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megademo: change path a pit for mode7 part
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@ -55,14 +55,12 @@ Music:
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REACH: waterfall sound effect?
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7: arrival at ship
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close door
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flames going
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tree goes from big to small, horizon drops?
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auto timeout to next screen
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DONE?
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REACH: tree goes from big to small, horizon drops?
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8: mode7:
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change path
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change ground to night-time darkness. grey water
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DONE?
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REACH: change ground to night-time darkness. grey water
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9: spacebars:
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auto movement
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@ -44,7 +44,7 @@ apple_iie:
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;===================
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jsr HOME
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; jsr rocket_takeoff
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; jsr mode7_flying
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; C64 Opening Sequence
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@ -32,28 +32,28 @@ CONST_LOWRES_HALF_F = $00
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island_flying_directions:
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.byte $2,$00 ; 2 frames, do nothing
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.byte $1,'Z' ; start moving forward
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.byte $10,$00 ; 16 frames, do nothing
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.byte $2,'Z' ; start moving forward
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.byte $8,$00 ; 8 frames, do nothing
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.byte $3,'D' ; 3 frames, turn right
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.byte $1,'Z' ; move faster
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.byte $8,$00 ; 8 frames, do nothing
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.byte $6,$00 ; 6 frames, do nothing
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.byte $2,'D' ; 2 frames, turn left
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.byte $8,$00 ; 8 frames, do nothing
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.byte $6,$00 ; 8 frames, do nothing
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.byte $3,'A' ; 3 frames, turn left
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.byte $1,'Z' ; speedup
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.byte $8,$00 ; 8 frames, do nothing
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.byte $6,$00 ; 6 frames, do nothing
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.byte $6,'S' ; 6 frames down
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.byte $6,$00 ; 6 frames do nothing
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.byte $4,$00 ; 4 frames do nothing
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.byte $3,'A' ; 3 frames left
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.byte $3,'D' ; 3 frames right
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.byte $2,$00 ; 2 frames nothing
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.byte $1,'D' ; 1 frame right
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.byte $2,$00 ; 2 frames nothing
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.byte $8,'D' ; 8 frame right
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.byte $1,'Z' ; 8 frames up
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.byte $1,'Z' ; 1 frames up
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.byte $6,'W' ; 2 speedup
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.byte $a,$00 ; 10 nothing
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.byte $3,'S' ; 3 down
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.byte $8,$00 ; 8 nothing
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.byte $2,'S' ; 2 down
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.byte $1,'Q' ; quit
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;=====================
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@ -91,14 +91,16 @@ mode7_flying:
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;===============
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lda #20
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sta SHIPY
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lda #4
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sta ANGLE
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sta CY_I
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lda #6
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sta CX_I
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lda #0
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sta TURNING
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sta ANGLE
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sta SPACEX_I
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sta SPACEY_I
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sta CX_I
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sta CX_F
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sta CY_I
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sta CY_F
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sta DRAW_SPLASH
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sta SPEED
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