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mist: stoney: properly turn off lights in the airlock areas
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mist/TODO
19
mist/TODO
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@ -20,18 +20,10 @@ For release 1.0
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-- Lights out
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-- Lights out
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+ currently if you turn around from open airlock
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+ currently if you turn around from open airlock
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they aren't blacked out
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they aren't blacked out
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-- fix colors on gangplanks
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-- allow coming at steps from an angle
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-- allow coming at steps from an angle
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-- if space allows, lighten floor of compass rose when
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-- if space allows, lighten floor of compass rose when
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right button pressed
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right button pressed
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-- hook up key/trunk puzzle
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-- outside looking in can see trunk if up
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(either add support or remove graphic)
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-- if click on steps when looking N, move to look at steps
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-- stop holding key if leave the two rooms where matters
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[actual game it drops to floor of basement?]
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-- rotate plug when open/closed
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+ CHANNEL
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+ CHANNEL
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-- from path can still see down elev1 even if up
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-- from path can still see down elev1 even if up
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@ -108,12 +100,9 @@ Channelwood:
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Stoneship age:
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Stoneship age:
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+ Implement floating chest puzzle
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+ When standing at door to lighthouse should be able
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+ Implement compass rose light puzzle
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to see trunk is up
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+ Implement raising/lowering water
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+ Spheres in red room should play animations
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+ Implement telescope
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+ Hook up tunnels into compass room properly
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+ Spheres in red room play animations
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Ending:
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Ending:
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+ Atrus at end -- hires?
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+ Atrus at end -- hires?
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@ -122,6 +122,16 @@ check_tunnel_lights:
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cmp #STONEY_CRAWLWAY_ENTRANCE_LEFT
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cmp #STONEY_CRAWLWAY_ENTRANCE_LEFT
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beq turn_off_the_lights
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beq turn_off_the_lights
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cmp #STONEY_CRAWLWAY_ENTRANCE_RIGHT
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cmp #STONEY_CRAWLWAY_ENTRANCE_RIGHT
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beq turn_off_the_lights
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cmp #STONEY_LEFT_AIRLOCK_OPEN
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beq open_airlock_check
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cmp #STONEY_RIGHT_AIRLOCK_OPEN
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bne dont_touch_lights
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open_airlock_check:
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; lights only off if facing tunnel
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lda DIRECTION
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cmp #DIRECTION_S
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bne dont_touch_lights
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bne dont_touch_lights
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turn_off_the_lights:
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turn_off_the_lights:
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