mist: selena: disable sounds in sound puzzle for now

was not able to get proper sounding sounds
This commit is contained in:
Vince Weaver 2020-08-01 01:30:04 -04:00
parent 2024e6edc2
commit aba8443d22
1 changed files with 34 additions and 34 deletions

View File

@ -814,75 +814,75 @@ done_tunnel_button_pressed:
; water #1
play_water_noise:
lda #NOTE_E3
sta speaker_frequency
; lda #NOTE_E3
; sta speaker_frequency
lda #15
sta speaker_duration
; lda #15
; sta speaker_duration
jsr speaker_tone
; jsr speaker_tone
rts
; fire #2
play_chasm_noise:
lda #NOTE_D3
sta speaker_frequency
; lda #NOTE_D3
; sta speaker_frequency
lda #15
sta speaker_duration
; lda #15
; sta speaker_duration
jsr speaker_tone
; jsr speaker_tone
rts
; clock #3
play_clock_noise:
ldx #5
clock_noise_loop:
jsr click_speaker
; ldx #5
;clock_noise_loop:
; jsr click_speaker
lda #200
jsr WAIT
; lda #200
; jsr WAIT
dex
bne clock_noise_loop
; dex
; bne clock_noise_loop
rts
; whistle #4
play_crystal_noise:
lda #NOTE_E3
sta speaker_frequency
; lda #NOTE_E3
; sta speaker_frequency
lda #10
sta speaker_duration
; lda #10
; sta speaker_duration
jsr speaker_tone
; jsr speaker_tone
lda #NOTE_E4
sta speaker_frequency
; lda #NOTE_E4
; sta speaker_frequency
lda #10
sta speaker_duration
; lda #10
; sta speaker_duration
jsr speaker_tone
; jsr speaker_tone
rts
; tunnel #5
play_tunnel_noise:
lda #NOTE_C3
sta speaker_frequency
; lda #NOTE_C3
; sta speaker_frequency
lda #15
sta speaker_duration
; lda #15
; sta speaker_duration
jsr speaker_tone
; jsr speaker_tone
rts
@ -950,8 +950,8 @@ tunnel_bg_sprite:
.byte $df,$fd,$fd,$ff,$fd,$ff,$fd,$ff,$dd
.byte $8d,$8d,$8f,$8f,$8f,$8f,$8d,$8d,$8d
.byte $22,$22,$22,$82,$82,$02,$22,$22,$22
.byte $88,$80,$88,$88,$88,$88,$80,$88,$11
.byte $08,$88,$11,$11,$11,$88,$08,$88,$11
.byte $88,$80,$88,$88,$88,$88,$80,$88,$22
.byte $08,$88,$11,$11,$11,$88,$08,$88,$22
; control panel