diff --git a/duke/TODO b/duke/TODO index aed5b8f4..51460703 100644 --- a/duke/TODO +++ b/duke/TODO @@ -1,7 +1,18 @@ -before release: -~~~~~~~~~~~~~~~ -+ pick up red key -+ fix collision when walking into things +Major Issues +~~~~~~~~~~~~ ++ Fix left/right collisions + Not that great still, problem is tiles are two wide but we + can actually stand at sub-tile location, and also Duke is 6 pixels + wide and it's hard to get this to line up well. ++ Better sound effects ++ Enemy movement/AI ++ Ability to take damage + + + + + + sound: ~~~~~~ diff --git a/duke/duke.dsk b/duke/duke.dsk index e3a4c8b0..40967dcb 100644 Binary files a/duke/duke.dsk and b/duke/duke.dsk differ diff --git a/duke/duke_title.s b/duke/duke_title.s index 299660d2..e9cc42f9 100644 --- a/duke/duke_title.s +++ b/duke/duke_title.s @@ -186,7 +186,7 @@ done_intro: ;============================ ; set up initial location - lda #LOAD_DUKE2 + lda #LOAD_DUKE1 sta WHICH_LOAD ; start at first level rts