shape_table: more attempts at small

This commit is contained in:
Vince Weaver 2023-01-28 18:37:06 -05:00
parent 42bfd87f03
commit 9848a0d53c
4 changed files with 186 additions and 47 deletions

View File

@ -10,7 +10,7 @@ all: shape_table.dsk
shape_table.dsk: HELLO APPLE.BAS GEARS.BAS \
APPLE2 GEARS LINE32 PATTERN PATTERN_LOGO SQUARE_WAVE \
AGONY17 HERRING16 STRIPE17 COOL_WAVE TEETH32 TICK_TOCK \
GEARS_TINY AGONY2
GEARS_TINY WEAVE15 COLUMNS16 CATS16
cp $(EMPTYDISK) shape_table.dsk
$(DOS33) -y shape_table.dsk SAVE A HELLO
$(DOS33) -y shape_table.dsk SAVE A GEARS.BAS
@ -20,7 +20,7 @@ shape_table.dsk: HELLO APPLE.BAS GEARS.BAS \
$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 APPLE2
$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 LINE32
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 AGONY17
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 AGONY2
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 WEAVE15
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 STRIPE17
$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 HERRING16
$(DOS33) -y shape_table.dsk BSAVE -a 0xc00 PATTERN
@ -29,6 +29,8 @@ shape_table.dsk: HELLO APPLE.BAS GEARS.BAS \
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 COOL_WAVE
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 TEETH32
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 TICK_TOCK
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 COLUMNS16
$(DOS33) -y shape_table.dsk BSAVE -a 0xe7 CATS16
###
@ -90,6 +92,23 @@ teeth32.o: teeth32.s
###
COLUMNS16: columns16.o
ld65 -o COLUMNS16 columns16.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
columns16.o: columns16.s
ca65 -o columns16.o columns16.s -l columns16.lst
###
CATS16: cats16.o
ld65 -o CATS16 cats16.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
cats16.o: cats16.s
ca65 -o cats16.o cats16.s -l cats16.lst
###
TICK_TOCK: tick_tock.o
ld65 -o TICK_TOCK tick_tock.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
@ -126,11 +145,11 @@ agony17.o: agony17.s
###
AGONY2: agony2.o
ld65 -o AGONY2 agony2.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
WEAVE15: weave15.o
ld65 -o WEAVE15 weave15.o -C $(LINKERSCRIPTS)/apple2_e7_zp.inc
agony2.o: agony2.s
ca65 -o agony2.o agony2.s -l agony2.lst
weave15.o: weave15.s
ca65 -o weave15.o weave15.s -l weave15.lst
###
@ -173,4 +192,6 @@ pattern_logo.o: pattern_logo.s
clean:
rm -f *~ *.o *.lst HELLO GEAR.BAS GEARS PATTERN APPLE.BAS \
PATTERN_LOGO COOL_WAVE SQUARE_WAVE TEETH32 TICK_TOCK \
HERRING16 STRIPE17 AGONY17 LINE32 APPLE2 GEARS_TINY AGONY2
HERRING16 STRIPE17 AGONY17 LINE32 APPLE2 GEARS_TINY WEAVE15 \
COLUMNS16 CATS16

View File

@ -0,0 +1,110 @@
; 16B weird line pattern
; note this depends on GBASL/GBASH and other values set by HPOSN
; being vaguely reasonable at boot(?) could vary by system
; it also means some garbage on screen for first XDRAW but
; maybe that's OK as otherwise we are 18 bytes
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
XPOS = $FD
YPOS = $FF
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
tiny_xdraw:
; .byte $0A ; scale at $E7 (also harmless asl)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; lda #10
; sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
; ldy #0
; ldx #100
; lda #100
; we really have to call this, otherwise it won't run
; on some real hardware
; getting GBASH between $40-$5F might actually be enough
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; ldx #<shape_table ; point to bottom byte of shape address
; ldy #>shape_table ; point to top byte of shape address
; ldy #$e8
; ldx #$0e
; tay
ldy #$00 ; uses the text window
ldx #$21
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
lda #2 ; ROT=1
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
; jsr $F666 ; rot in X, a=0
; inx
; inx ; X=1
; txa ; A=1
; tay ; Y=1
beq tiny_loop ; bra
; be sure this is at address $0101, easy to set address
;shape_table:
; .byte $04,$00

View File

@ -0,0 +1,45 @@
; 16B looks like columns
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
GBASL = $26
GBASH = $27
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
tiny_xdraw:
; loads at E7 (HGR_SCALE) which is $20 (jsr instruction)
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; we really have to call this, otherwise it won't run
; on some real hardware
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
ldy #$e3
inx ; X is 1
lda #2 ; ROT=2
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
beq tiny_loop ; bra

View File

@ -3,35 +3,8 @@
; FIXME: depends on memory init
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
XPOS = $FD
YPOS = $FF
; ROM calls
HGR2 = $F3D8
@ -42,32 +15,22 @@ XDRAW1 = $F661
RESTORE = $FF3F
tiny_xdraw:
herring:
; $E7 HGR_SCALE is $00 from memory not initialized
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
; lda #10
; sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
; ldy #0
; ldx #100
; lda #100
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; ldx #<shape_table ; point to bottom byte of shape address
; ldy #>shape_table ; point to top byte of shape address
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
; lda #1 ; ROT=1
jsr XDRAW0 ; XDRAW 1 AT X,Y