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peasant: auto-walk everywhere now
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@ -69,6 +69,7 @@ PEASANT: peasant.o
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peasant.o: peasant.s graphics/graphics.inc sprites/peasant_sprite.inc \
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draw_box.s hgr_rectangle.s hgr_font.s hgr_input.s \
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hgr_7x30_sprite.s hgr_1x5_sprite.s hgr_save_restore.s \
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wait_a_bit.s \
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title.s directions.s \
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cottage.s lake_w.s lake_e.s river.s knight.s \
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ending.s
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@ -1,2 +1,9 @@
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TODO:
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- Music
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- Animate Title
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- walk behind objects (like reeds?)
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- More frames/directions in peasant sprites
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- Replace HPOSN with lookup table
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- Wait instead of keyboard to progress
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- Better animation of River
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@ -43,8 +43,7 @@ cottage:
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jsr hgr_put_string
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; jsr display_cottage_text3
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jsr hgr_save
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;====================
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; save background
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@ -72,12 +71,14 @@ check_cottage_action1:
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check_cottage_action2:
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cmp #1
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bne check_cottage_action3
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jsr hgr_restore
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jsr display_cottage_text2
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jmp done_cottage_action
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check_cottage_action3:
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cmp #13
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bne done_cottage_action
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jsr hgr_restore
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jsr display_cottage_text3
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done_cottage_action:
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@ -100,7 +101,22 @@ done_cottage_action:
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jsr draw_peasant
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jsr wait_until_keypress
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; jsr wait_until_keypress
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lda FRAME
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bne special2
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lda #25
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jmp now_wait
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special2:
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cmp #1
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bne regular_wait
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lda #12
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jmp now_wait
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regular_wait:
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lda #3
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now_wait:
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jsr wait_a_bit
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inc FRAME
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@ -98,7 +98,10 @@ done_knight_action:
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jsr draw_peasant
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jsr wait_until_keypress
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; jsr wait_until_keypress
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lda #3
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jsr wait_a_bit
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inc FRAME
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@ -112,6 +115,12 @@ done_knight:
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; OK stuff goes on here
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jsr draw_peasant
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; wait a bit
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lda #10
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jsr wait_a_bit
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; restore bg
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@ -92,7 +92,10 @@ done_lake_e_action:
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jsr draw_peasant
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jsr wait_until_keypress
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; jsr wait_until_keypress
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lda #3
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jsr wait_a_bit
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inc FRAME
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@ -38,7 +38,7 @@ lake_west:
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jsr hgr_put_string
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; jsr display_cottage_text3
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jsr hgr_save
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;====================
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; save background
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@ -66,6 +66,7 @@ check_lake_w_action1:
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check_lake_w_action2:
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cmp #20
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bne done_lake_w_action
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jsr hgr_restore
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jsr display_lake_w_text1
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done_lake_w_action:
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@ -92,7 +93,10 @@ done_lake_w_action:
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jsr draw_peasant
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jsr wait_until_keypress
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; jsr wait_until_keypress
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lda #3
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jsr wait_a_bit
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inc FRAME
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@ -22,25 +22,25 @@ peasant_quest:
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; Cottage
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;************************
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; jsr cottage
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jsr cottage
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;************************
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; Lake West
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;************************
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; jsr lake_west
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jsr lake_west
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;************************
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; Lake East
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;************************
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; jsr lake_east
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jsr lake_east
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;************************
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; River
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;************************
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; jsr river
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jsr river
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;************************
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; Knight
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@ -74,5 +74,6 @@ peasant_quest:
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.include "hgr_1x5_sprite.s"
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.include "hgr_save_restore.s"
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.include "hgr_input.s"
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.include "wait_a_bit.s"
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.include "graphics/graphics.inc"
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@ -95,7 +95,10 @@ done_river_action:
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jsr draw_peasant
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jsr wait_until_keypress
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; jsr wait_until_keypress
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lda #3
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jsr wait_a_bit
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inc FRAME
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26
games/peasant/wait_a_bit.s
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26
games/peasant/wait_a_bit.s
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@ -0,0 +1,26 @@
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;====================================
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; wait for keypress or a few seconds
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;====================================
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; A is length to wait
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wait_a_bit:
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bit KEYRESET
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tax
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keyloop:
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lda #200 ; delay a bit
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jsr WAIT
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lda KEYPRESS
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bmi done_keyloop
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dex
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bne keyloop
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done_keyloop:
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bit KEYRESET
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rts
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