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https://github.com/deater/dos33fsprogs.git
synced 2025-02-05 21:34:30 +00:00
climb: more progress
can go to next scene, also flame looks better
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0dd367795a
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@ -85,7 +85,7 @@ climbing_sprites: climbing_sprites.o
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ld65 -o climbing_sprites climbing_sprites.o -C $(LINKER_SCRIPTS)/apple2_a000.inc
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climbing_sprites.o: climbing_sprites.s \
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sprites/flame_sprites.inc \
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sprites/climb_flame_sprites.inc \
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sprites/climb_sprites.inc
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ca65 -o climbing_sprites.o climbing_sprites.s -l climbing_sprites.lst
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@ -38,6 +38,7 @@ cliff_climb:
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sta PEASANT_STEPS
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sta FLAME_COUNT
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sta CLIMB_COUNT
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sta MAP_LOCATION
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lda #10
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sta PEASANT_X
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@ -49,49 +50,8 @@ cliff_climb:
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sta HGR_PAGE
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jsr hgr_make_tables
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;========================
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; Load Priority graphics
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;========================
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lda #<priority_data
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sta ZX0_src
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lda #>priority_data
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sta ZX0_src+1
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lda #$20 ; temporarily load to $2000
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jsr full_decomp
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; copy to $400
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jsr gr_copy_to_page1
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;=============================
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;==========================
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; Load Background Graphics
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;===========================
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load_image:
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lda #<bg_data
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sta ZX0_src
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lda #>bg_data
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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jsr hgr_copy ; copy to page2
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bit PAGE2
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jsr load_graphics
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;========================
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; Load Peasant Sprites
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@ -389,7 +349,7 @@ flame_good:
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jsr check_keyboard
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lda LEVEL_OVER
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bne done_cliff
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bne top_cliff
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; delay
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@ -399,11 +359,67 @@ flame_good:
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jmp game_loop
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done_cliff:
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top_cliff:
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inc MAP_LOCATION
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jsr load_graphics
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lda #0
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sta WHICH_LOAD
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sta LEVEL_OVER
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jmp game_loop
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load_graphics:
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;========================
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; Load Priority graphics
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;========================
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ldx MAP_LOCATION
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lda priority_data_l,X
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sta ZX0_src
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lda priority_data_h,X
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sta ZX0_src+1
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lda #$20 ; temporarily load to $2000
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jsr full_decomp
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; copy to $400
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jsr gr_copy_to_page1
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;=============================
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;==========================
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; Load Background Graphics
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;===========================
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ldx MAP_LOCATION
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lda bg_data_l,X
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sta ZX0_src
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lda bg_data_h,X
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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jsr hgr_copy ; copy to page2
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bit PAGE2
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rts
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.include "wait.s"
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.include "hgr_tables.s"
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@ -429,14 +445,28 @@ done_cliff:
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.include "gr_offsets.s"
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bg_data:
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priority_data_l:
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.byte <priority_cliff1,<priority_cliff2,<priority_cliff3
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priority_data_h:
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.byte >priority_cliff1,>priority_cliff2,>priority_cliff3
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bg_data_l:
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.byte <bg_cliff1,<bg_cliff2,<bg_cliff3
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bg_data_h:
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.byte >bg_cliff1,>bg_cliff2,>bg_cliff3
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bg_cliff1:
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.incbin "cliff_graphics/cliff_base.hgr.zx02"
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bg_cliff2:
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.incbin "cliff_graphics/cliff2.hgr.zx02"
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bg_cliff3:
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.incbin "cliff_graphics/cliff3.hgr.zx02"
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priority_data:
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priority_cliff1:
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.incbin "cliff_graphics/cliff_base_priority.zx02"
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priority_cliff2:
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.incbin "cliff_graphics/cliff2_priority.zx02"
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priority_cliff3:
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.incbin "cliff_graphics/cliff3_priority.zx02"
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sprites:
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@ -5,7 +5,7 @@ climb_sprites_xsize:
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.byte 3, 3, 3, 3 ; down ; 12
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flame_sprites_xsize:
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.byte 2, 2, 2 ; right ; 16
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.byte 2, 2, 2 ; left ; 19
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.byte 3, 3, 3 ; left ; 19
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.byte 2, 2, 2 ; up ; 22
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.byte 2, 2, 2 ; down ; 25
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fall_sprites_xsize:
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@ -102,7 +102,7 @@ climb_mask_data_h:
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.byte >climb_u0_mask
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flame_mask_data_h:
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.byte >flame_r0_mask,>flame_r1_mask,>flame_r2_mask
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.byte >flame_l0_mask,>flame_r1_mask,>flame_l2_mask
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.byte >flame_l0_mask,>flame_l1_mask,>flame_l2_mask
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.byte >flame_u0_mask,>flame_u1_mask,>flame_u2_mask
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.byte >flame_d0_mask,>flame_d1_mask,>flame_d2_mask
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fall_mask_data_h:
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@ -115,4 +115,4 @@ splat_mask_data_h:
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.include "sprites/climb_sprites.inc"
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.include "sprites/flame_sprites.inc"
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.include "sprites/climb_flame_sprites.inc"
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@ -59,8 +59,12 @@ done_draw_peasant:
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peasant_climb_offsets:
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.byte 8, 0, 4, 12
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; note, when climbing, flame is on right for both up and down
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; left seems to be same as up
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peasant_flame_offsets:
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.byte 22,16,19,25
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; .byte 22,16,19,25
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.byte 25,16,19,25
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; note: animation actually 5 frames
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@ -134,7 +134,7 @@ peasant_y_toobig:
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jsr move_map_south
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lda #45 ; new X location
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lda #45 ; new Y location
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jmp done_movey
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@ -144,7 +144,7 @@ peasant_y_negative:
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jsr move_map_north
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lda #160 ; new X location
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lda #160 ; new Y location
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jmp done_movey
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@ -151,7 +151,7 @@ do_move_peasant_y:
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;============================
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peasant_y_toobig:
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jsr move_map_south
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; jsr move_map_south
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lda #12 ; new Y location
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@ -161,9 +161,12 @@ peasant_y_toobig:
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;============================
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peasant_y_negative:
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jsr move_map_north
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; jsr move_map_north
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lda #160 ; new Y location
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lda #$FF
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sta LEVEL_OVER
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lda #158 ; new Y location
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jmp done_movey
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@ -1,6 +1,6 @@
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HGR_SPRITE = ../../../../utils/hgr-utils/hgr_make_sprite
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all: enemy_sprites.inc walk_sprites.inc \
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all: enemy_sprites.inc walk_sprites.inc climb_flame_sprites.inc \
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climb_sprites.inc robe_sprites.inc flame_sprites.inc
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enemy_sprites.inc: enemy_sprites.png
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@ -72,17 +72,6 @@ climb_sprites.inc: climb_sprites.png
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$(HGR_SPRITE) -l climb_s1_sprite climb_sprites.png 238 121 258 142 >> climb_sprites.inc
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$(HGR_SPRITE) -l climb_s1_mask climb_sprites.png 238 145 258 166 >> climb_sprites.inc
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robe_sprites.inc: robe_sprites.png
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$(HGR_SPRITE) -l robe_r0_sprite robe_sprites.png 14 32 27 62 > robe_sprites.inc
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$(HGR_SPRITE) -l robe_r0_mask robe_sprites.png 14 63 27 93 >> robe_sprites.inc
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@ -211,7 +200,34 @@ flame_sprites.inc: flame_sprites.png
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$(HGR_SPRITE) -l flame_d2_sprite flame_sprites.png 154 147 167 156 >> flame_sprites.inc
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$(HGR_SPRITE) -l flame_d2_mask flame_sprites.png 154 157 167 166 >> flame_sprites.inc
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climb_flame_sprites.inc: climb_flame_sprites.png
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$(HGR_SPRITE) -l flame_r0_sprite climb_flame_sprites.png 14 25 27 34 > climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_r0_mask climb_flame_sprites.png 14 35 27 44 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_r1_sprite climb_flame_sprites.png 42 25 55 34 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_r1_mask climb_flame_sprites.png 42 35 55 44 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_r2_sprite climb_flame_sprites.png 70 25 83 34 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_r2_mask climb_flame_sprites.png 70 35 83 44 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_l0_sprite climb_flame_sprites.png 98 25 118 34 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_l0_mask climb_flame_sprites.png 98 35 118 44 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_l1_sprite climb_flame_sprites.png 126 25 146 34 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_l1_mask climb_flame_sprites.png 126 35 146 44 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_l2_sprite climb_flame_sprites.png 154 25 174 34 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_l2_mask climb_flame_sprites.png 154 35 174 44 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_u0_sprite climb_flame_sprites.png 14 147 27 156 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_u0_mask climb_flame_sprites.png 14 157 27 166 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_u1_sprite climb_flame_sprites.png 42 147 55 156 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_u1_mask climb_flame_sprites.png 42 157 55 166 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_u2_sprite climb_flame_sprites.png 70 147 83 156 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_u2_mask climb_flame_sprites.png 70 157 83 166 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_d0_sprite climb_flame_sprites.png 98 147 111 156 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_d0_mask climb_flame_sprites.png 98 157 111 166 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_d1_sprite climb_flame_sprites.png 126 147 139 156 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_d1_mask climb_flame_sprites.png 126 157 139 166 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_d2_sprite climb_flame_sprites.png 154 147 167 156 >> climb_flame_sprites.inc
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$(HGR_SPRITE) -l flame_d2_mask climb_flame_sprites.png 154 157 167 166 >> climb_flame_sprites.inc
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clean:
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rm -f *~ enemy_sprites.inc robe_sprites.inc flame_sprites.inc \
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walk_sprites.inc climb_sprites.inc
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walk_sprites.inc climb_sprites.inc climb_flame_sprites.inc
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BIN
games/peasant_mini/cliff/sprites/climb_flame_sprites.png
Normal file
BIN
games/peasant_mini/cliff/sprites/climb_flame_sprites.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.8 KiB |
@ -79,7 +79,7 @@ walk_mask_data_h:
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.byte >walk_d3_mask,>walk_d4_mask,>walk_d5_mask
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flame_mask_data_h:
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.byte >flame_r0_mask,>flame_r1_mask,>flame_r2_mask
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.byte >flame_l0_mask,>flame_r1_mask,>flame_l2_mask
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.byte >flame_l0_mask,>flame_l1_mask,>flame_l2_mask
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.byte >flame_u0_mask,>flame_u1_mask,>flame_u2_mask
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.byte >flame_d0_mask,>flame_d1_mask,>flame_d2_mask
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