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peasant: add checks for dialog getting too big
peasant1 got too big with kerrek text
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parent
7033bf3a17
commit
ab27445f89
@ -1,3 +1,5 @@
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inn_dialog_start:
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;==================
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; Inside Giant Inn
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;==================
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@ -242,4 +244,7 @@ inside_inn_sleep_bed_message:
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.byte "to that stinky old guy over",13
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.byte "there about that.",0
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inn_dialog_end:
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.assert (>inn_dialog_end - >inn_dialog_start) < $1E , error, "inn dialog too big"
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@ -1,3 +1,5 @@
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inside_dialog_start:
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;================
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; Hidden Glen
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;================
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@ -564,3 +566,7 @@ inside_cottage_leaving_post_trinket_message:
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.byte "foreground. You don't see",13
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.byte "me all typing ",34,"get",13
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.byte "computer monitor",34,", do you?",0
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inside_dialog_end:
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.assert (>inside_dialog_end - >inside_dialog_start) < $1E , error, "inside dialog too big"
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@ -58,23 +58,23 @@ kerrek_look_at_message:
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.byte "just go, ",34,"Yay! Piggies!",34,0
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; + look (dead Kerrek)
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.byte "There are large hoof prints",13
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.byte "in the grass here.",13
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.byte "There is a large",13
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.byte "Kerrek-shaped mound on the",13
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.byte "grass.",0
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;.byte "There are large hoof prints",13
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;.byte "in the grass here.",13
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;.byte "There is a large",13
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;.byte "Kerrek-shaped mound on the",13
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;.byte "grass.",0
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; + look (rotting Kerrek)
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.byte "There are large hoof prints",13
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.byte "in the grass here. Part",13
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.byte "of the ground looks just",13
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.byte "like a rotting kerrek.",0
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;.byte "There are large hoof prints",13
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;.byte "in the grass here. Part",13
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;.byte "of the ground looks just",13
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;.byte "like a rotting kerrek.",0
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; + look (skeletal Kerrek)
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.byte "There are large hoof prints",13
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.byte "in the grass here.",13
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.byte "Looks like someone left",13
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.byte "their spare bones here.",0
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;.byte "There are large hoof prints",13
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;.byte "in the grass here.",13
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;.byte "Looks like someone left",13
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;.byte "their spare bones here.",0
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; + buy kerrek a cold one (in the Kerrek's domain while he's still alive)
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; (Warning: This speeds the Kerrek up, so be careful.)
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@ -1,3 +1,5 @@
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peasant1_dialog_start:
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;===================
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; Poor Gary's Glen
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;===================
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@ -520,3 +522,6 @@ waterfall_swim_message:
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.byte "of those weight-gain",13
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.byte "protein smoothies.",0
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peasant1_dialog_end:
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.assert (>peasant1_dialog_end - >peasant1_dialog_start) < $1E , error, "peasant1 dialog too big"
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@ -1,3 +1,4 @@
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peasant2_dialog_start:
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;===============
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; That Hay Bale
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@ -595,3 +596,7 @@ knight_ask_trogdor_message:
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knight_ask_unknown_message:
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.byte 34,"I don't know anything",13
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.byte "about that, short pants.",34,0
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peasant2_dialog_end:
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.assert (>peasant2_dialog_end - >peasant2_dialog_start) < $1E , error, "peasant2 dialog too big"
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@ -1,3 +1,5 @@
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peasant3_dialog_start:
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;=============
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; Jhonka cave
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;=============
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@ -549,3 +551,7 @@ outside_inn_note_get_message:
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.byte "notes?! No!! ",0
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; +3 POINTS: leave inn with pot on head
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peasant3_dialog_end:
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.assert (>peasant3_dialog_end - >peasant3_dialog_start) < $1E , error, "peasant3 dialog too big"
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@ -1,3 +1,4 @@
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peasant4_dialog_start:
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;====================================
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; Outside Mysterious (Ned's) Cottage
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@ -407,3 +408,6 @@ crooked_tree_get_plaque_message:
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.byte "your browning, rotten",13
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.byte "peasant teeth already.",0
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peasant4_dialog_end:
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.assert (>peasant4_dialog_end - >peasant4_dialog_start) < $1E , error, "peasant4 dialog too big"
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