mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-15 12:31:53 +00:00
mist_hgr: can now visit some locations
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parent
3fec7e69fa
commit
8c7da7b269
@ -8,7 +8,10 @@ all: mist_graphics.inc
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####
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mist_graphics.inc: \
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todo.lzsa
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todo.lzsa \
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clock_s.lzsa \
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spaceship_far_n.lzsa \
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spaceship_door_n.lzsa
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# dock_n.lzsa dock_s.lzsa dock_e.lzsa dock_w.lzsa dock_w_open.lzsa \
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# dock_shipup_e.lzsa dock_shipup_n.lzsa \
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# dock_switch_n.lzsa dock_switch_s.lzsa \
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@ -94,11 +97,11 @@ mist_graphics.inc: \
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echo "pool_e_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "pool_w_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "pool_shipup_s_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "clock_s_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "clock_s_lzsa: .incbin \"clock_s.lzsa\"" >> mist_graphics.inc
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echo "clock_n_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "clock_e_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "clock_bridge_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "spaceship_far_n_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "spaceship_far_n_lzsa: .incbin \"spaceship_far_n.lzsa\"" >> mist_graphics.inc
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echo "spaceship_far_e_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "tree1_n_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "tree1_s_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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@ -133,7 +136,7 @@ mist_graphics.inc: \
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echo "gear_open_e_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "pad_n_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "pad_e_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "spaceship_door_n_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "spaceship_door_n_lzsa: .incbin \"spaceship_door_n.lzsa\"" >> mist_graphics.inc
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echo "spaceship_door_open_n_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "tower2_base_w_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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echo "tower2_top_w_lzsa: .incbin \"todo.lzsa\"" >> mist_graphics.inc
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79
games/mist_hgr/graphics_mist/clock_s.vgi
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79
games/mist_hgr/graphics_mist/clock_s.vgi
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@ -0,0 +1,79 @@
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; Clock from Myst
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CLS 255 ; white background
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RECT 1 6 0 90 140 191 ; ocean left
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RECT 1 6 140 90 279 191 ; ocean right
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DRECT 0x8 0x22 157 121 208 165 ; tower shadow
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DRECT 0x8 0x22 160 165 204 191 ; tower shadow
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; Gear Base
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RECT 4 0 141 116 209 129 ; gear base shade
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RECT 4 0 147 125 164 134 ; gear base shade left
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RECT 7 3 157 129 176 134 ; gear base left
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RECT 7 3 192 128 212 134 ; gear base center
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RECT 4 0 156 131 171 136 ; gear base shade left
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RECT 7 3 211 115 221 131 ; gear base right
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RECT 7 3 211 120 233 131 ; gear base right
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RECT 4 4 176 130 190 134 ; shade center
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RECT 4 4 193 134 213 137 ; shade center right
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RECT 4 4 212 129 230 134 ; shade center-right
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RECT 4 4 222 122 234 125 ; shade base right
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; Tower
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RECT 0 0 180 17 213 121 ; tower right
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DRECT 0x4c 0x33 156 20 209 126 ; tower
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DRECT 0x4c 0x33 145 9 212 20 ; left roof
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DRECT 0x4c 0x33 154 4 212 20 ; left roof
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DRECT 0x4c 0x33 162 0 220 20 ; right roof
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POINT 7 155 28
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LINETO 212 17 ; bottom line
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POINT 0 150 20
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LINETO 214 9 ; middle line
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POINT 0 146 13
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LINETO 219 0 ; top line
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RECT 0 0 214 0 219 23 ; right roof
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; Door
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FCIRC 7 180 98 12 ; doorway top
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RECT 7 7 168 96 192 127 ; doorway
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RECT 7 7 164 98 195 104 ; doorway cross
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RECT 7 7 177 83 182 88 ; doorway top
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FCIRC 5 180 98 8 ; door circle top
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RECT 5 5 172 96 188 123 ; door
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; clock face
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FCIRC 5 181 49 20 ; clock face ring
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FCIRC 7 181 49 18 ; clock face white
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CIRC 5 181 49 14 ; clock face inner
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POINT 0 181 49 ; clock hand origin
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LINETO 181 32 ; clock hand
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; marker switch
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RECT 5 5 148 110 156 120 ; marker switch
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RECT 2 2 149 106 155 109 ; top switch
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; puzzle
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RECT 0 4 60 152 120 178 ; black box
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RECT 0 4 70 147 109 152 ; black box (more)
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RECT 0 4 81 145 99 147 ; black box (more)
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POINT 7 104 173 ; edge (white)
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LINETO 104 161 ; lineto top
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POINT 5 60 152 ; top edge (orange)
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LINETO 104 161 ; right
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LINETO 118 151 ; more right
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LINETO 84 143 ; left
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LINETO 60 152 ; back to origin
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RECT 0 0 78 142 86 147 ; left shaft
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RECT 5 5 72 137 86 140 ; left knob
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RECT 5 5 75 146 85 151 ; left base
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RECT 0 0 90 145 97 152 ; right shaft
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RECT 5 5 88 141 101 145 ; right knob
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RECT 5 5 91 150 96 154 ; right base
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RECT 2 5 100 152 105 157 ; button
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; grass / trees
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RECT 5 1 0 163 63 191 ; grass left
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RECT 5 1 63 167 143 191 ; grass middle
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RECT 5 1 133 177 184 191 ; grass again
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RECT 5 1 177 185 230 191 ; grass right
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DRECT 0xA8 0xAA 28 0 39 178 ; middle tree
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DRECT 0x8 0x22 1 13 99 44 ; leaves
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DRECT 0xA8 0xAA 0 0 12 188 ; left tree
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DRECT 0xA8 0xAA 70 0 81 187 ; right tree
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RECT 0 0 39 183 67 186 ; shadow
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RECT 0 0 12 179 39 183 ; shadow
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DRECT 0x8 0x22 66 1 99 19 ; leaves
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DRECT 0x8 0x22 15 49 49 79 ; leaves
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END
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54
games/mist_hgr/graphics_mist/spaceship_door_n.vgi
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54
games/mist_hgr/graphics_mist/spaceship_door_n.vgi
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@ -0,0 +1,54 @@
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; Rocket Door from Myst
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CLS 255 ; white background
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RECT 1 7 0 107 119 192 ; ocean left
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; platform
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VTRI 4 105 168 62 140 191 ; shady platform
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VTRI 7 95 174 62 114 191 ; white platform
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; nosepole
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POINT 5 26 82
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LINETO 38 84
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; ship
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RECT 5 5 153 0 278 192 ; left
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FCIRC 5 77 87 42 ; nose
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FCIRC 4 89 89 51 ; nose
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FCIRC 5 101 91 60 ; nose
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VTRI 5 154 0 65 154 47 ; left top
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VTRI 5 139 191 65 154 135 ; left bottom
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RECT 5 5 139 45 182 192 ; left
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; lines
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POINT 4 41 87 ; front top
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LINETO 79 94
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POINT 4 44 104 ; front bottom
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LINETO 71 120
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; lines
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POINT 4 267 0 ; top line
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LINETO 192 15
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POINT 4 279 178 ; center line
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LINETO 169 145
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POINT 4 243 191 ; bottom line
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LINETO 172 164
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; door
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POINT 7 175 191 ; door bottom right
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LINETO 172 180
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LINETO 168 128
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LINETO 174 73
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LINETO 191 16
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LINETO 111 35
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POINT 4 114 176 ; door outline
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LINETO 107 161
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LINETO 99 146
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LINETO 94 113
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LINETO 97 73
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LINETO 110 36
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LINETO 190 17
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POINT 4 99 144 ; on door bottom
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LINETO 127 159
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POINT 4 104 56 ; on door top
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LINETO 145 49
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; dark step
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VTRI 4 107 161 117 130 173 ; top half
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VTRI 4 130 191 117 130 173 ; left third
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VTRI 4 130 173 130 160 191 ; right third
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POINT 7 138 191
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LINETO 119 179
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END
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146
games/mist_hgr/graphics_mist/spaceship_far_n.vgi
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146
games/mist_hgr/graphics_mist/spaceship_far_n.vgi
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@ -0,0 +1,146 @@
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; Rocket from Myst
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CLS 255 ; white background
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RECT 1 6 0 122 140 191 ; ocean left
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RECT 1 6 140 122 279 191 ; ocean right
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; rock
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RECT 1 5 239 171 279 191 ; green/orange rock
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VTRI 4 228 162 226 245 171 ; black edge
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VTRI 4 228 162 224 244 185 ; black edge
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VTRI 4 232 191 224 244 184 ; upside down
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VTRI 4 255 165 245 255 171 ; black right edge
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VTRI 4 255 178 245 255 171 ; black right edge
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RECT 4 4 255 170 279 178 ; rock shade
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RECT 4 4 255 163 270 178 ; rock shade
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; base
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DRECT 0x8 0x22 86 124 193 191 ; green brick dock
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FCIRC 7 97 121 4 ; left platform
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FCIRC 7 180 121 4 ; right platform
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RECT 7 7 99 119 175 127 ; platform
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RECT 4 4 103 114 178 121 ; shady platform
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HTRI 4 95 120 115 120 102 ; left shady plat
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HTRI 4 185 120 115 120 175 ; right shady plat
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RECT 0 0 102 128 116 191 ; left shade
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RECT 0 0 156 126 169 191 ; center shade
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RECT 0 0 179 126 194 191 ; right shade
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RECT 3 3 89 137 93 146 ; left light
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RECT 3 3 186 139 190 147 ; right light
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; spaceship
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POINT 5 4 94 ; nosepipe
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LINETO 26 94 ;
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HTRI 4 25 94 84 105 43 ; noscone
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; draw deeper Z body
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HTRI 5 233 103 103 114 179 ; behind bottom fin
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; draw tails
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FCIRC 4 217 87 32 ; tails
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FCIRC 7 247 87 25 ; tails cutout
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RECT 4 4 231 59 263 64 ; top fin
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HTRI 4 255 58 54 58 222
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RECT 4 4 230 108 249 120 ; bottom fin
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RECT 4 4 240 111 278 115 ; bottom fin
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RECT 4 4 220 115 263 120 ; bottom fin
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; draw body
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RECT 5 5 44 84 234 101 ; body
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HTRI 5 44 84 77 84 69 ; left top
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HTRI 5 234 88 75 88 182 ; right top
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RECT 5 5 75 76 190 84 ; center top
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HTRI 7 223 84 84 88 234 ; right cutout
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RECT 5 5 44 101 185 106 ; next strip down
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HTRI 5 228 101 101 107 187 ; over bottom fin
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HTRI 5 44 106 106 113 74 ; left under
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RECT 5 5 74 106 185 113 ; next layer
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HTRI 5 74 113 113 100 102 ; next left
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HTRI 5 181 113 113 100 173 ; next right
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RECT 5 4 99 113 173 117 ; next layer
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; decorations
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RECT 4 4 234 88 239 101 ; nozzle
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HTRI 4 173 84 79 88 163 ; weird scoop
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HTRI 4 219 88 83 87 210 ; another scoop
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DRECT 0xcc 0xb3 67 80 74 110 ; left stripe
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DRECT 0xcc 0xb3 70 76 75 80 ; left stripe
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DRECT 0xcc 0xb3 70 106 75 114 ; left stripe
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DRECT 0xcc 0xb3 183 76 190 112 ; right stripe
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; door
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POINT 4 150 80
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LINETO 115 80
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LINETO 115 108
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LINETO 120 111
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LINETO 137 111
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POINT 7 138 81
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LINETO 138 109
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; door lines
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POINT 4 139 96
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LINETO 168 97
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POINT 4 139 100
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LINETO 165 100
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; marker switch
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RECT 6 6 148 116 158 124 ; base
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RECT 7 7 147 101 158 117 ; border
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RECT 5 1 150 103 155 113 ; woodgrain
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VTRI 6 154 95 148 158 101 ; top
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POINT 2 151 97 ; handle
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LINETO 155 97
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; walkway
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VTRI 1 128 129 101 109 191 ; left path green
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VTRI 3 129 129 109 129 191 ; left path white
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RECT 3 3 129 129 151 191 ; center path
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VTRI 1 153 129 170 179 191 ; right path green
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VTRI 3 152 129 152 170 191 ; right path white
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POINT 0 152 129 ; right gap
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LINETO 170 191 ; right gap
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POINT 0 129 129 ; left gap
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LINETO 109 191 ; left gap
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; left railing
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POINT 0 127 115 ; far left pole
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LINETO 128 133
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POINT 3 127 115 ; far left rope
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LINETO 122 129
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POINT 2 123 126 ; center left pole
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LINETO 123 147
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POINT 3 120 128 ; center left rope
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LINETO 116 144
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LINETO 109 154
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LINETO 99 158
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RECT 2 2 97 164 100 191 ; near pole
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FCIRC 2 98 161 4 ; near pole circle
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; right railing
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POINT 0 153 117 ; far right pole
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LINETO 152 132
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POINT 3 153 118 ; far right rope
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LINETO 157 129
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POINT 2 158 126 ; center right pole
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LINETO 157 141
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POINT 3 158 127 ; center right rope
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LINETO 162 142
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LINETO 168 154
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LINETO 178 160
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RECT 2 2 177 164 181 191 ; near pole
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FCIRC 2 179 161 4 ; near pole circle
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; wire pole
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RECT 6 6 174 88 179 126 ; pole
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RECT 6 6 174 73 179 80 ; insulator
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POINT 6 177 90 ; thinner pole
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LINETO 177 74 ; to top
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; shadow
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POINT 0 129 191
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LINETO 144 187
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POINT 0 139 188
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LINETO 132 180
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LINETO 130 170
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LINETO 129 157
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LINETO 134 149
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LINETO 139 143
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LINETO 135 138
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LINETO 134 132
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LINETO 138 126
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LINETO 131 127
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POINT 0 126 145
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LINETO 143 142
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; power wire
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POINT 6 279 54 ; from off screen
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LINETO 238 65
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LINETO 177 74
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LINETO 170 82
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LINETO 173 85
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LINETO 189 88
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LINETO 209 86
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END
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