NYAN
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cp $(EMPTYDISK) xdraw.dsk
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$(DOS33) -y xdraw.dsk SAVE A HELLO
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$(DOS33) -y xdraw.dsk BSAVE -a 0xE7 TINY_XDRAW
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$(DOS33) -y xdraw.dsk BSAVE -a 0xE7 TINY_COOL
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$(DOS33) -y xdraw.dsk BSAVE -a 0xE7 TINY_LINES
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$(DOS33) -y xdraw.dsk BSAVE -a 0xE7 TINY_CENTER
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$(DOS33) -y xdraw.dsk BSAVE -a 0xC00 NYAN
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###
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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###
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TINY_XDRAW: tiny_xdraw.o
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ld65 -o TINY_XDRAW tiny_xdraw.o -C ./apple2_e7_zp.inc
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tiny_xdraw.o: tiny_xdraw.s
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ca65 -o tiny_xdraw.o tiny_xdraw.s -l tiny_xdraw.lst
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###
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TINY_COOL: tiny_cool.o
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ld65 -o TINY_COOL tiny_cool.o -C ./apple2_e7_zp.inc
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tiny_cool.o: tiny_cool.s
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ca65 -o tiny_cool.o tiny_cool.s -l tiny_cool.lst
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###
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TINY_CENTER: tiny_center.o
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ld65 -o TINY_CENTER tiny_center.o -C ./apple2_e7_zp.inc
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tiny_center.o: tiny_center.s
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ca65 -o tiny_center.o tiny_center.s -l tiny_center.lst
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###
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TINY_LINES: tiny_lines.o
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ld65 -o TINY_LINES tiny_lines.o -C ./apple2_e7_zp.inc
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tiny_lines.o: tiny_lines.s
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ca65 -o tiny_lines.o tiny_lines.s -l tiny_lines.lst
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###
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NYAN: nyan.o
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ld65 -o NYAN nyan.o -C $(LINKERSCRIPTS)/apple2_c00.inc
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nyan.o: nyan.s
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ca65 -o nyan.o nyan.s -l nyan.lst
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####
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clean:
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rm -f *~ *.o *.lst HELLO TINY_COOL TINY_XDRAW TINY_LINES TINY_CENTER NYAN
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1
graphics/hgr/xdraw/hello.bas
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1
graphics/hgr/xdraw/hello.bas
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@ -0,0 +1 @@
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20 PRINT CHR$(4)"CATALOG"
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113
graphics/hgr/xdraw/nyan.s
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113
graphics/hgr/xdraw/nyan.s
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@ -0,0 +1,113 @@
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; Finish this
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; also, lo-res possible?
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; zero page
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HGR_DX = $D0 ; HGLIN
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HGR_DX2 = $D1 ; HGLIN
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HGR_DY = $D2 ; HGLIN
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HGR_QUADRANT = $D3
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HGR_E = $D4
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HGR_E2 = $D5
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HGR_X = $E0
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HGR_X2 = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_HORIZ = $E5
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HGR_PAGE = $E6
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HGR_SCALE = $E7
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HGR_SHAPE_TABLE = $E8
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HGR_SHAPE_TABLE2= $E9
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HGR_COLLISIONS = $EA
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HGR_ROTATION = $F9
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; Soft Switches
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PAGE0 = $C054
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PAGE1 = $C055
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; ROM calls
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HGR2 = $F3D8
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HGR = $F3E2
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HPOSN = $F411
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XDRAW0 = $F65D
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XDRAW1 = $F661
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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RESTORE = $FF3F
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nyan:
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;6ROT=0:SCALE=5:P=49236:HGR:HGR2:GOSUB8:Q=1:POKE230,32:GOSUB8
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jsr HGR
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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lda #5 ; scale=5
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sta HGR_SCALE
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jsr eight
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; Q=1 (draw to next page)
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; move hgr page from $40 to $20
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lda #$20
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sta HGR_PAGE
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jsr eight
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seven:
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bit PAGE0
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lda #100
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jsr WAIT
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bit PAGE1
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lda #100
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jsr WAIT
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jmp seven
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eight:
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; A and Y are 0 here.
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; X is left behind by the boot process?
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ldy #0
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ldx #134
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lda #102
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jsr HPOSN ; set screen position to X= (y,x) Y=(a)
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; saves X,Y,A to zero page
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; after Y= orig X/7
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; A and X are ??
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ldx #<nyan_shape ; point to bottom byte of shape address
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ldy #>nyan_shape ; point to top byte of shape address
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; ROT in A
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; this will be 0 2nd time through loop, arbitrary otherwise
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lda #0 ; ROT=0
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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; Z flag set on exit
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; Y varies
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;8C=5:Y=80:XDRAW1AT134,102+Q*2:GOSUB9:C=1:GOSUB9:C=6:GOSUB9:C=2
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nine:
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;9HCOLOR=C:FORZ=YTOY+5:FORX=0TO13:Q=NOTQ:HPLOTX*8,Z+QTOX*8+7,Z+Q:NEXTX,Z:Y=Z
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rts
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nyan_shape:
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.byte "$,.,6>???$$--5",0
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79
graphics/hgr/xdraw/tiny_center.s
Normal file
79
graphics/hgr/xdraw/tiny_center.s
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@ -0,0 +1,79 @@
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; Tiny Tiny
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; zero page locations
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HGR_SHAPE = $1A
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HGR_SHAPE2 = $1B
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HGR_BITS = $1C
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GBASL = $27
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GBASH = $28
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A5H = $45
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XREG = $46
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YREG = $47
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; C0-CF should be clear
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; D0-DF?? D0-D5 = HGR scratch?
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HGR_DX = $D0 ; HGLIN
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HGR_DX2 = $D1 ; HGLIN
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HGR_DY = $D2 ; HGLIN
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HGR_QUADRANT = $D3
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HGR_E = $D4
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HGR_E2 = $D5
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HGR_X = $E0
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HGR_X2 = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_HORIZ = $E5
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HGR_SCALE = $E7
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HGR_SHAPE_TABLE = $E8
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HGR_SHAPE_TABLE2= $E9
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HGR_COLLISIONS = $EA
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HGR_ROTATION = $F9
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FRAME = $FC
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XPOS = $FD
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YPOS = $FF
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; ROM calls
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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XDRAW1 = $F661
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RESTORE = $FF3F
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.zeropage
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.globalzp rot_smc
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tiny_tiny:
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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lda #40
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sta HGR_SCALE
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tiny_loop:
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inc rot_smc+1
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; setup X and Y co-ords
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ldy #0 ; Y always 0
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ldx #140
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lda #96
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jsr HPOSN ; X= (y,x) Y=(a)
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; saves Y/X/A to HGR_Y, HGR_X, HGR_X+1
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; after, Y = X/7
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; after, y = $14 = 20, always
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; A=FF, X=F9
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ldx #<shape_table ; point to our shape
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ldy #0
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rot_smc:
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lda #0 ; ROT=0
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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; Z flag set on exit
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beq tiny_loop ; bra
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shape_table:
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.byte $2D,0 ; shape data
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; RT RT is 00 101 101 = 2D
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49
graphics/hgr/xdraw/tiny_cool.s
Normal file
49
graphics/hgr/xdraw/tiny_cool.s
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@ -0,0 +1,49 @@
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; Tiny Tiny
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; zero page locations
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HGR_SHAPE = $1A
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A5H = $45
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XREG = $46
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YREG = $47
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HGR_SCALE = $E7
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HGR_ROTATION = $F9
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FRAME = $FC
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XPOS = $FD
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YPOS = $FF
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; ROM calls
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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RESTORE = $FF3F
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.zeropage
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tiny_tiny:
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jsr HGR2 ; Hi-res graphics, no text at bottom
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; Y=0, A=0 after this call
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lda #1
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sta HGR_SCALE
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tiny_loop:
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; setup X and Y co-ords
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ldy #0 ; Y always 0
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ldx #140
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lda #96
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jsr HPOSN ; X= (y,x) Y=(a)
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ldx #<shape_table ; point to our shape
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rot_smc:
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lda #0 ; ROT=0
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tay ; ldy #>shape_table
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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inc rot_smc+1
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jmp tiny_loop
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shape_table:
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.byte 18,0 ; shape data
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133
graphics/hgr/xdraw/tiny_lines.s
Normal file
133
graphics/hgr/xdraw/tiny_lines.s
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@ -0,0 +1,133 @@
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; Tiny Tiny
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; zero page locations
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HGR_SHAPE = $1A
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HGR_SHAPE2 = $1B
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HGR_BITS = $1C
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GBASL = $26
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GBASH = $27
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A5H = $45
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XREG = $46
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YREG = $47
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; C0-CF should be clear
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; D0-DF?? D0-D5 = HGR scratch?
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HGR_DX = $D0 ; HGLIN
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HGR_DX2 = $D1 ; HGLIN
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HGR_DY = $D2 ; HGLIN
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HGR_QUADRANT = $D3
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HGR_E = $D4
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HGR_E2 = $D5
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HGR_X = $E0
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HGR_X2 = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_HORIZ = $E5
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HGR_SCALE = $E7
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HGR_SHAPE_TABLE = $E8
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HGR_SHAPE_TABLE2= $E9
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HGR_COLLISIONS = $EA
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HGR_ROTATION = $F9
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FRAME = $FC
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XPOS = $FD
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YPOS = $FF
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; ROM calls
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HGR2 = $F3D8
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HGR = $F3E2
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HPOSN = $F411
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XDRAW0 = $F65D
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XDRAW1 = $F661
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RESTORE = $FF3F
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.zeropage
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.globalzp rot_smc
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tiny_tiny:
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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; lda #$10
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; stx HGR_SCALE ; loading so JSR ($20) is at scale ($E7)
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; ldy #0 ; Y already 0
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; ldx #140
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; lda #96
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txa
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jsr HPOSN ; X= (y,x) Y=(a)
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; sta GBASL
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; sta GBASH
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; lda #40
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; sta HGR_SCALE
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; lda #$46
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; sta GBASH
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; lda #$A8
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; sta GBASL
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; setup X and Y co-ords
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; ldy #0 ; Y always 0
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; ldx #140
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; lda #96
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; jsr HPOSN ; X= (y,x) Y=(a)
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; saves Y/X/A to HGR_Y, HGR_X, HGR_X+1
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; after, Y = X/7
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; after, y = $14 = 20, always
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; A=FF, X=F9
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; GBASL = 46A8
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tiny_loop:
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inc rot_smc+1
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ldx #<shape_table ; point to our shape
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shape_table:
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ldy #0
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rot_smc:
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lda #0 ; ROT=0
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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; Z flag set on exit
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; Y varies
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beq tiny_loop ; bra
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;shape_table:
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; .byte $A8,0 ; shape data
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; 22 00 = $D
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; 30 would work
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; NUP=0 UP=4
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; NRT=1 RT=5
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; NDN=2 DN=6
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; NLT=3 LT=7
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; INVALID 00 000 000 = 00
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; NRT NUP 00 000 001 = 01
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; NDN NUP 00 000 010 = 02
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; NLT NUP 00 000 011 = 03
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; UP NUP 00 000 100 = 04
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; LT NUP 00 000 111 = 07
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; NDN NRT 00 001 010 = 0A
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; RT NRT 00 001 101 = 0D
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; NUP NLT 00 011 000 = 18
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; LT NLT 00 011 111 = 1F
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; NUP UP 00 100 000 = 20
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; UP NDN 00 100 010 = 22 ****
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; NUP RT 00 101 000 = 28
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; UP RT 00 101 100 = 2C
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; RT RT is 00 101 101 = 2D
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; LT RT is 00 101 111 = 2F ****
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; NUP DN 00 110 000 = 30 ****
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; DN DN 00 110 110 = 36
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; NUP LT 00 111 000 = 38
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; is 10 100 000 = UP NUP
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70
graphics/hgr/xdraw/tiny_tiny_tiny.s
Normal file
70
graphics/hgr/xdraw/tiny_tiny_tiny.s
Normal file
@ -0,0 +1,70 @@
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; Tiny Tiny
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; zero page locations
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HGR_SHAPE = $1A
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HGR_BITS = $1C
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GBASL = $27
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GBASH = $28
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A5H = $45
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XREG = $46
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YREG = $47
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; C0-CF should be clear
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; D0-DF?? D0-D5 = HGR scratch?
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HGR_DX = $D0 ; HGLIN
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HGR_DX2 = $D1 ; HGLIN
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HGR_DY = $D2 ; HGLIN
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HGR_QUADRANT = $D3
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HGR_E = $D4
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HGR_E2 = $D5
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HGR_X = $E0
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HGR_X2 = $E1
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_HORIZ = $E5
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HGR_SCALE = $E7
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HGR_SHAPE = $E8
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HGR_SHAPE2 = $E9
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HGR_COLLISIONS = $EA
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HGR_ROTATION = $F9
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FRAME = $FC
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XPOS = $FD
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YPOS = $FF
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; ROM calls
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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RESTORE = $FF3F
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.zeropage
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tiny_tiny:
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jsr HGR2 ; Hi-res, full screen ; 3
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; Y=0, A=0 after this call
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; lda #40
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; sta HGR_SCALE
|
||||
|
||||
tiny_loop:
|
||||
; setup X and Y co-ords
|
||||
ldy #0 ; Y always 0
|
||||
ldx #140
|
||||
lda #96
|
||||
jsr HPOSN ; X= (y,x) Y=(a)
|
||||
; saves Y/X/A to HGR_Y, HGR_X, HGR_X+1
|
||||
|
||||
; ldx #<shape_table ; point to our shape
|
||||
; ldy #0
|
||||
rot_smc:
|
||||
lda #0 ; ROT=0
|
||||
jsr XDRAW1 ; XDRAW 1 AT X,Y
|
||||
; Both A and X are 0 at exit
|
||||
|
||||
inc rot_smc+1
|
||||
jmp tiny_loop
|
||||
|
||||
shape_table:
|
||||
.byte $2D,0 ; shape data
|
||||
|
||||
; RT RT is 00 101 101 = 2D
|
111
graphics/hgr/xdraw/tiny_xdraw.s
Normal file
111
graphics/hgr/xdraw/tiny_xdraw.s
Normal file
@ -0,0 +1,111 @@
|
||||
; Tiny Xdraw
|
||||
|
||||
; repeatedly draws an image from an Apple II shape table
|
||||
|
||||
; can arbitrarily point to any memory location as a source of these
|
||||
; some look amazing but depend on random machine state
|
||||
; to be deterministic you should probably stick to
|
||||
; $E7-$F0 (the program itself)
|
||||
; $D000-$FFFF (the ROMs)
|
||||
; shapetables are a bit complicated to explain here, but they are a
|
||||
; series of bytes ending with a $00
|
||||
; (note if you point to a zero, it will be interpreted as an
|
||||
; action not an end)
|
||||
; each byte specifies up to 3 actions, DRAW + UP DOWN LEFT RIGHT or
|
||||
; NODRAW + UP DOWN LEFT RIGHT
|
||||
; It is vector scaling with SCALE we hardcode to $20 and rotation
|
||||
; which gets set to 0 after the first iteration, (which is
|
||||
; why the first shape has arbitrary rotation and gets left)
|
||||
|
||||
; we are xdrawing so it will XOR with the current pixels on the screen
|
||||
|
||||
; NUP=0 UP=4 zz yyy xxx , does xxx yyy zz
|
||||
; NRT=1 RT=5
|
||||
; NDN=2 DN=6
|
||||
; NLT=3 LT=7
|
||||
|
||||
; zero page locations
|
||||
HGR_SHAPE = $1A
|
||||
HGR_SHAPE2 = $1B
|
||||
HGR_BITS = $1C
|
||||
GBASL = $26
|
||||
GBASH = $27
|
||||
A5H = $45
|
||||
XREG = $46
|
||||
YREG = $47
|
||||
; C0-CF should be clear
|
||||
; D0-DF?? D0-D5 = HGR scratch?
|
||||
HGR_DX = $D0 ; HGLIN
|
||||
HGR_DX2 = $D1 ; HGLIN
|
||||
HGR_DY = $D2 ; HGLIN
|
||||
HGR_QUADRANT = $D3
|
||||
HGR_E = $D4
|
||||
HGR_E2 = $D5
|
||||
HGR_X = $E0
|
||||
HGR_X2 = $E1
|
||||
HGR_Y = $E2
|
||||
HGR_COLOR = $E4
|
||||
HGR_HORIZ = $E5
|
||||
HGR_SCALE = $E7
|
||||
HGR_SHAPE_TABLE = $E8
|
||||
HGR_SHAPE_TABLE2= $E9
|
||||
HGR_COLLISIONS = $EA
|
||||
HGR_ROTATION = $F9
|
||||
FRAME = $FC
|
||||
XPOS = $FD
|
||||
YPOS = $FF
|
||||
|
||||
; ROM calls
|
||||
HGR2 = $F3D8
|
||||
HGR = $F3E2
|
||||
HPOSN = $F411
|
||||
XDRAW0 = $F65D
|
||||
XDRAW1 = $F661
|
||||
RESTORE = $FF3F
|
||||
|
||||
.zeropage
|
||||
.globalzp rot_smc
|
||||
|
||||
tiny_xdraw:
|
||||
|
||||
jsr HGR2 ; Hi-res, full screen ; 3
|
||||
; Y=0, A=0 after this call
|
||||
|
||||
; we load at $E7 which is HGR_SCALE, so HGR_SCALE gets
|
||||
; the value of the above JSR instruction ($20)
|
||||
|
||||
|
||||
; A and Y are 0 here.
|
||||
; X is left behind by the boot process?
|
||||
|
||||
txa
|
||||
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
|
||||
; saves X,Y,A to zero page
|
||||
; after Y= orig X/7
|
||||
; A and X are ??
|
||||
tiny_loop:
|
||||
|
||||
; values for shape table
|
||||
; Y X
|
||||
; 00 E7 = neat
|
||||
; 00 EB = OK
|
||||
; 00 EF = good
|
||||
; F0 01 = cool, let's go with it
|
||||
|
||||
ldx #$01 ; point to bottom byte of shape address
|
||||
ldy #$f0 ; point to top byte of shape address
|
||||
|
||||
; ROT in A
|
||||
|
||||
; this will be 0 2nd time through loop, arbitrary otherwise
|
||||
; lda #0 ; ROT=0
|
||||
jsr XDRAW0 ; XDRAW 1 AT X,Y
|
||||
; Both A and X are 0 at exit
|
||||
; Z flag set on exit
|
||||
; Y varies
|
||||
|
||||
beq tiny_loop ; bra
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user