diff --git a/games/mist/graphics_title/Makefile b/games/mist/graphics_title/Makefile index 747ea160..8838013c 100644 --- a/games/mist/graphics_title/Makefile +++ b/games/mist/graphics_title/Makefile @@ -1,7 +1,7 @@ #include ../Makefile.inc -B2D = ../../bmp2dhr/b2d -PNG2GR = ../../gr-utils/png2gr +B2D = ../../../utils/bmp2dhr/b2d +PNG2GR = ../../../utils/gr-utils/png2gr LZSA = ~/research/lzsa/lzsa/lzsa diff --git a/games/space_bars/Makefile b/games/space_bars/Makefile index d4a58c59..0f089577 100644 --- a/games/space_bars/Makefile +++ b/games/space_bars/Makefile @@ -29,7 +29,7 @@ space_bars.o: space_bars.s instructions.s \ #### HELLO: hello.bas - ../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO + $(TOKENIZE) < hello.bas > HELLO #### diff --git a/games/tfv/graphics_map/Makefile b/games/tfv/graphics_map/Makefile index 4d24e887..820a9435 100644 --- a/games/tfv/graphics_map/Makefile +++ b/games/tfv/graphics_map/Makefile @@ -1,7 +1,7 @@ -include ../../Makefile.inc +include ../../../Makefile.inc -PNG2RLE = ../../gr-utils/png2rle -PNG2GR = ../../gr-utils/png2gr +PNG2RLE = ../../../utils/gr-utils/png2rle +PNG2GR = ../../../utils/gr-utils/png2gr LZSA = ~/research/lzsa/lzsa/lzsa tfv_backgrounds.inc: \ diff --git a/games/tfv/graphics_title/Makefile b/games/tfv/graphics_title/Makefile index 6a640e3d..be6de016 100644 --- a/games/tfv/graphics_title/Makefile +++ b/games/tfv/graphics_title/Makefile @@ -1,7 +1,7 @@ -include ../../Makefile.inc +include ../../../Makefile.inc -PNG2RLE = ../../gr-utils/png2rle -PNG2GR = ../../gr-utils/png2gr +PNG2RLE = ../../../utils/gr-utils/png2rle +PNG2GR = ../../../utils/gr-utils/png2gr LZSA = ~/research/lzsa/lzsa/lzsa tfv_title.inc: \ diff --git a/games/tfv/keyboard.s b/games/tfv/keyboard.s index 327ea221..6cf34cd6 100644 --- a/games/tfv/keyboard.s +++ b/games/tfv/keyboard.s @@ -39,7 +39,7 @@ check_button0: button0_clear: lda JS_BUTTON_STATE - and #(~JS_BUTTON0) + and #<(~JS_BUTTON0) ; hack sta JS_BUTTON_STATE jmp js_check @@ -59,7 +59,7 @@ check_button1: button1_clear: lda JS_BUTTON_STATE - and #(~JS_BUTTON1) + and #<(~JS_BUTTON1) sta JS_BUTTON_STATE ; jmp js_check