diff --git a/games/peasant/graphics_inside/hidden_glen.png b/games/peasant/graphics_inside/hidden_glen.png index dd1c72bf..3b62c0e7 100644 Binary files a/games/peasant/graphics_inside/hidden_glen.png and b/games/peasant/graphics_inside/hidden_glen.png differ diff --git a/games/peasant/graphics_peasantry/gary_priority.png b/games/peasant/graphics_peasantry/gary_priority.png index 5f3b059f..3b0ee910 100644 Binary files a/games/peasant/graphics_peasantry/gary_priority.png and b/games/peasant/graphics_peasantry/gary_priority.png differ diff --git a/games/peasant/text/inside.inc b/games/peasant/text/inside.inc index 32f435d6..62a8d640 100644 --- a/games/peasant/text/inside.inc +++ b/games/peasant/text/inside.inc @@ -12,52 +12,85 @@ .byte "the archer stops arching and turns to you. ",34,"My brother told you to tell me haldo? He must want to start the old business back up!",34,0 ; + haldo (before talking to Mendelev) -.byte "What'd you read that in PQ Stragedy Guide? Go talk to my brother first.",0 +.byte "What'd you read that in",13 +.byte "the PQ Stragedy Guide? Go",13 +.byte "talk to my brother first.",0 ; + haldo (after Dongolev leaves) -.byte 34,"Haldo?",34,". you call out... ",34,"Hadloooooo",34,0 +.byte 34,"Haldo?",34,". you call out...",13 +.byte 34,"Hadloooooo",34,0 ; + look (with Dongolev) -.byte "Well, looky here! A hidden glen! You LOVE hidden glens. This one has some kinda archer in it.",0 +.byte "Well, looky here! A hidden",13 +.byte "glen! You LOVE hidden",13 +.byte "glens. This one has some",13 +.byte "kinda archer in it.",0 ; + look (w/o Dongolev) -.byte "You're in a hidden glen. There's a tree with zillions of arrows in it.",0 +.byte "You're in a hidden glen.",13 +.byte "There's a tree with",13 +.byte "zillions of arrows in it.",0 -; + look archer -.byte "He sure looks miffed at that tree. He's emptied 5 good quivers' worth into that poor thing.",0 +; + look archer )when there) +.byte "He sure looks miffed at",13 +.byte "that tree. He's emptied 5",13 +.byte "good quivers' worth into",13 +.byte "that poor thing.",0 -; + look arrow -.byte "Somebody call a tree doctor. Them puppies are stuck in there like a, um, er ... stuck pig.",0 +; + look arrow (before taken) +.byte "Somebody call a tree",13 +.byte "doctor. Them puppies are",13 +.byte "stuck in there like a, um,",13 +.byte "er ... stuck pig.",0 ; + look bushes -.byte "There's some thick 'ol bushes up in this hidden glen.",0 +.byte "There's some thick 'ol",13 +.byte "bushes up in this hidden",13 +.byte "glen.",0 ; + look fence -.byte "Wow! There's a hole in it on THIS side too!",0 +.byte "Wow! There's a hole in it",13 +.byte "on THIS side too!",0 ; + look tree -.byte "Dude, and then the elf, like, totally climbed up it. It was awesome!",0 +.byte "Dude, and then the elf,",13 +.byte "like, totally climbed up",13 +.byte "it. It was awesome!",0 ; + climb tree -.byte "Naw, you'd probably figure out some way to kill yourself doing that.",0 +.byte "Naw, you'd probably figure",13 +.byte "out some way to kill",13 +.byte "yourself doing that.",0 ; + climb/jump fence -.byte "Not going to dignify that with a response.",0 +.byte "Not going to dignify that",13 +.byte "with a response.",0 ; + 2 points ; + get arrow .byte "You pick out a really good one and yank it from the tree. Hooray! Now you have an arrow!",0 ; + get arrow (Dogolev there) (Warning: As you can see, this kills you.) -.byte "Something tells me now's not a good time.",0 +.byte "Something tells me now's",13 +.byte "not a good time.",0 ; {you get the arrow anyway and Dongolev shoots you} -.byte "It wasn't a good time. Hey, my mom's making peasant-kabobs for dinner TOO! Right. Anyway. You dead. Thanks for playing, and try not to die.",0 +; graphically, your head gets stuck to tree +.byte "It wasn't a good time. Hey,",13 +.byte "my mom's making",13 +.byte "peasant-kabobs for dinner",13 +.byte "TOO!",0 + +.byte "Right. Anyway. You dead.",13 +.byte "Thanks for playing, and try",13 +.byte "not to die.",0 ; + get arrow (After you get the arrow OR get arrow from after Kerrek) .byte "You're pretty much all set on the arrow front. They're kinda cool, though.",0 ; + get arrow (after killing Kerrek) -.byte "You grab yet another arrow from the tree hoping to get some bonus points.",0 +.byte "You grab yet another arrow",13 +.byte "from the tree hoping to get",13 +.byte "some bonus points.",0 ;========================== diff --git a/games/peasant/text/peasant1.inc b/games/peasant/text/peasant1.inc index 6c0740f5..92d9eaab 100644 --- a/games/peasant/text/peasant1.inc +++ b/games/peasant/text/peasant1.inc @@ -15,7 +15,8 @@ gary_look_fence_message: .byte "as toothpicks.",0 ; + look fence (after scaring him) -.byte "It's got a big ol' hole in it. For walking through.",0 +.byte "It's got a big ol' hole in",13 +.byte "it. For walking through.",0 ; + look flies (before scaring him) gary_look_flies_message: @@ -37,13 +38,22 @@ gary_look_stump_message: .byte "at the stump.",0 ; +2 POINTS -; + wear mask -.byte "You slip on the hideous monster maskus.",0 -.byte "You scared the crap outta Poor Gary! He broke on through to the other side!",0 +; + wear mask / scare horse +.byte "You slip on the hideous",13 +.byte "monster maskus.",0 + +; TODO: mask on face, gary turns and runs through fence + +.byte "You scared the crap outta",13 +.byte "Poor Gary! He broke on",13 +.byte "through to the other side!",0 ; + wear mask (after scaring him) ; + kick/kill/punch poor gary (after scaring) -.byte "Gary's gone now. Let go. Just let go./Let go!",0 +.byte "Gary's gone now. Let go.",13 +.byte "Just let go.",0 + +.byte "Let go!",0 ; + break/kick stump / sit on stump gary_kick_stump_message: @@ -122,7 +132,9 @@ gary_climb_fence_message: .byte "Peasantry.",0 ; + climb/jump fence after scaring) -.byte "More like you should walk through that gaping hole in it. Just an idea.",0 +.byte "More like you should walk",13 +.byte "through that gaping hole in",13 +.byte "it. Just an idea.",0 ; + get flies (before scaring him) gary_get_flies_message: @@ -183,7 +195,8 @@ well_look_at_crank_message: .byte "It looks rusted in place.",0 ; + look crank (after putting pebbles in the bucket) -.byte "That is a bonafide crank. It seems to work now.",0 +.byte "That is a bonafide crank.",13 +.byte "It seems to work now.",0 ; + look in well (after mask) well_look_in_well_message2: @@ -211,7 +224,11 @@ well_look_at_bucket_message: ; +2 POINTS ; + put pebbles in bucket -.byte "You plunk all your pebbles into the bucket. The weight causes it to descend to the bottom of the well with a quickness!",0 +.byte "You plunk all your pebbles",13 +.byte "into the bucket. The weight",13 +.byte "causes it to descend to the",13 +.byte "bottom of the well with a",13 +.byte "quickness!",0 ; + turn crank (before pebbles, far away) .byte "You can't reach from there.",0 @@ -222,18 +239,38 @@ well_turn_crank_message: .byte "there was something heavy",13 .byte "in that bucket...",0 +; TODO: animation, bucket up with mask ; + turn crank (pebbles) -.byte "The crank seems to have loosened and you haul the bucket back up. What's this? Why there's a monster maskus in there! No doubt leftover from some pagan ritual. Silly pagans.",0 -.byte "You grab up the scary moster maskus. Man, this thing could scare a horse!",0 +.byte "The crank seems to have",13 +.byte "loosened and you haul the ",13 +.byte "bucket back up. What's",13 +.byte "this? Why there's a monster",13 +.byte "maskus in there! No doubt",13 +.byte "leftover from some pagan",13 +.byte "ritual. Silly pagans.",0 +.byte "You grab up the scary",13 +.byte "moster maskus. Man, this",13 +.byte "thing could scare a horse!",0 + +; like edge of screen far ; + turn crank (after mask, far away) -.byte "You got a short reach to match your short pants. Try standing closer to that crank.",0 +.byte "You got a short reach to",13 +.byte "match your short pants. Try",13 +.byte "standing closer to that",13 +.byte "crank.",0 ; + turn crank (after mask, close, first time) -.byte "Down she goes! You could do this all day!",0 +.byte "Down she goes! You could",13 +.byte "do this all day!",0 ; + turn crank (after mask, close, second time) -.byte "The drama grips you, but the bucket is empty. On the bright side, you're getting a pretty sweet workout for your Deltoidus Rex muscles.",0 +.byte "The drama grips you, but",13 +.byte "the bucket is empty. On the",13 +.byte "bright side, you're",13 +.byte "getting a pretty sweet",13 +.byte "workout for your Deltoidus",13 +.byte "Rex muscles.",0 ; + 2 POINTS ; + turn crank (baby) @@ -306,7 +343,9 @@ well_put_anything_message: .byte "Find some pebbles first and you might have the makings of a good idea. About time.",0 ; + put pebbles/rocks in bucket (after mask) -.byte "We've already been through this exercise and it went pretty well, ya?",0 +.byte "We've already been through",13 +.byte "this exercise and it went",13 +.byte "pretty well, ya?",0 ; + put pebbles/rocks in well (you have them) .byte "Then it'd be tough to get them back. You never go ANYWHERE without your rocks",0 diff --git a/games/peasant/text/peasant3.inc b/games/peasant/text/peasant3.inc index f975cced..1d00df1c 100644 --- a/games/peasant/text/peasant3.inc +++ b/games/peasant/text/peasant3.inc @@ -255,7 +255,10 @@ lake_west_skip_stones_message: ; TODO ; + get pebbles/rocks (from too far) -.byte "You do your best Mr. Fantastic impression, but you can't reach from here.",0 +.byte "You do your best Mr.",13 +.byte "Fantastic impression,",13 +.byte "but you can't reach from",13 +.byte "here.",0 ; TODO ; +5 POINTS