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driven: more work on credits
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@ -168,7 +168,11 @@ skip_next_text:
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;=================================
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inc SCROLL_LINE ; increment starting text subline
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inc FRAME
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inc FRAMEL
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bne frame_noflo
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inc FRAMEH
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frame_noflo:
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;=============================
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; draw sprites
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@ -466,6 +470,7 @@ final_credits:
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.byte 20," ",0
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.byte 20," ",0
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.byte 17,"Code:",0 ; 5 (17.5)
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.byte 20," ",0
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.byte 9,"French Touch -- Plasma",0 ; 22 (9)
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.byte 7,"DMSC -- ZX02 decompression",0 ; 26 (7)
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.byte 7,"qkumba -- fast disk loader",0 ; 26 (7)
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@ -474,9 +479,11 @@ final_credits:
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.byte 8,"Deater - everything else",0 ; 24 (8)
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; Graphics
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.byte 20," ",0
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.byte 20," ",0
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.byte 20," ",0
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.byte 9,"Custom Graphics/Logo:",0 ; 21 (9.5)
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.byte 20," ",0
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.byte 16,"Steffest",0 ; 8 (16)
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.byte 20," ",0
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@ -485,6 +492,7 @@ final_credits:
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.byte 20," ",0
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.byte 20," ",0
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.byte 17,"Music:",0 ; 6 (17)
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.byte 20," ",0
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.byte 18,"mA2E",0 ; 4 (18)
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; Greetz
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@ -492,6 +500,7 @@ final_credits:
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.byte 20," ",0
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.byte 20," ",0
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.byte 15,"Greets to:",0 ; 10 (15)
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.byte 20," ",0
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.byte 14,"French Touch",0 ; 12 (14)
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.byte 18,"4am",0 ; 3 (18.5)
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.byte 17,"qkumba",0 ; 6 (17)
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@ -508,6 +517,7 @@ final_credits:
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.byte 18,"LGR",0 ; 3 (18.5)
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.byte 16,"Hellmood",0 ; 8 (16)
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.byte 17,"Foone",0 ; 5 (17.5)
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.byte 14,"Chapman Bros",0 ; 12 (14)
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.byte 20," ",0
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.byte 14,"Talbot 0101",0 ; 11 (14.5)
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.byte 12,"Utopia BBS (410)",0 ; 16 (12)
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@ -515,6 +525,7 @@ final_credits:
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.byte 8,"Tell 'em Deater sent ya",0 ; 23 (8.5)
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.byte 20," ",0
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.byte 20," ",0
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.byte 20," ",0
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; animals
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.byte 8,"No Wharks were harmed in",0 ; 24 (8)
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@ -549,20 +560,126 @@ final_credits:
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sprite_triggers_l:
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.byte $48,$49
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.byte $48,$49 ; demosplash logo
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.byte $08,$09 ; vmw logo
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.byte $50,$51 ; falling book
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.byte $90,$91 ; falling guy
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.byte $D0,$D1 ; animal10
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.byte $E0,$E1 ; animal11
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.byte $F0,$F1 ; animal12
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.byte $00,$01 ; animal13
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.byte $10,$11 ; animal9
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.byte $20,$21 ; animal1
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.byte $30,$31 ; animal2
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.byte $40,$41 ; animal3
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.byte $50,$51 ; animal4
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.byte $60,$61 ; animal5
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.byte $70,$71 ; animal6
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.byte $80,$81 ; animal7
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.byte $90,$91 ; animal8
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.byte $A0,$A1 ; animal0
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sprite_triggers_h:
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.byte $00,$00
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.byte $00,$00 ; demosplash logo
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.byte $01,$01 ; vmw logo
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.byte $01,$01 ; falling book
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.byte $01,$01 ; falling guy
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.byte $01,$01 ; animal10
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.byte $01,$01 ; animal11
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.byte $01,$01 ; animal12
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.byte $02,$02 ; animal13
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.byte $02,$02 ; animal9
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.byte $02,$02 ; animal1
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.byte $02,$02 ; animal2
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.byte $02,$02 ; animal3
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.byte $02,$02 ; animal4
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.byte $02,$02 ; animal5
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.byte $02,$02 ; animal6
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.byte $02,$02 ; animal7
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.byte $02,$02 ; animal8
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.byte $02,$02 ; animal0
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.byte $ff
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sprite_triggers_x:
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.byte 2,2
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.byte 2,2 ; demosplash logo
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.byte 16,16 ; vmw logo
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.byte 2,2 ; falling book
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.byte 34,34 ; falling guy
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.byte 2,2 ; animal10
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.byte 34,34 ; animal11
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.byte 2,2 ; animal12
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.byte 34,34 ; animal13
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.byte 2,2 ; animal9
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.byte 34,34 ; animal1
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.byte 2,2 ; animal2
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.byte 34,34 ; animal3
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.byte 2,2 ; animal4
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.byte 34,34 ; animal5
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.byte 2,2 ; animal6
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.byte 34,34 ; animal7
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.byte 2,2 ; animal8
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.byte 34,34 ; animal0
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sprite_triggers_y:
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.byte 143,142
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.byte 143,142 ; demosplash logo
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.byte 146,145 ; vmw logo
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.byte 117,116 ; falling book
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.byte 145,144 ; falling guy
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.byte 145,144 ; animal10
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.byte 145,144 ; animal11
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.byte 145,144 ; animal12
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.byte 145,144 ; animal13
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.byte 145,144 ; animal9
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.byte 145,144 ; animal1
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.byte 145,144 ; animal2
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.byte 145,144 ; animal3
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.byte 145,144 ; animal4
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.byte 145,144 ; animal5
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.byte 145,144 ; animal6
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.byte 145,144 ; animal7
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.byte 145,144 ; animal8
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.byte 145,144 ; animal0
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sprite_triggers_sprite_l:
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.byte <demosplash_sprite,<demosplash_sprite
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.byte <vmw_sprite,<vmw_sprite
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.byte <book_sprite,<book_sprite
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.byte <falling_sprite,<falling_sprite
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.byte <animal10_sprite,<animal10_sprite
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.byte <animal11_sprite,<animal11_sprite
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.byte <animal12_sprite,<animal12_sprite
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.byte <animal13_sprite,<animal13_sprite
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.byte <animal9_sprite,<animal9_sprite
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.byte <animal1_sprite,<animal1_sprite
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.byte <animal2_sprite,<animal2_sprite
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.byte <animal3_sprite,<animal3_sprite
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.byte <animal4_sprite,<animal4_sprite
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.byte <animal5_sprite,<animal5_sprite
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.byte <animal6_sprite,<animal6_sprite
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.byte <animal7_sprite,<animal7_sprite
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.byte <animal8_sprite,<animal8_sprite
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.byte <animal0_sprite,<animal0_sprite
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sprite_triggers_sprite_h:
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.byte >demosplash_sprite,>demosplash_sprite
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.byte >vmw_sprite,>vmw_sprite
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.byte >book_sprite,>book_sprite
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.byte >falling_sprite,>falling_sprite
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.byte >animal10_sprite,>animal10_sprite
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.byte >animal11_sprite,>animal11_sprite
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.byte >animal12_sprite,>animal12_sprite
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.byte >animal13_sprite,>animal13_sprite
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.byte >animal9_sprite,>animal9_sprite
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.byte >animal1_sprite,>animal1_sprite
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.byte >animal2_sprite,>animal2_sprite
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.byte >animal3_sprite,>animal3_sprite
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.byte >animal4_sprite,>animal4_sprite
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.byte >animal5_sprite,>animal5_sprite
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.byte >animal6_sprite,>animal6_sprite
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.byte >animal7_sprite,>animal7_sprite
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.byte >animal8_sprite,>animal8_sprite
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.byte >animal0_sprite,>animal0_sprite
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@ -17,6 +17,24 @@ other_sprites.inc: other_sprites.png
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$(HGR_SPRITE) -s -l book_sprite other_sprites.png 14 140 48 184 >> other_sprites.inc
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$(HGR_SPRITE) -s -l demosplash_sprite other_sprites.png 14 8 34 25 >> other_sprites.inc
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$(HGR_SPRITE) -s -l falling_sprite other_sprites.png 70 140 90 155 >> other_sprites.inc
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$(HGR_SPRITE) -s -l vmw_sprite other_sprites.png 42 8 90 20 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal0_sprite other_sprites.png 14 35 27 46 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal1_sprite other_sprites.png 14 47 27 58 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal2_sprite other_sprites.png 14 59 27 71 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal3_sprite other_sprites.png 14 72 27 84 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal4_sprite other_sprites.png 14 85 27 94 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal5_sprite other_sprites.png 14 95 27 108 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal6_sprite other_sprites.png 14 109 27 122 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal7_sprite other_sprites.png 42 35 55 45 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal8_sprite other_sprites.png 42 46 55 55 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal9_sprite other_sprites.png 42 56 55 65 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal10_sprite other_sprites.png 42 66 55 76 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal11_sprite other_sprites.png 42 77 55 86 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal12_sprite other_sprites.png 42 87 55 98 >> other_sprites.inc
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$(HGR_SPRITE) -s -l animal13_sprite other_sprites.png 42 99 55 109 >> other_sprites.inc
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