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peasant: add a few more priorities
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@ -17,6 +17,12 @@ TODO:
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+ optimize text box sizes
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+ optimize text box sizes
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+ replace parse_input lookup with a giant jump table
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+ replace parse_input lookup with a giant jump table
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Border special cases:
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+ Mountain pass walking to Inn
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+ Jhonka cave walking to Cottage
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General:
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General:
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- More frames in peasant sprites
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- More frames in peasant sprites
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- Hook up text parser
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- Hook up text parser
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@ -138,12 +138,14 @@ priority_peasant3.inc: \
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###
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###
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priority_peasant4.inc: \
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priority_peasant4.inc: \
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todo_priority.lzsa \
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empty_hut_priority.lzsa \
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ned_priority.lzsa \
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bottom_prints_priority.lzsa \
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lady_cottage_priority.lzsa \
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lady_cottage_priority.lzsa \
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crooked_tree_priority.lzsa
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crooked_tree_priority.lzsa
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echo "empty_hut_priority_lzsa: .incbin \"todo_priority.lzsa\"" > priority_peasant4.inc
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echo "empty_hut_priority_lzsa: .incbin \"empty_hut_priority.lzsa\"" > priority_peasant4.inc
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echo "ned_priority_lzsa: .incbin \"todo_priority.lzsa\"" >> priority_peasant4.inc
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echo "ned_priority_lzsa: .incbin \"ned_priority.lzsa\"" >> priority_peasant4.inc
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echo "bottom_prints_priority_lzsa: .incbin \"todo_priority.lzsa\"" >> priority_peasant4.inc
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echo "bottom_prints_priority_lzsa: .incbin \"bottom_prints_priority.lzsa\"" >> priority_peasant4.inc
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echo "lady_cottage_priority_lzsa: .incbin \"lady_cottage_priority.lzsa\"" >> priority_peasant4.inc
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echo "lady_cottage_priority_lzsa: .incbin \"lady_cottage_priority.lzsa\"" >> priority_peasant4.inc
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echo "crooked_tree_priority_lzsa: .incbin \"crooked_tree_priority.lzsa\"" >> priority_peasant4.inc
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echo "crooked_tree_priority_lzsa: .incbin \"crooked_tree_priority.lzsa\"" >> priority_peasant4.inc
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@ -335,6 +337,13 @@ todo.hgr: todo.png
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###########################################
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###########################################
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###########################################
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###########################################
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###
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bottom_prints_priority.lzsa: bottom_prints_priority.hgr
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$(LZSA) -r -f2 bottom_prints_priority.hgr bottom_prints_priority.lzsa
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bottom_prints_priority.hgr: bottom_prints_priority.png
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$(PNG2GR) bottom_prints_priority.png bottom_prints_priority.hgr
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###
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###
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@ -354,6 +363,14 @@ crooked_tree_priority.hgr: crooked_tree_priority.png
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###
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###
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empty_hut_priority.lzsa: empty_hut_priority.hgr
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$(LZSA) -r -f2 empty_hut_priority.hgr empty_hut_priority.lzsa
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empty_hut_priority.hgr: empty_hut_priority.png
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$(PNG2GR) empty_hut_priority.png empty_hut_priority.hgr
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###
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inn_priority.lzsa: inn_priority.hgr
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inn_priority.lzsa: inn_priority.hgr
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$(LZSA) -r -f2 inn_priority.hgr inn_priority.lzsa
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$(LZSA) -r -f2 inn_priority.hgr inn_priority.lzsa
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@ -386,6 +403,14 @@ leaning_tree_priority.hgr: leaning_tree_priority.png
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###
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###
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ned_priority.lzsa: ned_priority.hgr
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$(LZSA) -r -f2 ned_priority.hgr ned_priority.lzsa
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ned_priority.hgr: ned_priority.png
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$(PNG2GR) ned_priority.png ned_priority.hgr
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###
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river_priority.lzsa: river_priority.hgr
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river_priority.lzsa: river_priority.hgr
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$(LZSA) -r -f2 river_priority.hgr river_priority.lzsa
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$(LZSA) -r -f2 river_priority.hgr river_priority.lzsa
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BIN
games/peasant/graphics/bottom_prints_priority.png
Normal file
BIN
games/peasant/graphics/bottom_prints_priority.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 862 B |
BIN
games/peasant/graphics/empty_hut_priority.png
Normal file
BIN
games/peasant/graphics/empty_hut_priority.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 973 B |
BIN
games/peasant/graphics/ned_priority.png
Normal file
BIN
games/peasant/graphics/ned_priority.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 905 B |
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