lovebyte: wires again

This commit is contained in:
Vince Weaver 2024-02-05 11:45:04 -05:00
parent 217bfb131a
commit 9abcdcac62
4 changed files with 198 additions and 0 deletions

View File

@ -0,0 +1,49 @@
include ../../../Makefile.inc
DOS33 = ../../../utils/dos33fs-utils/dos33
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
EMPTYDISK = ../../../empty_disk/empty.dsk
LINKERSCRIPTS = ../../../linker_scripts/
all: wires.dsk
wires.dsk: HELLO WIRES
cp $(EMPTYDISK) wires.dsk
$(DOS33) -y wires.dsk SAVE A HELLO
$(DOS33) -y wires.dsk BSAVE -a 0xc00 WIRES
###
submit: wires.zip
wires.zip: WIRES wires.s file_id.diz wires.dsk
mkdir -p lovebyte2023_wires
cp WIRES ./lovebyte2023_wires
cp wires.s ./lovebyte2023_wires
cp file_id.diz ./lovebyte2023_wires
cp wires.dsk ./lovebyte2023_wires
cp monitor.txt ./lovebyte2023_wires
cp wires_screen.png ./lovebyte2023_wires
cp wires_720p.mp4 ./lovebyte2023_wires
zip -r wires.zip lovebyte2023_wires
####
####
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
###
WIRES: wires.o
ld65 -o WIRES wires.o -C $(LINKERSCRIPTS)/apple2_c00.inc
wires.o: wires.s
ca65 -o wires.o wires.s -l wires.lst
####
clean:
rm -f *~ *.o *.lst HELLO WIRES *.zip

View File

@ -0,0 +1,10 @@
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-
Spiraling Shape
--------------------------------------
Hi-res Xdraw Pattern
with Sound!
by Deater / dSr
31-byte Intro for Apple II
Lovebyte 2024
--------------------------------------

View File

@ -0,0 +1,7 @@
5 HOME
10 PRINT " WIRES"
20 PRINT CHR$(4)"CATALOG"
25 PRINT:PRINT "PRESS ANY KEY TO 'BRUN WIRES'"
30 GET A$
35 PRINT
40 PRINT CHR$(4)"BRUN WIRES"

View File

@ -0,0 +1,132 @@
; wires -- Apple II Hires
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
GBASL = $26
GBASH = $27
HGR_END2 = $FC
HGR_END = $FD
COUNT = $FE
FRAME = $FF
; soft-switches
PAGE1 = $C054
PAGE2 = $C055
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3FFF
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
wires:
jsr HGR
jsr HGR2 ; clear screen PAGE2 A and Y 0 after
reset_x:
ldx #$0
switch_pages:
lda HGR_PAGE
eor #$60
sta HGR_PAGE
cmp #$40
bne switch_page2
bit PAGE1
jmp outer_loop
switch_page2:
bit PAGE2
outer_loop:
;=====================================
; pulse loop horizontal
;=====================================
; write out pattern to horizontal line
; due to memory layout by going $4000-$43FF only draw every 8th line
lda #$00
tay
sta GBASL
lda HGR_PAGE ; point GBASL to $4000
sta GBASH
clc
adc #$4
sta HGR_END
adc #$1C
sta HGR_END2
horiz_loop:
lda even_lookup,X
sta (GBASL),Y
iny
lda odd_lookup,X
sta (GBASL),Y
iny
bne noflo2
inc GBASH
noflo2:
lda HGR_END
cmp GBASH
bne horiz_loop
;========================================
; vertical loop
;========================================
; A should already be $44 here
; Y should be 0
; X is position in pattern
; to be honest I don't remember how this works
vert_loop:
txa
clc
adc #2 ; $44 + 2? = $46
asl ; = $8E
asl ; shift left? = $1C + carry
adc HGR_PAGE ; what? = $5D
sbc GBASH ; huh - $44 = $19
cmp #8 ; WHAT IS GOING ON HERE?
lda #$81
bcs noeor
ora #$02
noeor:
sta (GBASL),Y ; store it out
inc GBASL ; skip two columns
inc GBASL
bne noflo
inc GBASH
noflo:
lda HGR_END2
cmp GBASH
bne vert_loop
inx ; wrap at 7
cpx #7
beq reset_x
bne switch_pages ; bra
even_lookup:
.byte $D7,$DD,$F5, $D5,$D5,$D5,$D5
odd_lookup:
.byte $AA,$AA,$AA, $AB,$AE,$BA,$EA