peasant: rename graphics directory

needless churn is fun
This commit is contained in:
Vince Weaver 2021-10-12 21:18:40 -04:00
parent 02e7425a3e
commit aaeab984bf
51 changed files with 28 additions and 22 deletions

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@ -164,8 +164,8 @@ INTRO: intro.o
ld65 -o INTRO intro.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
intro.o: intro.s zp.inc qload.inc music.inc \
graphics/graphics_intro.inc sprites/peasant_sprite.inc \
graphics/priority_intro.inc \
graphics_peasantry/graphics_intro.inc sprites/peasant_sprite.inc \
graphics_peasantry/priority_intro.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
hgr_partial_save.s \
@ -217,8 +217,8 @@ PEASANT1: peasant1.o
peasant1.o: peasant1.s zp.inc \
sprites/peasant_sprite.inc sprites/inventory_sprites.inc \
graphics/graphics_peasant1.inc \
graphics/priority_peasant1.inc \
graphics_peasantry/graphics_peasant1.inc \
graphics_peasantry/priority_peasant1.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
@ -232,8 +232,8 @@ PEASANT2: peasant2.o
ld65 -o PEASANT2 peasant2.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
peasant2.o: peasant2.s zp.inc \
graphics/graphics_peasant2.inc sprites/peasant_sprite.inc \
graphics/priority_peasant2.inc \
graphics_peasantry/graphics_peasant2.inc sprites/peasant_sprite.inc \
graphics_peasantry/priority_peasant2.inc \
sprites/inventory_sprites.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
@ -248,8 +248,8 @@ PEASANT3: peasant3.o
ld65 -o PEASANT3 peasant3.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
peasant3.o: peasant3.s zp.inc \
graphics/graphics_peasant3.inc sprites/peasant_sprite.inc \
graphics/priority_peasant3.inc \
graphics_peasantry/graphics_peasant3.inc sprites/peasant_sprite.inc \
graphics_peasantry/priority_peasant3.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
@ -263,8 +263,8 @@ PEASANT4: peasant4.o
ld65 -o PEASANT4 peasant4.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
peasant4.o: peasant4.s zp.inc \
graphics/graphics_peasant4.inc sprites/peasant_sprite.inc \
graphics/priority_peasant4.inc \
graphics_peasantry/graphics_peasant4.inc sprites/peasant_sprite.inc \
graphics_peasantry/priority_peasant4.inc \
draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
hgr_1x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
wait_a_bit.s draw_peasant.s hgr_text_box.s \
@ -361,7 +361,7 @@ graphics_title/title_graphics.inc:
cd graphics_title && make
graphics/graphics_peasant1.inc:
graphics_peasantry/graphics_peasant1.inc:
cd graphics && make
graphics_cliff/cliff_graphics.inc:

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@ -512,5 +512,11 @@ wishing_well_priority.hgr: wishing_well_priority.png
clean:
rm -f *~ graphics.inc *.lzsa *.gr *.hgr
rm -f *~ graphics_intro.inc \
graphics_peasant1.inc graphics_peasant2.inc \
graphics_peasant3.inc graphics_peasant4.inc \
priority_intro.inc \
priority_peasant1.inc priority_peasant2.inc \
priority_peasant3.inc priority_peasant4.inc \
*.lzsa *.gr *.hgr

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@ -193,9 +193,9 @@ start_new_game:
.include "wait.s"
.include "wait_a_bit.s"
.include "graphics/graphics_intro.inc"
.include "graphics_peasantry/graphics_intro.inc"
.include "graphics/priority_intro.inc"
.include "graphics_peasantry/priority_intro.inc"
skip_text:
.byte 0,2,"ESC Skips",0

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@ -199,7 +199,7 @@ game_over:
;.byte "]",127,0
.include "graphics/graphics_peasant1.inc"
.include "graphics_peasantry/graphics_peasant1.inc"
map_backgrounds_low:
.byte <gary_lzsa ; 0 -- gary the horse
@ -216,7 +216,7 @@ map_backgrounds_hi:
.byte >waterfall_lzsa ; 4 -- waterfall
.include "graphics/priority_peasant1.inc"
.include "graphics_peasantry/priority_peasant1.inc"
map_priority_low:
.byte <gary_priority_lzsa ; 0 -- gary the horse

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@ -187,8 +187,8 @@ to_left:
.include "wait.s"
.include "wait_a_bit.s"
.include "graphics/graphics_peasant2.inc"
.include "graphics/priority_peasant2.inc"
.include "graphics_peasantry/graphics_peasant2.inc"
.include "graphics_peasantry/priority_peasant2.inc"
.include "version.inc"

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@ -192,7 +192,7 @@ game_over:
;.byte "]",127,0
.include "graphics/graphics_peasant3.inc"
.include "graphics_peasantry/graphics_peasant3.inc"
;.include "sprites/boat_sprites.inc"
@ -210,7 +210,7 @@ map_backgrounds_hi:
.byte >lake_e_lzsa ; 13 -- lake east
.byte >inn_lzsa ; 14 -- inn
.include "graphics/priority_peasant3.inc"
.include "graphics_peasantry/priority_peasant3.inc"
map_priority_low:
.byte <jhonka_priority_lzsa ; 10 -- jhonka

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@ -181,8 +181,8 @@ game_over:
.include "wait.s"
.include "wait_a_bit.s"
.include "graphics/graphics_peasant4.inc"
.include "graphics/priority_peasant4.inc"
.include "graphics_peasantry/graphics_peasant4.inc"
.include "graphics_peasantry/priority_peasant4.inc"
.include "version.inc"
.include "loadsave_menu.s"