mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
ootw: intro: break off tunnel
This commit is contained in:
parent
417ccc56ae
commit
a802ce050f
@ -30,6 +30,7 @@ intro.o: intro.s \
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intro_06_console.s \
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intro_07_soda.s \
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intro_08_lightning.s \
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intro_09_tunnel.s \
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graphics/01_building/intro_car.inc \
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graphics/01_building/intro_building.inc \
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graphics/01_building/intro_building_car.inc \
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@ -1,7 +1,5 @@
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include ../../../../../Makefile.inc
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#PNG2RLE = ../../../gr-utils/png2rle
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#PNG2LZ4 = ../../../gr-utils/png2lz4
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PNG2GR = ../../../../../utils/gr-utils/png2gr
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LZSA = ~/research/lzsa/lzsa/lzsa
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@ -73,127 +71,6 @@ intro_tunnel2.inc: \
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%.lzsa: %.gr
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$(LZSA) -r -f2 $< $@
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#####
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#
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#intro_tunnel1.inc: $(PNG2RLE) \
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# intro_tunnel1.png \
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# tunnel1_01.png tunnel1_02.png tunnel1_03.png tunnel1_04.png \
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# tunnel1_05.png tunnel1_06.png tunnel1_07.png tunnel1_08.png \
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# tunnel1_09.png tunnel1_10.png tunnel1_11.png tunnel1_12.png \
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# tunnel1_13.png tunnel1_14.png tunnel1_15.png tunnel1_16.png \
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# tunnel1_17.png tunnel1_18.png tunnel1_19.png
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# $(PNG2RLE) asm intro_tunnel1.png tunnel1_rle > intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_01.png tunnel1_01_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_02.png tunnel1_02_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_03.png tunnel1_03_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_04.png tunnel1_04_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_05.png tunnel1_05_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_06.png tunnel1_06_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_07.png tunnel1_07_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_08.png tunnel1_08_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_09.png tunnel1_09_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_10.png tunnel1_10_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_11.png tunnel1_11_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_12.png tunnel1_12_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_13.png tunnel1_13_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_14.png tunnel1_14_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_15.png tunnel1_15_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_16.png tunnel1_16_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_17.png tunnel1_17_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_18.png tunnel1_18_rle >> intro_tunnel1.inc
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# $(PNG2RLE) asm tunnel1_19.png tunnel1_19_rle >> intro_tunnel1.inc
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#####
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#intro_tunnel2.inc: $(PNG2RLE) \
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# intro_tunnel2.png \
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# tunnel2_01.png tunnel2_02.png tunnel2_03.png tunnel2_04.png \
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# tunnel2_05.png tunnel2_06.png tunnel2_07.png tunnel2_08.png \
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# tunnel2_09.png tunnel2_10.png tunnel2_11.png tunnel2_12.png \
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# tunnel2_13.png tunnel2_14.png tunnel2_15.png tunnel2_16.png \
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# tunnel2_17.png
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# $(PNG2RLE) asm intro_tunnel2.png tunnel2_rle > intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_01.png tunnel2_01_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_02.png tunnel2_02_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_03.png tunnel2_03_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_04.png tunnel2_04_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_05.png tunnel2_05_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_06.png tunnel2_06_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_07.png tunnel2_07_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_08.png tunnel2_08_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_09.png tunnel2_09_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_10.png tunnel2_10_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_11.png tunnel2_11_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_12.png tunnel2_12_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_13.png tunnel2_13_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_14.png tunnel2_14_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_15.png tunnel2_15_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_16.png tunnel2_16_rle >> intro_tunnel2.inc
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# $(PNG2RLE) asm tunnel2_17.png tunnel2_17_rle >> intro_tunnel2.inc
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#####
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#####
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#intro_tunnel1_lz4.inc: $(PNG2LZ4) \
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# intro_tunnel1.png \
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# tunnel1_01.png tunnel1_02.png tunnel1_03.png tunnel1_04.png \
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# tunnel1_05.png tunnel1_06.png tunnel1_07.png tunnel1_08.png \
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# tunnel1_09.png tunnel1_10.png tunnel1_11.png tunnel1_12.png \
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# tunnel1_13.png tunnel1_14.png tunnel1_15.png tunnel1_16.png \
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# tunnel1_17.png tunnel1_18.png tunnel1_19.png
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# $(PNG2LZ4) asm intro_tunnel1.png tunnel1_rle > intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_01.png tunnel1_01_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_02.png tunnel1_02_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_03.png tunnel1_03_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_04.png tunnel1_04_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_05.png tunnel1_05_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_06.png tunnel1_06_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_07.png tunnel1_07_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_08.png tunnel1_08_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_09.png tunnel1_09_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_10.png tunnel1_10_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_11.png tunnel1_11_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_12.png tunnel1_12_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_13.png tunnel1_13_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_14.png tunnel1_14_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_15.png tunnel1_15_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_16.png tunnel1_16_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_17.png tunnel1_17_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_18.png tunnel1_18_rle >> intro_tunnel1_lz4.inc
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# $(PNG2LZ4) asm tunnel1_19.png tunnel1_19_rle >> intro_tunnel1_lz4.inc
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#
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#####
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#intro_tunnel2_lz4.inc: $(PNG2LZ4) \
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# intro_tunnel2.png \
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# tunnel2_01.png tunnel2_02.png tunnel2_03.png tunnel2_04.png \
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# tunnel2_05.png tunnel2_06.png tunnel2_07.png tunnel2_08.png \
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# tunnel2_09.png tunnel2_10.png tunnel2_11.png tunnel2_12.png \
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# tunnel2_13.png tunnel2_14.png tunnel2_15.png tunnel2_16.png \
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# tunnel2_17.png
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# $(PNG2LZ4) asm intro_tunnel2.png tunnel2_rle > intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_01.png tunnel2_01_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_02.png tunnel2_02_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_03.png tunnel2_03_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_04.png tunnel2_04_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_05.png tunnel2_05_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_06.png tunnel2_06_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_07.png tunnel2_07_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_08.png tunnel2_08_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_09.png tunnel2_09_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_10.png tunnel2_10_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_11.png tunnel2_11_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_12.png tunnel2_12_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_13.png tunnel2_13_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_14.png tunnel2_14_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_15.png tunnel2_15_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_16.png tunnel2_16_rle >> intro_tunnel2_lz4.inc
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# $(PNG2LZ4) asm tunnel2_17.png tunnel2_17_rle >> intro_tunnel2_lz4.inc
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#####
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clean:
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@ -73,75 +73,10 @@ repeat_intro:
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jsr intro_08_lightning
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;===============================
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; Down in the tunnels
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;===============================
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;===============================
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; Tunnel 1
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;===============================
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;===============================
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tunnel1:
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lda #<(tunnel1_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(tunnel1_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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jsr gr_copy_to_current
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jsr page_flip
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lda #<tunnel1_sequence
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sta INTRO_LOOPL
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lda #>tunnel1_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;tunnel1_loop:
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; lda KEYPRESS
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; bpl tunnel1_loop
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; bit KEYRESET
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;===============================
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;===============================
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; Tunnel 2
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;===============================
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;===============================
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;=============================
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; Load background to $c00
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lda #<(tunnel2_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(tunnel2_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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jsr gr_copy_to_current
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jsr page_flip
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lda #<tunnel2_sequence
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sta INTRO_LOOPL
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lda #>tunnel2_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;tunnel2_loop:
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; lda KEYPRESS
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; bpl tunnel2_loop
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; bit KEYRESET
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jsr intro_09_tunnel
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;===============================
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@ -266,3 +201,4 @@ done_intro:
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.include "intro_06_console.s"
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.include "intro_07_soda.s"
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.include "intro_08_lightning.s"
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.include "intro_09_tunnel.s"
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167
games/ootw/intro/intro_09_tunnel.s
Normal file
167
games/ootw/intro/intro_09_tunnel.s
Normal file
@ -0,0 +1,167 @@
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;=========================================
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; OOTW -- Intro -- Down in the Accelerator
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;=========================================
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intro_09_tunnel:
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;===============================
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;===============================
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; Tunnel 1
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;===============================
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;===============================
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tunnel1:
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lda #<(tunnel1_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(tunnel1_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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jsr gr_copy_to_current
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jsr page_flip
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lda #<tunnel1_sequence
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sta INTRO_LOOPL
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lda #>tunnel1_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;tunnel1_loop:
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; lda KEYPRESS
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; bpl tunnel1_loop
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; bit KEYRESET
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;===============================
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;===============================
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; Tunnel 2
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;===============================
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;===============================
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;=============================
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; Load background to $c00
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lda #<(tunnel2_lzsa)
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>(tunnel2_lzsa)
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$c ; load to off-screen $c00
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jsr decompress_lzsa2_fast
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jsr gr_copy_to_current
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jsr page_flip
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lda #<tunnel2_sequence
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sta INTRO_LOOPL
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lda #>tunnel2_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;tunnel2_loop:
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; lda KEYPRESS
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; bpl tunnel2_loop
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; bit KEYRESET
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rts
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;=================================
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;=================================
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; Intro Segment 09 Data (Tunnel)
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;=================================
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;=================================
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; background graphics
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.include "graphics/09_tunnel/intro_tunnel1.inc"
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.include "graphics/09_tunnel/intro_tunnel2.inc"
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;.include "graphics/08_lightning/nothing.inc"
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;.include "graphics/08_lightning/whiteblack.inc"
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;=======================
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; Tunnel1 Sequence
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;=======================
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tunnel1_sequence:
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.byte 10
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.word nothing_lzsa
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.byte 50
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; red blob
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.word tunnel1_01_lzsa
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.byte 128+2 ; .word tunnel1_02_lzsa
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.byte 128+2 ; .word tunnel1_03_lzsa
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.byte 128+2 ; .word tunnel1_04_lzsa
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.byte 128+2 ; .word tunnel1_05_lzsa
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.byte 2
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; lightning blob
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.word nothing_lzsa
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.byte 50
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.word tunnel1_06_lzsa
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.byte 128+2 ; .word tunnel1_07_lzsa
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.byte 2
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.word white_lzsa
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.byte 2
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.word tunnel1_08_lzsa
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.byte 128+2 ; .word tunnel1_09_lzsa
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.byte 128+2 ; .word tunnel1_10_lzsa
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.byte 128+2 ; .word tunnel1_11_lzsa
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.byte 128+2 ; .word tunnel1_12_lzsa
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.byte 128+2 ; .word tunnel1_13_lzsa
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.byte 128+2 ; .word tunnel1_14_lzsa
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.byte 128+2 ; .word tunnel1_15_lzsa
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.byte 128+2 ; .word tunnel1_16_lzsa
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.byte 128+2 ; .word tunnel1_17_lzsa
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.byte 128+2 ; .word tunnel1_18_lzsa
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.byte 128+2 ; .word tunnel1_19_lzsa
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.byte 2
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.word nothing_lzsa
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.byte 0
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;=======================
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; Tunnel2 Sequence
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;=======================
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tunnel2_sequence:
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.byte 10
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.word nothing_lzsa
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.byte 50
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; red blob
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.word tunnel2_01_lzsa
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.byte 128+2 ; .word tunnel2_02_lzsa
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.byte 128+2 ; .word tunnel2_03_lzsa
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.byte 128+2 ; .word tunnel2_04_lzsa
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.byte 128+2 ; .word tunnel2_05_lzsa
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.byte 128+2 ; .word tunnel2_06_lzsa
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.byte 128+2 ; .word tunnel2_07_lzsa
|
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.byte 128+2 ; .word tunnel2_08_lzsa
|
||||
.byte 128+2 ; .word tunnel2_09_lzsa
|
||||
.byte 2
|
||||
.word nothing_lzsa
|
||||
.byte 50
|
||||
|
||||
; lightning blob
|
||||
.word tunnel2_10_lzsa
|
||||
.byte 128+2 ; .word tunnel2_11_lzsa
|
||||
.byte 128+2 ; .word tunnel2_12_lzsa
|
||||
.byte 128+2 ; .word tunnel2_13_lzsa
|
||||
.byte 128+2 ; .word tunnel2_14_lzsa
|
||||
.byte 128+2 ; .word tunnel2_15_lzsa
|
||||
.byte 128+2 ; .word tunnel2_16_lzsa
|
||||
.byte 128+2 ; .word tunnel2_17_lzsa
|
||||
.byte 2
|
||||
.word nothing_lzsa
|
||||
.byte 0
|
||||
|
@ -1,93 +1,3 @@
|
||||
;=================================
|
||||
;=================================
|
||||
; Intro Segment 09 Data (Tunnel)
|
||||
;=================================
|
||||
;=================================
|
||||
|
||||
|
||||
|
||||
; background graphics
|
||||
|
||||
.include "graphics/09_tunnel/intro_tunnel1.inc"
|
||||
.include "graphics/09_tunnel/intro_tunnel2.inc"
|
||||
;.include "graphics/08_lightning/nothing.inc"
|
||||
;.include "graphics/08_lightning/whiteblack.inc"
|
||||
|
||||
;=======================
|
||||
; Tunnel1 Sequence
|
||||
;=======================
|
||||
tunnel1_sequence:
|
||||
.byte 10
|
||||
.word nothing_lzsa
|
||||
.byte 50
|
||||
; red blob
|
||||
.word tunnel1_01_lzsa
|
||||
.byte 128+2 ; .word tunnel1_02_lzsa
|
||||
.byte 128+2 ; .word tunnel1_03_lzsa
|
||||
.byte 128+2 ; .word tunnel1_04_lzsa
|
||||
.byte 128+2 ; .word tunnel1_05_lzsa
|
||||
.byte 2
|
||||
|
||||
; lightning blob
|
||||
.word nothing_lzsa
|
||||
.byte 50
|
||||
.word tunnel1_06_lzsa
|
||||
.byte 128+2 ; .word tunnel1_07_lzsa
|
||||
.byte 2
|
||||
.word white_lzsa
|
||||
.byte 2
|
||||
.word tunnel1_08_lzsa
|
||||
.byte 128+2 ; .word tunnel1_09_lzsa
|
||||
.byte 128+2 ; .word tunnel1_10_lzsa
|
||||
.byte 128+2 ; .word tunnel1_11_lzsa
|
||||
.byte 128+2 ; .word tunnel1_12_lzsa
|
||||
.byte 128+2 ; .word tunnel1_13_lzsa
|
||||
.byte 128+2 ; .word tunnel1_14_lzsa
|
||||
.byte 128+2 ; .word tunnel1_15_lzsa
|
||||
.byte 128+2 ; .word tunnel1_16_lzsa
|
||||
.byte 128+2 ; .word tunnel1_17_lzsa
|
||||
.byte 128+2 ; .word tunnel1_18_lzsa
|
||||
.byte 128+2 ; .word tunnel1_19_lzsa
|
||||
.byte 2
|
||||
.word nothing_lzsa
|
||||
.byte 0
|
||||
|
||||
|
||||
;=======================
|
||||
; Tunnel2 Sequence
|
||||
;=======================
|
||||
tunnel2_sequence:
|
||||
.byte 10
|
||||
.word nothing_lzsa
|
||||
.byte 50
|
||||
; red blob
|
||||
.word tunnel2_01_lzsa
|
||||
.byte 128+2 ; .word tunnel2_02_lzsa
|
||||
.byte 128+2 ; .word tunnel2_03_lzsa
|
||||
.byte 128+2 ; .word tunnel2_04_lzsa
|
||||
.byte 128+2 ; .word tunnel2_05_lzsa
|
||||
.byte 128+2 ; .word tunnel2_06_lzsa
|
||||
.byte 128+2 ; .word tunnel2_07_lzsa
|
||||
.byte 128+2 ; .word tunnel2_08_lzsa
|
||||
.byte 128+2 ; .word tunnel2_09_lzsa
|
||||
.byte 2
|
||||
.word nothing_lzsa
|
||||
.byte 50
|
||||
|
||||
; lightning blob
|
||||
.word tunnel2_10_lzsa
|
||||
.byte 128+2 ; .word tunnel2_11_lzsa
|
||||
.byte 128+2 ; .word tunnel2_12_lzsa
|
||||
.byte 128+2 ; .word tunnel2_13_lzsa
|
||||
.byte 128+2 ; .word tunnel2_14_lzsa
|
||||
.byte 128+2 ; .word tunnel2_15_lzsa
|
||||
.byte 128+2 ; .word tunnel2_16_lzsa
|
||||
.byte 128+2 ; .word tunnel2_17_lzsa
|
||||
.byte 2
|
||||
.word nothing_lzsa
|
||||
.byte 0
|
||||
|
||||
|
||||
|
||||
;=================================
|
||||
;=================================
|
||||
|
Loading…
Reference in New Issue
Block a user