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mist: more of meche age
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43f5028c45
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@ -8,14 +8,13 @@ B2D = ../bmp2dhr/b2d
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all: mist.dsk
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all: mist.dsk
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mist.dsk: HELLO LOADER MIST MIST_TITLE
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mist.dsk: HELLO LOADER MIST_TITLE MIST MECHE
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cp empty.dsk mist.dsk
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cp empty.dsk mist.dsk
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$(DOS33) -y mist.dsk SAVE A HELLO
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$(DOS33) -y mist.dsk SAVE A HELLO
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$(DOS33) -y mist.dsk BSAVE -a 0x800 LOADER
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$(DOS33) -y mist.dsk BSAVE -a 0x800 LOADER
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$(DOS33) -y mist.dsk BSAVE -a 0x1000 MIST
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$(DOS33) -y mist.dsk BSAVE -a 0x4000 MIST_TITLE
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$(DOS33) -y mist.dsk BSAVE -a 0x4000 MIST_TITLE
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# $(DOS33) -y mist.dsk BSAVE -a 0xa000 MIST_TITLE.LZ4
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$(DOS33) -y mist.dsk BSAVE -a 0x1000 MIST
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# $(DOS33) -y mist.dsk BSAVE -a 0x4000 STEPS_HGRC.BIN
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$(DOS33) -y mist.dsk BSAVE -a 0x1000 MECHE
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###
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###
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@ -61,6 +60,21 @@ mist.o: mist.s zp.inc hardware.inc \
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####
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####
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MECHE: meche.o
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ld65 -o MECHE meche.o -C ../linker_scripts/apple2_1000.inc
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meche.o: meche.s zp.inc hardware.inc \
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graphics_meche/meche_graphics.inc \
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common_sprites.inc \
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leveldata_meche.inc \
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keyboard.s \
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draw_pointer.s \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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ca65 -o meche.o meche.s -l meche.lst
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####
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graphics_island/mist_graphics.inc:
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graphics_island/mist_graphics.inc:
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cd graphics_island && make
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cd graphics_island && make
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@ -68,4 +82,4 @@ graphics_island/mist_graphics.inc:
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####
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####
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clean:
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clean:
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rm -f *~ *.o *.lst HELLO LOADER MIST MIST_TITLE
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rm -f *~ *.o *.lst HELLO LOADER MIST_TITLE MIST MECHE
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127
mist/leveldata_meche.inc
Normal file
127
mist/leveldata_meche.inc
Normal file
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@ -0,0 +1,127 @@
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;===============================================
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; level data for Meche level
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;===============================================
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; 24 bytes each location
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; we put special at end as it's ignored if not set
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LOCATION_NORTH_EXIT=0 ; new room when heading north
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LOCATION_SOUTH_EXIT=1 ; new room when heading south
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LOCATION_EAST_EXIT=2 ; new room when heading east
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LOCATION_WEST_EXIT=3 ; new room when heading west
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LOCATION_NORTH_EXIT_DIR=4 ; direction faced in new room when N
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LOCATION_SOUTH_EXIT_DIR=5 ; direction faced in new room when S
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LOCATION_EAST_EXIT_DIR=6 ; direction faced in new room when E
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LOCATION_WEST_EXIT_DIR=7 ; direction faced in new room when W
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LOCATION_NORTH_BG=8 ; pointer to north background image
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LOCATION_SOUTH_BG=10 ; pointer to south background image
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LOCATION_EAST_BG=12 ; pointer to east background image
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LOCATION_WEST_BG=14 ; pointer to west background image
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LOCATION_BGS = 16 ; bitmap saying which backgrounds valid
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BG_NORTH = 1
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BG_SOUTH = 2
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BG_EAST = 4
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BG_WEST = 8
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LOCATION_SPECIAL_EXIT=17 ; if we have something clickable
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; $FF if not, direction if so
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LOCATION_SPECIAL_X1=18 ; collision box for the thing to click
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LOCATION_SPECIAL_X2=19
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LOCATION_SPECIAL_Y1=20
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LOCATION_SPECIAL_Y2=21
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LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
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locations:
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.word location0, location1, location2, location3
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.word location4
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; Inside gear on Mist
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location0:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 1 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word departure_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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; .byte 21,31 ; special x
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; .byte 10,24 ; special y
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; .word mist_link_book-1 ; special function
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; closed book
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location1:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 2 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word meche_book_closed_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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; open book
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location2:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $3 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_W ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word meche_book_open_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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; arrival
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location3:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte 4 ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word arrival_w_lzsa ; west bg
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.byte BG_WEST
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.byte $ff ; special exit
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; entrance
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location4:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte 3 ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word entrance_n_lzsa ; north bg
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.word entrance_s_lzsa ; south bg
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.word entrance_e_lzsa ; east bg
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.word entrance_w_lzsa ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
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.byte $ff ; special exit
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