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peasant: fixing up things for release
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@ -71,7 +71,8 @@ graphics_peasant3.inc: \
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echo "jhonka_lzsa: .incbin \"jhonka.lzsa\"" > graphics_peasant3.inc
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echo "cottage_lzsa: .incbin \"cottage.lzsa\"" >> graphics_peasant3.inc
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echo "lake_w_lzsa: .incbin \"lake_w.lzsa\"" >> graphics_peasant3.inc
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echo "lake_e_lzsa: .incbin \"lake_e.lzsa\"" >> graphics_peasant3.inc
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# echo "lake_e_lzsa: .incbin \"lake_e.lzsa\"" >> graphics_peasant3.inc
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echo "lake_e_lzsa: .incbin \"lake_e_boat.lzsa\"" >> graphics_peasant3.inc
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# echo "lake_e_boat_lzsa: .incbin \"lake_e_boat.lzsa\"" >> graphics_peasant3.inc
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echo "inn_lzsa: .incbin \"inn.lzsa\"" >> graphics_peasant3.inc
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@ -109,10 +109,12 @@ escape_handler:
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jsr mockingboard_disable_interrupt
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mockingboard_notfound2:
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;=============================
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; start new game
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;=============================
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start_new_game:
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lda #LOAD_PEASANT2
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sta WHICH_LOAD
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@ -132,10 +134,10 @@ mockingboard_notfound2:
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sta PEASANT_XADD
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sta PEASANT_YADD
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lda #1
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lda #0
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sta SCORE_HUNDREDS
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lda #$33
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lda #$00
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sta SCORE_TENSONES
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lda #4
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@ -143,24 +145,22 @@ mockingboard_notfound2:
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lda #1
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sta MAP_Y
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lda #$FF
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lda #$00
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sta INVENTORY_1
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sta INVENTORY_2
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lda #INV3_SHIRT
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sta INVENTORY_3
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; 1100 1011
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lda #$CB
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lda #$00
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sta INVENTORY_1_GONE
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; 0001 1101
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lda #$1d
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lda #$00
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sta INVENTORY_2_GONE
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;
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lda #$0
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sta INVENTORY_3_GONE
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rts
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