peasant: work on ending
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@ -6,10 +6,10 @@ TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
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LINKER_SCRIPTS = ../../linker_scripts
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EMPTY_DISK = ../../empty_disk
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all: peasant.dsk
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all: peasant.dsk peasant_side2.dsk
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peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO COPY_CHECK \
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PEASANT1 PEASANT2 PEASANT3 PEASANT4
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PEASANT1 PEASANT2 PEASANT3 PEASANT4 ENDING
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cp $(EMPTY_DISK)/empty.dsk peasant.dsk
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# $(DOS33) -y peasant.dsk BSAVE -a 0x6000 INTRO
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$(DOS33_RAW) peasant.dsk 0 0 QBOOT 0 1
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@ -21,14 +21,20 @@ peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO COPY_CHECK \
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$(DOS33_RAW) peasant.dsk 8 0 INTRO 0 0
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$(DOS33_RAW) peasant.dsk 12 0 COPY_CHECK 0 0
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$(DOS33_RAW) peasant.dsk 14 0 PEASANT1 0 0
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$(DOS33_RAW) peasant.dsk 19 0 PEASANT2 0 0
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# $(DOS33_RAW) peasant.dsk 19 0 PEASANT2 0 0
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$(DOS33_RAW) peasant.dsk 19 0 ENDING 0 0
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$(DOS33_RAW) peasant.dsk 24 0 PEASANT3 0 0
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$(DOS33_RAW) peasant.dsk 29 0 PEASANT4 0 0
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peasant_side2.dsk: ENDING
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cp $(EMPTY_DISK)/empty.dsk peasant_side2.dsk
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$(DOS33_RAW) peasant.dsk 14 0 ENDING 0 0
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###
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HELLO: hello.bas
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$(TOKENIZE) < hello.bas > HELLO
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#HELLO: hello.bas
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# $(TOKENIZE) < hello.bas > HELLO
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###
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@ -148,6 +154,23 @@ peasant4.o: peasant4.s zp.inc \
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###
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ENDING: ending.o
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ld65 -o ENDING ending.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
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ending.o: ending.s zp.inc \
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graphics_end/ending_graphics.inc sprites/peasant_sprite.inc \
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sprites/inventory_sprites.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x28_sprite_mask.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s draw_peasant.s hgr_text_box.s \
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keyboard.s parse_input.s new_map_location.s \
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peasant_move.s score.s inventory.s
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ca65 -o ending.o ending.s -l ending.lst
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###
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COPY_CHECK: copy_check.o
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ld65 -o COPY_CHECK copy_check.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
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@ -190,5 +213,6 @@ sprites/inventory_sprites.inc:
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clean:
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rm -f *~ *.o *.lst HELLO VID_LOGO TITLE INTRO COPY_CHECK \
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PEASANT1 PEASANT2 PEASANT3 PEASANT4
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PEASANT1 PEASANT2 PEASANT3 PEASANT4 \
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ENDING
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@ -0,0 +1,132 @@
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; Peasant's Quest Ending
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; From when the sword hits Trogdor on
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; by Vince `deater` Weaver vince@deater.net
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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ending:
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lda #0
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sta GAME_OVER
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jsr hgr_make_tables
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jsr HGR2 ; Hi-res graphics, no text at bottom
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; Y=0, A=0 after this called
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lda #0
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sta FRAME
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; update score
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jsr update_score
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; start music?
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trogdor_cave:
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lda #<trogdor_cave_lzsa
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sta getsrc_smc+1
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lda #>trogdor_cave_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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jsr wait_until_keypress
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waterfall:
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lda #<waterfall_lzsa
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sta getsrc_smc+1
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lda #>waterfall_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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jsr wait_until_keypress
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jhonka:
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lda #<jhonka_lzsa
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sta getsrc_smc+1
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lda #>jhonka_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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jsr wait_until_keypress
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cottage:
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lda #<cottage_lzsa
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sta getsrc_smc+1
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lda #>cottage_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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jsr wait_until_keypress
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final_screen:
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lda #<the_end_lzsa
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sta getsrc_smc+1
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lda #>the_end_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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game_over:
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jsr game_over
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peasant_text:
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.byte 25,2,"Peasant's Quest",0
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.include "decompress_fast_v2.s"
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.include "wait_keypress.s"
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;.include "draw_peasant.s"
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.include "hgr_font.s"
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.include "draw_box.s"
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.include "hgr_rectangle.s"
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;.include "hgr_7x28_sprite_mask.s"
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.include "hgr_1x5_sprite.s"
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;.include "hgr_save_restore.s"
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.include "hgr_partial_save.s"
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.include "hgr_input.s"
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.include "hgr_tables.s"
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.include "hgr_text_box.s"
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.include "clear_bottom.s"
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.include "gr_offsets.s"
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.include "gr_copy.s"
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.include "score.s"
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.include "wait_a_bit.s"
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.include "version.inc"
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.include "graphics_end/ending_graphics.inc"
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@ -0,0 +1,73 @@
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PNG2RLE = ../../../utils/gr-utils/png2rle
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PNG2GR = ../../../utils/gr-utils/png2gr
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PNG2HGR = ../../../utils/hgr-utils/png2hgr
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LZSA = ~/research/lzsa/lzsa/lzsa
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B2D = ../../../utils/bmp2dhr/b2d
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all: ending_graphics.inc
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ending_graphics.inc: \
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trogdor_cave.lzsa \
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waterfall.lzsa \
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jhonka.lzsa \
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cottage.lzsa \
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the_end.lzsa
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echo "trogdor_cave_lzsa: .incbin \"trogdor_cave.lzsa\"" > ending_graphics.inc
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echo "waterfall_lzsa: .incbin \"waterfall.lzsa\"" >> ending_graphics.inc
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echo "jhonka_lzsa: .incbin \"jhonka.lzsa\"" >> ending_graphics.inc
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echo "cottage_lzsa: .incbin \"cottage.lzsa\"" >> ending_graphics.inc
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echo "the_end_lzsa: .incbin \"the_end.lzsa\"" >> ending_graphics.inc
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###
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trogdor_cave.lzsa: trogdor_cave.hgr
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$(LZSA) -r -f2 trogdor_cave.hgr trogdor_cave.lzsa
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trogdor_cave.hgr: trogdor_cave.png
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$(PNG2HGR) trogdor_cave.png > trogdor_cave.hgr
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###
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waterfall.lzsa: waterfall.hgr
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$(LZSA) -r -f2 waterfall.hgr waterfall.lzsa
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waterfall.hgr: waterfall.png
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$(PNG2HGR) waterfall.png > waterfall.hgr
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###
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jhonka.lzsa: jhonka.hgr
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$(LZSA) -r -f2 jhonka.hgr jhonka.lzsa
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jhonka.hgr: jhonka.png
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$(PNG2HGR) jhonka.png > jhonka.hgr
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###
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cottage.lzsa: cottage.hgr
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$(LZSA) -r -f2 cottage.hgr cottage.lzsa
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cottage.hgr: cottage.png
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$(PNG2HGR) cottage.png > cottage.hgr
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###
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the_end.lzsa: the_end.hgr
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$(LZSA) -r -f2 the_end.hgr the_end.lzsa
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the_end.hgr: the_end.png
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$(PNG2HGR) the_end.png > the_end.hgr
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###
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clean:
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rm -f *~ copy_graphics.inc *.lzsa *.gr *.hgr
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