mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-29 00:31:52 +00:00
monkey: a lot of fixes to outside the bar
This commit is contained in:
parent
3ff6c7e992
commit
b604a46110
@ -19,9 +19,10 @@ VERB_WALK = 9
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LOCATION_BACKGROUND=0 ; background
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LOCATION_DESTINATION = 2
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LOCATION_EXIT = 4
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LOCATION_SIZE = 6
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LOCATION_NUM_AREAS=7
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LOCATION_AREAS=8 ; each area 8 in size
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LOCATION_BOUNDS = 6
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LOCATION_SIZE = 8
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LOCATION_NUM_AREAS=9
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LOCATION_AREAS=10 ; each area 8 in size
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;================================
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@ -431,41 +431,6 @@ destination_y_is_positive:
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set_destination_smc:
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jsr $0000
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; FIXME: this should be a jump table
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; lda LOCATION
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; cmp #MONKEY_LOOKOUT
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; beq set_destination_lookout
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; cmp #MONKEY_POSTER
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; beq set_destination_poster
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; cmp #MONKEY_DOCK
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; beq set_destination_dock
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; cmp #MONKEY_BAR
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; beq set_destination_bar
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; cmp #MONKEY_TOWN
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; beq set_destination_town
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; cmp #MONKEY_MAP
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; beq set_destination_map
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;set_destination_lookout:
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; jsr lookout_adjust_destination
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; jmp done_set_destination
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;set_destination_poster:
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; jsr poster_adjust_destination
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; jmp done_set_destination
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;set_destination_dock:
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; jsr dock_adjust_destination
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; jmp done_set_destination
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;set_destination_bar:
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; jsr bar_adjust_destination
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; jmp done_set_destination
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;set_destination_town:
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; jsr town_adjust_destination
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; jmp done_set_destination
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;set_destination_map:
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; jsr map_adjust_destination
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; jmp done_set_destination
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done_set_destination:
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rts
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@ -521,6 +486,14 @@ change_location:
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lda (LOCATION_STRUCT_L),Y
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sta check_exit_smc+2
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ldy #LOCATION_BOUNDS
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lda (LOCATION_STRUCT_L),Y
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sta keep_in_bounds_smc+1
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iny
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lda (LOCATION_STRUCT_L),Y
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sta keep_in_bounds_smc+2
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ldy #LOCATION_SIZE
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lda (LOCATION_STRUCT_L),Y
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sta GUYBRUSH_SIZE
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@ -13,6 +13,7 @@ location0:
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.word lookout_lzsa ; background
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.word lookout_adjust_destination ; destination
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.word lookout_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 3 ; num areas
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@ -36,6 +37,7 @@ location1:
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.word poster_lzsa ; background
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.word poster_adjust_destination ; destination
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.word poster_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 2 ; num areas
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@ -54,6 +56,7 @@ location2:
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.word dock_lzsa ; background
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.word dock_adjust_destination ; destination
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.word dock_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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@ -67,19 +70,27 @@ location3:
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.word bar_lzsa ; background
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.word bar_adjust_destination ; destination
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.word bar_check_exit ; exit
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.word bar_keep_in_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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.byte 2 ; num areas
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.byte 9,14 ; x
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.byte 20,32 ; y
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.word door_string ; name
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.word door_action-1 ; action
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.byte 36,40 ; x
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.byte 14,34 ; y
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.word archway_string ; name
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.word archway_action-1 ; action
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; MONKEY_TOWN -- downtown
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location4:
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.word town_lzsa ; background
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.word town_adjust_destination ; destination
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.word town_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 8 ; num areas
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@ -129,6 +140,7 @@ location5:
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.word map_lzsa ; background
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.word map_adjust_destination ; destination
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.word map_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_TINY ; size
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.byte 7 ; num areas
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@ -173,6 +185,7 @@ location6:
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.word bar_inside1_lzsa ; background
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.word bar_inside1_adjust_destination ; destination
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.word bar_inside1_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 4 ; num areas
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@ -202,6 +215,7 @@ location7:
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.word bar_inside2_lzsa ; background
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.word bar_inside2_adjust_destination ; destination
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.word bar_inside2_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 4 ; num areas
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@ -230,6 +244,7 @@ location8:
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.word church_lzsa ; background
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.word church_adjust_destination ; destination
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.word church_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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@ -243,6 +258,7 @@ location9:
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.word mansion_path_lzsa ; background
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.word mansion_path_adjust_destination ; destination
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.word mansion_path_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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@ -256,6 +272,7 @@ location10:
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.word mansion_lzsa ; background
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.word mansion_adjust_destination ; destination
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.word mansion_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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@ -269,6 +286,7 @@ location11:
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.word zipline_lzsa ; background
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.word zipline_adjust_destination ; destination
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.word zipline_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 3 ; num areas
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@ -297,7 +315,7 @@ pole_string: .byte 20,20,"POLE",0
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cable_string: .byte 20,20,"CABLE",0
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sign_string: .byte 20,20,"SIGN",0
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; bar strings
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; lookout strings
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@ -218,6 +218,8 @@ really_draw_guybrush:
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beq do_draw_wall
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cmp #MONKEY_POSTER
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beq do_draw_house
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cmp #MONKEY_BAR
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beq do_draw_building
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jmp nothing_foreground
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@ -229,6 +231,11 @@ do_draw_house:
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jsr draw_house
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jmp nothing_foreground
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do_draw_building:
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jsr draw_bar_fg_building
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jmp nothing_foreground
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nothing_foreground:
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@ -262,6 +269,13 @@ nothing_foreground:
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jsr handle_keypress
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;====================================
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; keep in bounds
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;====================================
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keep_in_bounds_smc:
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jsr $0000
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;====================================
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; check if exiting room
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;====================================
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@ -269,40 +283,6 @@ nothing_foreground:
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check_exit_smc:
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jsr $0000
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; lda LOCATION
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; cmp #MONKEY_LOOKOUT
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; beq check_exit_lookout
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; cmp #MONKEY_POSTER
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; beq check_exit_poster
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; cmp #MONKEY_DOCK
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; beq check_exit_dock
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; cmp #MONKEY_BAR
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; beq check_exit_bar
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; cmp #MONKEY_TOWN
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; beq check_exit_town
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; cmp #MONKEY_MAP
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; beq check_exit_map
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;check_exit_lookout:
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; jsr lookout_check_exit
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; jmp done_check_exit
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;check_exit_poster:
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; jsr poster_check_exit
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; jmp done_check_exit
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;check_exit_dock:
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; jsr dock_check_exit
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; jmp done_check_exit
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;check_exit_bar:
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; jsr bar_check_exit
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; jmp done_check_exit
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;check_exit_town:
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; jsr town_check_exit
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; jmp done_check_exit
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;check_exit_map:
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; jsr map_check_exit
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; jmp done_check_exit
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done_check_exit:
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;====================================
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; inc frame count
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;====================================
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@ -1,5 +1,11 @@
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; if x<5 goto DOCK at 34,20
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;===========================
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; check if exit bar screen
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;===========================
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; if x<5 goto DOCK at 34,20
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; if x>35 goto TOWN
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bar_check_exit:
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lda GUYBRUSH_X
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@ -39,35 +45,78 @@ bar_to_town:
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bar_no_exit:
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rts
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;===========================
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; adjust walking destination
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;===========================
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bar_keep_in_bounds:
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br_force_x:
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lda GUYBRUSH_X
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cmp #25
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bcs br_gb_x_too_big
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cmp #21
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bcc br_gb_x_small
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bcs br_gb_x_medium
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br_gb_x_too_big:
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lda #16
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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bne done_br_gb_adjust
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br_gb_x_medium:
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lda #18
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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bne done_br_gb_adjust
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br_gb_x_small:
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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done_br_gb_adjust:
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rts
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;===========================
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; adjust walking destination
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;===========================
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bar_adjust_destination:
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; if x<21, y=20
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; if x<25, y=18
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; else y=`6
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; else y=16
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; also adjust actual Y
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lda GUYBRUSH_Y
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sta DESTINATION_Y
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br_check_x:
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lda DESTINATION_X
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cmp #25
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bcs br_x_too_big
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cmp #21
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bcc br_x_small
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bcs br_x_medium
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; lda DESTINATION_X
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; cmp #25
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; bcs br_x_too_big
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; cmp #21
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; bcc br_x_small
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; bcs br_x_medium
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br_x_too_big:
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; lda #25
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; sta DESTINATION_X
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lda #16
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sta DESTINATION_Y
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bne done_br_adjust
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; lda #16
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; sta DESTINATION_Y
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; bne done_br_adjust
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br_x_medium:
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lda #18
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sta DESTINATION_Y
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bne done_br_adjust
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; lda #18
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; sta DESTINATION_Y
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; bne done_br_adjust
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br_x_small:
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lda #20
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sta DESTINATION_Y
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; lda #20
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; sta DESTINATION_Y
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done_br_adjust:
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rts
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@ -75,6 +124,9 @@ done_br_adjust:
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draw_bar_door:
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lda BAR_DOOR_OPEN
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@ -103,4 +155,34 @@ door_sprite:
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.byte $5d,$5D
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draw_bar_fg_building:
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; only draw it if we're that side of screeen
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lda GUYBRUSH_X
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cmp #24
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bcc done_draw_bar_fg_building
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lda #<building_sprite
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sta INL
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lda #>building_sprite
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sta INH
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lda #27
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sta XPOS
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lda #16
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sta YPOS
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jsr put_sprite_crop
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done_draw_bar_fg_building:
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rts
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building_sprite:
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.byte 13,7
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.byte $77,$22,$9d,$00,$9d,$00,$22,$22,$22,$00,$00,$00,$0A
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.byte $77,$25,$25,$25,$25,$25,$22,$22,$22,$00,$00,$00,$00
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.byte $77,$22,$22,$22,$22,$22,$22,$22,$02,$00,$00,$90,$90
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.byte $A7,$72,$02,$02,$02,$00,$00,$00,$00,$00,$00,$09,$09
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.byte $AA,$77,$00,$00,$00,$00,$00,$00,$00,$60,$60,$d9,$dd
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.byte $AA,$77,$00,$00,$00,$00,$60,$00,$60,$06,$00,$66,$dd
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.byte $AA,$77,$00,$60,$26,$66,$02,$06,$00,$00,$60,$22,$00
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@ -102,6 +102,10 @@ done_ld_adjust:
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lookout_check_bounds:
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rts
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draw_fire:
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lda FRAMEL
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and #$18
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