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mist: add clock island
can now reach all the marker switches
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16
mist/TODO
16
mist/TODO
@ -12,12 +12,12 @@ Make game winnable:
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+ Allow looking at green book on shelf
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+ allow getting in the fireplace
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+ allow entering code
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+ Atrus at end -- hires?
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Add one of the other ages/puzzles:
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+ ??
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Make graphics use lzsa compression
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Move sound to language card (meaning no sound on II+ w/o language card)
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@ -28,7 +28,7 @@ Marker Switches (8):
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+ * Dentist
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+ * Pool
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+ * Spaceship
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+ Clock
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+ * Clock
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+ * Cabin
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+ * Generator
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@ -37,15 +37,7 @@ Fireplace:
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16 more pictures?
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+ * cabin switch
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+ * generator switch
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+ close-in clock
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+ clock with gears up
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+ clock switch
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+ * dentist switch
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+ * looking back from dentist switch
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+ * spaceship switch
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more pictures?
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+ open gear
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+ gear linking book
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+ fireplace close
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@ -36,7 +36,10 @@ mist_graphics.inc: \
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dentist_door_n.lzsa dentist_door_s.lzsa \
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spaceship_switch_n.lzsa \
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tree4_n.lzsa tree4_s.lzsa tree4_w.lzsa \
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tree_cabin_e.lzsa
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tree_cabin_e.lzsa \
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clock_island_s.lzsa clock_island_n.lzsa \
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clock_puzzle_s.lzsa \
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clock_inside_s.lzsa
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echo "m_link_book_lzsa: .incbin \"m_link_book.lzsa\"" > mist_graphics.inc
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echo "dock_n_lzsa: .incbin \"dock_n.lzsa\"" >> mist_graphics.inc
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echo "dock_s_lzsa: .incbin \"dock_s.lzsa\"" >> mist_graphics.inc
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@ -92,6 +95,10 @@ mist_graphics.inc: \
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echo "tree4_s_lzsa: .incbin \"tree4_s.lzsa\"" >> mist_graphics.inc
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echo "tree4_w_lzsa: .incbin \"tree4_w.lzsa\"" >> mist_graphics.inc
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echo "tree_cabin_e_lzsa: .incbin \"tree_cabin_e.lzsa\"" >> mist_graphics.inc
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echo "clock_island_s_lzsa: .incbin \"clock_island_s.lzsa\"" >> mist_graphics.inc
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echo "clock_island_n_lzsa: .incbin \"clock_island_n.lzsa\"" >> mist_graphics.inc
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echo "clock_puzzle_s_lzsa: .incbin \"clock_puzzle_s.lzsa\"" >> mist_graphics.inc
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echo "clock_inside_s_lzsa: .incbin \"clock_inside_s.lzsa\"" >> mist_graphics.inc
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%.gr: %.png
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BIN
mist/graphics_island/clock_inside_s.png
Normal file
BIN
mist/graphics_island/clock_inside_s.png
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After Width: | Height: | Size: 523 B |
BIN
mist/graphics_island/clock_island_n.png
Normal file
BIN
mist/graphics_island/clock_island_n.png
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After Width: | Height: | Size: 523 B |
BIN
mist/graphics_island/clock_island_s.png
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BIN
mist/graphics_island/clock_island_s.png
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After Width: | Height: | Size: 382 B |
BIN
mist/graphics_island/clock_puzzle_s.png
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BIN
mist/graphics_island/clock_puzzle_s.png
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After Width: | Height: | Size: 427 B |
@ -53,3 +53,7 @@ tree4_n_lzsa: .incbin "tree4_n.lzsa"
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tree4_s_lzsa: .incbin "tree4_s.lzsa"
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tree4_w_lzsa: .incbin "tree4_w.lzsa"
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tree_cabin_e_lzsa: .incbin "tree_cabin_e.lzsa"
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clock_island_s_lzsa: .incbin "clock_island_s.lzsa"
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clock_island_n_lzsa: .incbin "clock_island_n.lzsa"
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clock_puzzle_s_lzsa: .incbin "clock_puzzle_s.lzsa"
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clock_inside_s_lzsa: .incbin "clock_inside_s.lzsa"
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66
mist/mist.s
66
mist/mist.s
@ -817,7 +817,7 @@ locations:
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.word location12,location13,location14,location15
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.word location16,location17,location18,location19
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.word location20,location21,location22,location23
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.word location24
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.word location24,location25,location26,location27
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; myst linking book
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location0:
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@ -1124,11 +1124,11 @@ location14:
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; clock
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location15:
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.byte $ff ; north exit
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.byte 18 ; south exit
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.byte 25 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_N ; south exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.byte $ff ; special exit
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@ -1326,6 +1326,66 @@ location24:
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.word $0000 ; special function
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.byte BG_EAST
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; clock puzzle
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location25:
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.byte $ff ; north exit
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.byte 26 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.byte $ff ; special exit
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.word $0000 ; north bg
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.word clock_puzzle_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte $ff,$ff ; special x
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.byte $ff,$ff ; special y
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.word $0000 ; special function
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.byte BG_SOUTH
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; clock island
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location26:
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.byte 18 ; north exit
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.byte 27 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.byte $ff ; special exit
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.word clock_island_n_lzsa ; north bg
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.word clock_island_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte $ff,$ff ; special x
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.byte $ff,$ff ; special y
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.word $0000 ; special function
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.byte BG_SOUTH|BG_NORTH
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; clock inside
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location27:
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.byte $ff ; north exit
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.byte 26 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_N ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.byte $ff ; special exit
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.word $0000 ; north bg
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.word clock_inside_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte $ff,$ff ; special x
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.byte $ff,$ff ; special y
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.word $0000 ; special function
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.byte BG_SOUTH
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