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ootw: intro: more work to allow text on bottom
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@ -1,5 +1,8 @@
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TODO:
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general:
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+ move gr_make_quake out of gr_copy
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movement -- note these are hard due to limitations of the Apple II keyboard
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+ ability to run
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+ ability to jump
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@ -116,6 +116,47 @@ gr_copy_line_40:
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;=========================================================
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; gr_copy_to_current_40x40
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;=========================================================
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; Take image in 0xc00
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; Copy to DRAW_PAGE
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; Actually copy lines 0..39
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; Don't over-write bottom 4 lines of text
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gr_copy_to_current_40x40:
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ldx #0
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gc_40x40_loop:
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lda gr_offsets,x
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sta OUTL
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sta INL
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lda gr_offsets+1,x
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clc
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adc DRAW_PAGE
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sta OUTH
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lda gr_offsets+1,x
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clc
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adc #$8
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sta INH
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ldy #39
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gc_40x40_inner:
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lda (INL),Y
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sta (OUTL),Y
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dey
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bpl gc_40x40_inner
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inx
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inx
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cpx #40
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bne gc_40x40_loop
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rts ; 6
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;=========================================================
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; gr_make_quake
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;=========================================================
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@ -1,3 +1,21 @@
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;=========================================================
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; gr_overlay, 40x40 version
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;=========================================================
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; copy 0xc00 to DRAW_PAGE
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; then overlay with 0x1000, treating 0xa as transparent
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gr_overlay_40x40:
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jsr gr_copy_to_current_40x40
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gr_overlay_40x40_noload:
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lda #40
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sta CH ; xsize is in CH ; 3
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lda #38
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sta CV ; ysize is in CV ; 3
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jmp gr_overlay_custom
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;=========================================================
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; gr_overlay, 40x48 version
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;=========================================================
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@ -9,12 +27,16 @@ gr_overlay:
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gr_overlay_noload:
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ldy #0
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lda #40
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sta CH ; xsize is in CH ; 3
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lda #46
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sta CV ; ysize is in CV ; 3
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gr_overlay_custom:
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ldy #0
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gr_overlay_loop:
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ldy CV ; 3
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@ -101,15 +123,3 @@ gr_overlay_done_draw:
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rts ; return ; 6
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12
ootw/intro.s
12
ootw/intro.s
@ -674,9 +674,11 @@ scanner:
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jsr clear_bottom
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bit TEXTGR ; split graphics/text
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jsr gr_copy_to_current
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jsr gr_copy_to_current_40x40
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jsr page_flip
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jsr clear_bottom
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; Identification (nothing)
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@ -1202,7 +1204,7 @@ run_sequence_done:
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;=================================
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; Display a sequence of images
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; with static overlay
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; with /-|/ static overlay
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run_sequence_static:
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ldy #0 ; init
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@ -1231,7 +1233,7 @@ static_loop:
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lda #$10 ; load to $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr gr_overlay_40x40
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ldy STATIC_LOOPER
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lda static_pattern,Y
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@ -1242,10 +1244,10 @@ static_loop:
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lda #$10 ; load to $1000
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jsr load_rle_gr
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jsr gr_overlay_noload
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; force 40x40 overlay
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jsr gr_overlay_40x40_noload
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jsr page_flip
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