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tfv: allow left/right screen wrapping of world map
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@ -24,23 +24,6 @@ MAP_X EQU $85
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; Play music, lightning effects?
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; TFV only hit for one damage, susie for 100
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; Map
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;
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; 0 1 2 3
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;
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; 0 BEACH ARCTIC ARCTIC BELAIR
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; TREE MOUNATIN
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;
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; 1 BEACH LANDING GRASS FOREST
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; PINETREE MOUNTAIN
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;
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; 2 BEACH GRASS GRASS FOREST
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; PALMTREE MOUNTAIN
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;
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; 3 BEACH DESERT COLLEGE BEACH
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; CACTUS PARK
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world_map:
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@ -215,8 +198,13 @@ check_high_x:
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bne check_high_y
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check_low_x:
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lda TFV_X
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bpl check_high_y
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cmp #0
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dec MAP_X
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lda #25
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sta TFV_X
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inc REFRESH
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@ -331,6 +319,28 @@ done_walking:
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; Map
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;
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; 0 1 2 3
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;
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; 0 BEACH ARCTIC ARCTIC BELAIR
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; TREE MOUNATIN
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;
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; 1 BEACH LANDING GRASS FOREST
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; PINETREE MOUNTAIN
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;
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; 2 BEACH GRASS GRASS FOREST
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; PALMTREE MOUNTAIN
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;
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; 3 BEACH DESERT COLLEGE BEACH
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; CACTUS PARK
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;=============================================
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;=============================================
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; Load World Map background
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;=============================================
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;=============================================
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load_map_bg:
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@ -339,12 +349,87 @@ load_map_bg:
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lda #$00
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sta BASL ; load image off-screen 0xc00
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lda MAP_X
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map_harfco:
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cmp #3
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bne map_landing
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lda #>(harfco_rle)
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sta GBASH
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lda #<(harfco_rle)
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sta GBASL
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jsr load_rle_gr
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rts
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map_landing:
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cmp #5
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bne map_collegep
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lda #>(landing_rle)
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sta GBASH
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lda #<(landing_rle)
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sta GBASL
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jsr load_rle_gr
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rts
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;; grsim_unrle(landing_rle,0x800);
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map_collegep:
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cmp #14
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bne map_custom
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lda #>(collegep_rle)
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sta GBASH
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lda #<(collegep_rle)
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sta GBASL
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jsr load_rle_gr
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rts
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map_custom:
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; Draw the Sky
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lda DRAW_PAGE
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pha
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lda #$8
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sta DRAW_PAGE
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lda #COLOR_BOTH_MEDIUMBLUE ; MEDIUMBLUE color
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sta COLOR
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lda #0
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map_sky: ; draw line across screen
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ldy #40 ; from y=0 to y=10
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sty V2
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ldy #0
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pha
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jsr hlin_double ; hlin y,V2 at A
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pla
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clc
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adc #2
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cmp #10
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bne map_sky
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map_grassland:
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lda #COLOR_BOTH_LIGHTGREEN ; LIGHTGREEN color
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sta COLOR
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lda #10
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grassland_loop: ; draw line across screen
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ldy #40 ; from y=0 to y=10
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sty V2
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ldy #0
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pha
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jsr hlin_double ; hlin y,V2 at A
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pla
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clc
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adc #2
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cmp #40
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bne grassland_loop
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pla ; restore the draw page
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sta DRAW_PAGE
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rts
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@ -111,3 +111,4 @@ COLOR_WHITE EQU 15
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COLOR_BOTH_DARKBLUE EQU $22
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COLOR_BOTH_GREY EQU $55
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COLOR_BOTH_MEDIUMBLUE EQU $66
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COLOR_BOTH_LIGHTGREEN EQU $CC
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