more sizecoding

This commit is contained in:
Vince Weaver 2021-03-01 19:21:55 -05:00
parent 2cc45e4517
commit 9e83c5498f
5 changed files with 273 additions and 65 deletions

View File

@ -28,8 +28,11 @@
; 145 bytes -- leave out carry setting
; 142 bytes -- reduce to 4 colors (from 8)
; 141 bytes -- don't dex at beginning ($FF close enough)
; 138 bytes -- no need for jmp at end (not bot)
.include "hardware.inc"
; zero page
GBASH = $27
MASK = $2E
@ -45,6 +48,18 @@ BUF1H = $FD
BUF2L = $FE
BUF2H = $FF
; soft switches
FULLGR = $C052
LORES = $C056 ; Enable LORES graphics
; ROM routines
HGR = $F3E2
HGR2 = $F3D8
PLOT = $F800 ;; PLOT AT Y,A
PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
;================================
; Clear screen and setup graphics
@ -71,7 +86,7 @@ drops_outer:
inc FRAME
lda FRAME
tay ; save frame for later
tay ; save frame in Y
; alternate $20/$28 in BUF1H/BUF2H
@ -93,7 +108,7 @@ drops_outer:
; fake random number generator by reading ROM
lda $E000,Y
lda $E000,Y ; based on FRAME
; buffer is 40x48 = roughly 2k?
; so random top bits = 0..7
@ -128,17 +143,17 @@ no_drop:
drops_yloop:
txa ; YY
tay ; plot YY,YY
jsr PLOT ; PLOT Y,A, setting up MASK and putting addr in GBASL/H
; reset XX to 39
lda #39 ; XX
lda #39 ; XX
sta XX
tay
txa ; YY into A
; plot 39,YY
jsr PLOT ; PLOT Y,A, setting up MASK and putting addr in GBASL/H
;=================================
; xloop
@ -206,32 +221,3 @@ colors:
; 0000 0010 0110 1110 0111 1111 1111 1111
; 0 1 2 3 4 5 6 7
; for maximum twitter size we enter this program
; by using the "&" operator which jumps to $3F5
; we can't load there though as the code would end up overlapping
; $400 which is the graphics area
; this is at 38A
; we want to be at 3F5, so load program at 36B?
; called by EXECUTE.STATEMENT at $D828
; which jumps to CHRGET at $00B1
; which does a RTS to $3F4 at end
; CHRGET sets up state based on the char that follows the &
; Z==C==1 is colon
; Z==1 is EOL (nul)
; C==0 is digit
; when we call with " following
; A=$22 (") X=$FF Y=$5E
; N=0 V=0 Z=0 C=1
jmp drops ; entry point from &
; bcs drops

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@ -7,10 +7,11 @@ EMPTY_DISK = ../../../empty_disk/empty.dsk
all: sier.dsk
sier.dsk: HELLO SIER SIER_TINY SIER_64
sier.dsk: HELLO SIER SIER_BOT SIER_TINY SIER_64
cp $(EMPTY_DISK) sier.dsk
$(DOS33) -y sier.dsk SAVE A HELLO
$(DOS33) -y sier.dsk BSAVE -a 0x36C SIER
$(DOS33) -y sier.dsk BSAVE -a 0x60 SIER
$(DOS33) -y sier.dsk BSAVE -a 0x36C SIER_BOT
$(DOS33) -y sier.dsk BSAVE -a 0x300 SIER_TINY
$(DOS33) -y sier.dsk BSAVE -a 0x300 SIER_64
@ -22,13 +23,22 @@ HELLO: hello.bas
###
SIER: sier.o
ld65 -o SIER sier.o -C ./apple2_36c.inc
ld65 -o SIER sier.o -C ./apple2_60_zp.inc
sier.o: sier.s
ca65 -o sier.o sier.s -l sier.lst
###
SIER_BOT: sier_bot.o
ld65 -o SIER_BOT sier_bot.o -C ./apple2_36c.inc
sier_bot.o: sier_bot.s
ca65 -o sier_bot.o sier_bot.s -l sier_bot.lst
###
SIER_TINY: sier_tiny.o
ld65 -o SIER_TINY sier_tiny.o -C $(LINKERSCRIPTS)/apple2_300.inc

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@ -0,0 +1,12 @@
MEMORY {
ZP: start = $60, size = $90, type = rw;
RAM: start = $60, size = $8E00, file = %O;
}
SEGMENTS {
#CODE: load = RAM, type = ro;
#RODATA: load = RAM, type = ro;
#DATA: load = RAM, type = rw;
#BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = ro;
}

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@ -1,8 +1,9 @@
; sierpinski-like demo
; based on the code from Hellmood's Memories demo
; 140 bytes -- enough for appleiibot plus {B11} directive
; to allow for decompression time
; by Vince `deater` Weaver <vince@deater.net>
; for Lovebyte 2021
; the simple sierpinski you more or less just plot
; X AND Y
@ -14,37 +15,63 @@
; to get speed on 6502/Apple II we change the multiplies to
; a series of 16-bit 8.8 fixed point adds
.include "hardware.inc"
; 140 bytes -- bot demo version
; 137 bytes -- remvoe & jump
; 135 bytes -- init with HGR, which sets A=0
; 133 bytes -- remove ldx #0 in paeg flip code
; 130 bytes -- load in zero page
; 128 bytes -- init T_L, T_H as part of zero page since we live there
; zero page
GBASH = $27
MASK = $2E
COLOR = $30
;XX = $F7
XX_TH = $F8
XX_TL = $F9
;YY = $FA
YY_TH = $FB
YY_TL = $FC
T_L = $FD
T_H = $FE
;T_L = $FD
;T_H = $FE
SAVED = $FF
; Soft switches
FULLGR = $C052
PAGE1 = $C054
PAGE2 = $C055
LORES = $C056 ; Enable LORES graphics
; ROM routines
HGR = $F3E2
HGR2 = $F3D8
PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
SETGR = $FB40
.zeropage
.globalzp T_L,T_H
;================================
; Clear screen and setup graphics
;================================
sier:
jsr HGR2 ; set FULLGR, sets A=0
; be sure to avoid code at E6 if we do this
bit LORES ; drop down to lo-res
jsr SETGR ; set lo-res 40x40 mode
bit FULLGR ; make it 40x48
lda #0 ; start with multiplier 0
sta T_L
sta T_H
; lda #0 ; start with multiplier 0
; sta T_L
; sta T_H
sier_outer:
ldx #0 ; YY starts at 0
stx YY_TL
stx YY_TH
@ -65,7 +92,7 @@ sier_yloop:
bcc even_mask
ldy #$f0
.byte $C2 ; bit hack
.byte $2C ; bit hack
even_mask:
ldy #$0f
sty MASK
@ -152,26 +179,22 @@ blah_smc:
; speed up the zoom as it goes
inc blah_smc+1
flip_pages:
ldx #0
; x is 48
flip_pages:
lda draw_page_smc+1 ; DRAW_PAGE
beq done_page
inx
done_page:
ldy PAGE0,X ; set display page to PAGE1 or PAGE2
; X=48 ($30) PAGE1=$C054-$30=$C024
ldy $C024,X ; set display page to PAGE1 or PAGE2
eor #$4 ; flip draw page between $400/$800
sta draw_page_smc+1 ; DRAW_PAGE
jmp sier_outer ; just slightly too far???
; for maximum twitter size we enter this program
; by using the "&" operator which jumps to $3F5
jmp sier_outer ; what can we branch on?
; we can't load there though as the code would end up overlapping
; $400 which is the graphics area
T_L: .byte $00
T_H: .byte $00
; this is at 389
; we want to be at 3F5, so load program at 36C?
jmp sier ; entry point from &

177
graphics/gr/sier/sier_bot.s Normal file
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@ -0,0 +1,177 @@
; sierpinski-like demo
; based on the code from Hellmood's Memories demo
; 140 bytes -- enough for appleiibot plus {B11} directive
; to allow for decompression time
; the simple sierpinski you more or less just plot
; X AND Y
; Hellmood's you plot something more or less like
; COLOR = ( (Y-(X*T)) & (X+(Y*T) ) & 0xf0
; where T is an incrementing frame value
; to get speed on 6502/Apple II we change the multiplies to
; a series of 16-bit 8.8 fixed point adds
.include "hardware.inc"
GBASH = $27
MASK = $2E
COLOR = $30
;XX = $F7
XX_TH = $F8
XX_TL = $F9
;YY = $FA
YY_TH = $FB
YY_TL = $FC
T_L = $FD
T_H = $FE
SAVED = $FF
;================================
; Clear screen and setup graphics
;================================
sier:
jsr SETGR ; set lo-res 40x40 mode
bit FULLGR ; make it 40x48
lda #0 ; start with multiplier 0
sta T_L
sta T_H
sier_outer:
ldx #0 ; YY starts at 0
stx YY_TL
stx YY_TH
sier_yloop:
; calc YY_T (8.8 fixed point add)
; save space by skipping clc as it's only a slight variation w/o
; clc
lda YY_TL
adc T_L
sta YY_TL
lda YY_TH
adc T_H
sta YY_TH
txa ; YY ; plot call needs Y/2
lsr
bcc even_mask
ldy #$f0
.byte $2C ; bit hack
even_mask:
ldy #$0f
sty MASK
jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
lda GBASH
draw_page_smc:
adc #0
sta GBASH ; adjust for PAGE1/PAGE2 ($400/$800)
; reset XX to 0
ldy #0 ; XX
sty XX_TL
sty XX_TH
sier_xloop:
; want (YY-(XX*T)) & (XX+(YY*T)
; SAVED = XX+(Y*T)
; clc
tya ; XX
adc YY_TH
sta SAVED
; calc XX*T
; clc
lda XX_TL
adc T_L
sta XX_TL
lda XX_TH
adc T_H
sta XX_TH
; calc (YY-X_T)
txa ; lda YY
sec
sbc XX_TH
; want (YY-(XX*T)) & (XX+(YY*T)
and SAVED
and #$f0
beq green
black:
lda #00 ; black
.byte $2C ; bit trick
green:
lda #$CC ; green
sta COLOR
; XX value already in Y
jsr PLOT1 ; PLOT AT (GBASL),Y
iny ; XX
cpy #40
bne sier_xloop
inx ; YY
cpx #48
bne sier_yloop
; inc T
; clc
lda T_L
blah_smc:
adc #1
sta T_L
lda T_H
adc #0
sta T_H
; speed up the zoom as it goes
inc blah_smc+1
flip_pages:
ldx #0
lda draw_page_smc+1 ; DRAW_PAGE
beq done_page
inx
done_page:
ldy PAGE0,X ; set display page to PAGE1 or PAGE2
eor #$4 ; flip draw page between $400/$800
sta draw_page_smc+1 ; DRAW_PAGE
jmp sier_outer ; just slightly too far???
; for maximum twitter size we enter this program
; by using the "&" operator which jumps to $3F5
; we can't load there though as the code would end up overlapping
; $400 which is the graphics area
; this is at 389
; we want to be at 3F5, so load program at 36C?
jmp sier ; entry point from &