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mist: can now get to book on the ship
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@ -189,9 +189,10 @@ VIEWER_POOL = 1
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; Stoney Ship
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STONEY_SHIP_STERN = 0
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STONEY_SHIP_BOW = 1
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STONEY_SHIP_DOOR_OPEN = 2
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STONEY_SHIP_CHAIR = 3
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STONEY_SHIP_BOOK_CLOSED = 4
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STONEY_SHIP_BOOK_OPEN = 5
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STONEY_SHIP_DOOR_CLOSED = 2
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STONEY_SHIP_DOOR_OPEN = 3
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STONEY_SHIP_CHAIR = 4
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STONEY_SHIP_BOOK_CLOSED = 5
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STONEY_SHIP_BOOK_OPEN = 6
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@ -11,15 +11,16 @@ all: stoney_graphics.inc
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stoney_graphics.inc: \
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ship_entry_n.lzsa ship_entry_s.lzsa \
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ship_bow_s.lzsa ship_bow_go_n.lzsa \
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book_chair_s.lzsa
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ship_door_open_s.lzsa ship_door_closed_s.lzsa \
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book_chair_s.lzsa book_chair_n.lzsa
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echo "ship_entry_n_lzsa: .incbin \"ship_entry_n.lzsa\"" > stoney_graphics.inc
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echo "ship_entry_s_lzsa: .incbin \"ship_entry_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_bow_s_lzsa: .incbin \"ship_bow_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_bow_go_n_lzsa: .incbin \"ship_bow_go_n.lzsa\"" >> stoney_graphics.inc
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echo "book_chair_s_lzsa: .incbin \"book_chair_s.lzsa\"" >> stoney_graphics.inc
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echo "book_chair_n_lzsa: .incbin \"book_chair_n.lzsa\"" >> stoney_graphics.inc
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echo "ship_door_open_s_lzsa: .incbin \"ship_door_open_s.lzsa\"" >> stoney_graphics.inc
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echo "ship_door_closed_s_lzsa: .incbin \"ship_door_closed_s.lzsa\"" >> stoney_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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BIN
mist/graphics_stoney/book_chair_n.png
Normal file
BIN
mist/graphics_stoney/book_chair_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 932 B |
BIN
mist/graphics_stoney/ship_door_closed_s.png
Normal file
BIN
mist/graphics_stoney/ship_door_closed_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 920 B |
BIN
mist/graphics_stoney/ship_door_open_s.png
Normal file
BIN
mist/graphics_stoney/ship_door_open_s.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 953 B |
@ -4,13 +4,13 @@
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;===============================================
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locations:
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.word location0, location1
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.word location0, location1, location2, location3
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.word location4
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; STONEY_SHIP_STERN -- back of the ship
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location0:
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.byte STONEY_SHIP_BOW ; north exit
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.byte STONEY_SHIP_DOOR_OPEN ; south exit
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.byte STONEY_SHIP_DOOR_CLOSED ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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@ -28,7 +28,7 @@ location0:
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; .byte 26,46 ; special y
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; .word controls_pressed-1 ; special function
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; Ship Bow -- bow of the ship
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; STONY_SHIP_BOW -- bow of the ship
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location1:
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.byte $ff ; north exit
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.byte STONEY_SHIP_STERN ; south exit
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@ -47,3 +47,55 @@ location1:
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.byte 9,29 ; special x
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.byte 2,46 ; special y
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.word back_to_mist-1 ; special function
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; STONEY_SHIP_DOOR_CLOSED -- ship cabin door
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location2:
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.byte STONEY_SHIP_BOW ; north exit
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.byte STONEY_SHIP_DOOR_OPEN ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_entry_n_lzsa ; north bg
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.word ship_door_closed_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_SOUTH|BG_NORTH
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.byte $ff ; special exit
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; STONEY_SHIP_DOOR_OPEN -- ship cabin door open
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location3:
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.byte STONEY_SHIP_BOW ; north exit
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.byte STONEY_SHIP_CHAIR ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word ship_entry_n_lzsa ; north bg
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.word ship_door_open_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_SOUTH|BG_NORTH
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.byte $ff ; special exit
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; STONEY_SHIP_CHAIR -- chair in the cabin
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location4:
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.byte STONEY_SHIP_STERN ; north exit
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; .byte STONEY_SHIP_BOOK_CLOSED ; south exit
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.byte $ff
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word book_chair_n_lzsa ; north bg
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.word book_chair_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_SOUTH|BG_NORTH
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.byte $ff ; special exit
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