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ootw: working on sequnce
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@ -135,6 +135,11 @@ BEHAVIOR DIFFERENCES:
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in the original
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in the original
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* Bath: guards shooting eventually wear away the column
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* Bath: guards shooting eventually wear away the column
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* shots: wall damage not remembered if you return?
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* shots: wall damage not remembered if you return?
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* falling/grab: the falling after being kicked off the edge
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is actually slightly different than the fall/grab animation
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(both background and the animation). We reuse stuff to
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save space
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FUTURE WORK:
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FUTURE WORK:
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============
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============
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@ -1426,3 +1426,25 @@ bridge_sequence:
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.word lshot5_rle ; 10
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.word lshot5_rle ; 10
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.word lshot6_rle ; 12
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.word lshot6_rle ; 12
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; grab sequence
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; note, in the actual game both the background and the falling is not
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; 100% the same as the fall sequence, but it's close enough to not
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; really be worth the trouble/space to do them separately
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; grab52 -> fall01
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; grab53 -> fall02 shifted right by 2?
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; grab54 -> fall03 shifted right by 4?
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; grab55 -> fall04 shifted right by 4?
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; grab56 -> fall05 shifted right by 4?
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; grab57 -> fall06 shifted right by 4?
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; grab58 -> fall07 shifted right by 4?
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; grab59 -> fall08 shifted right by 4?
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; grab60 -> fall09 shifted right by 4?
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; grab61 -> fall10 shifted right by 4?
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; grab62 -> fall11 shifted right by 4?
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; grab63 -> fall12 shifted right by 4?
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; grab64 -> fall13 shifted right by 4?
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; grab65 -> fall14 shifted right by 4?
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; grab66 -> fall15 shifted right by 4?
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