wires, wires

This commit is contained in:
Vince Weaver 2021-02-13 01:13:44 -05:00
parent 45d4908c80
commit 9633c05d45
2 changed files with 216 additions and 1 deletions

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@ -6,12 +6,13 @@ LINKERSCRIPTS = ../../../linker_scripts
all: plasma.dsk
plasma.dsk: HELLO PLASMA PLASMA_TINY PLASMA_BOT
plasma.dsk: HELLO PLASMA PLASMA_TINY PLASMA_BOT WIRES
cp empty.dsk plasma.dsk
$(DOS33) -y plasma.dsk SAVE A HELLO
$(DOS33) -y plasma.dsk BSAVE -a 0x300 PLASMA
$(DOS33) -y plasma.dsk BSAVE -a 0xC00 PLASMA_TINY
$(DOS33) -y plasma.dsk BSAVE -a 0x36B PLASMA_BOT
$(DOS33) -y plasma.dsk BSAVE -a 0xC00 WIRES
###
@ -43,6 +44,14 @@ PLASMA_TINY: plasma_tiny.o
plasma_tiny.o: plasma_tiny.s
ca65 -o plasma_tiny.o plasma_tiny.s -l plasma_tiny.lst
###
WIRES: wires.o
ld65 -o WIRES wires.o -C $(LINKERSCRIPTS)/apple2_c00.inc
wires.o: wires.s
ca65 -o wires.o wires.s -l wires.lst
###

206
graphics/gr/plasma/wires.s Normal file
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@ -0,0 +1,206 @@
; wires
; 159 -- initial
; 158 -- jmp to branch
; 152 -- special case dark blue
; 151 -- another jmp to branch
; 148 -- use $10 instead of $ff for black color
; 147 -- optimize color code
; goal=135
.include "zp.inc"
.include "hardware.inc"
CTEMP = $FC
;================================
; Clear screen and setup graphics
;================================
plasma:
jsr SETGR ; set lo-res 40x40 mode
bit FULLGR ; make it 40x48
; we only create a 16x16 texture, which we pattern across 40x48 screen
create_lookup:
ldy #15
create_yloop:
ldx #15
create_xloop:
; vertical
txa
and #$7
bne horiz
xnot:
tya
bne lookup_smc
horiz:
; horizontal
tya
and #$7
beq ynot
lda #$10
bne lookup_smc
ynot:
txa
lookup_smc:
sta lookup ; always starts at $d00
inc lookup_smc+1
dex
bpl create_xloop
dey
bpl create_yloop
; X and Y both $FF
create_lookup_done:
forever_loop:
cycle_colors:
; cycle colors
; can't do palette rotate on Apple II so faking it here
; just incrementing every entry in texture by 1
; X is $FF when arriving here
; ldx #0
inx ; make X 0
cycle_loop:
ldy lookup,X
cpy #$10
beq skip_zero
iny
tya
and #$f
sta lookup,X
skip_zero:
inx
bne cycle_loop
; set/flip pages
; we want to flip pages and then draw to the offscreen one
flip_pages:
; ldx #0 ; x already 0
lda draw_page_smc+1 ; DRAW_PAGE
beq done_page
inx
done_page:
ldy PAGE0,X ; set display page to PAGE1 or PAGE2
eor #$4 ; flip draw page between $400/$800
sta draw_page_smc+1 ; DRAW_PAGE
; plot current frame
; scan whole 40x48 screen and plot each point based on
; lookup table colors
plot_frame:
ldx #47 ; YY=47 (count backwards)
plot_yloop:
txa ; get (y&0xf)<<4
pha ; save YY / SAVEX
asl
asl
asl
asl
sta CTEMP ; save for later
txa ; get Y in accumulator
lsr ; call actually wants Ycoord/2
ldy #$0f ; setup mask for odd/even line
bcc plot_mask
ldy #$f0
plot_mask:
sty MASK
jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2)
; after, A is GBASL, C is clear
lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800)
draw_page_smc:
adc #0
sta GBASH
;==========
ldy #39 ; XX = 39 (countdown)
plot_xloop:
tya ; get x&0xf
and #$f
ora CTEMP ; combine with val from earlier
; get ((y&0xf)*16)+x
tax
plot_lookup:
plot_lookup_smc:
lda lookup,X ; load lookup, (y*16)+x
cmp #11
bcs color_notblue ; if < 11, blue
color_blue:
lda #$11 ; blue offset
color_notblue:
tax
lda colorlookup-11,X ; lookup color
color_notblack:
sta COLOR ; each nibble should be same
jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y)
dey
bpl plot_xloop
pla
tax
dex
bpl plot_yloop
bmi forever_loop
colorlookup:
;.byte $22,$22,$22,$22,$22,$22,$22,$22
;.byte $22,$22,$22,
.byte $66,$77,$ff,$77,$66,$00,$22
; want this to be at 3f5
; Length is 141 so start at $3f4 -
; 1013 - 141 + 3 = 875 = $36B
jmp plasma
; make lookup happen at page boundary
.org $d00
lookup: